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- particlesystem "Power" 1.00 {
- position = XYZ(0,20,0)
-
- eventsequence "FireJet" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- gravity = XYZ(0,-140,0)
- emitrate = 30
- loops = 20
- emitradius = xyz(random(-10,10),30,random(-10,10))
- lifetime = Random(0.5,2)
- texture = "effect\\particle\\bubble1.bmp"
- initial color = rgba(255,255,255,255)
- initial localAngleY = 0
- initial size = random(1,4)
- initial velocity = XYZ(random(-20,20),random(100,120),random(-20,20))
- fade so final color = rgba(0,0,0,0)
- fade so final localAngleY = random(0,-200)
- }
-
- eventsequence "DownBigBubble" {
- sourceblendmode = BLEND_LAMP
- numparticles = 10
- gravity = XYZ(0,0,0)
- emitrate = 20
- loops = 20
- emitradius = xyz(random(-10,10),random(0,10),random(-10,10))
- lifetime = Random(0.5,2)
- texture = "effect\\particle\\bubble2.bmp"
- initial color = rgba(255,255,255,255)
- initial size = random(10,15)
- initial velocity = XYZ(random(-20,20),0,random(-20,20))
- fade so final color = rgba(0,0,0,0)
- }
-
- eventsequence "DownSmallBubble" {
- sourceblendmode = BLEND_LAMP
- numparticles = 30
- gravity = XYZ(0,0,0)
- emitrate = 30
- loops = 15
- emitradius = xyz(random(-12,12),random(0,10),random(-12,12))
- lifetime = Random(0.5,2)
- texture = "effect\\particle\\bubble1.bmp"
- initial color = rgba(255,255,255,255)
- initial size = random(3,6)
- initial velocity = XYZ(random(-15,15),random(10,20),random(-15,15))
- fade so final color = rgba(0,0,0,0)
- }
-
- }