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- particlesystem "NewCharacter" 1.00 {
- position = XYZ(0,0,0)
- eventsequence "light2" {
- sourceblendmode = BLEND_LAMP
- particleType = TYPE_THREE
- numparticles = 25
- gravity = XYZ(0,0,0)
- emitrate = 80
- loops = 1
- emitradius = xyz(random(-20,20),0,random(-20,20))
- lifetime = 1.5
- texture = "effect\\particle\\flare.tga"
- initial size = random(5,10)
- initial sizeext = random(100,200)
- initial color = rgba(255,150,50,255)
- initial LocalAngleY = 0
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final localangleY = random(400,600)
-
- }
-
- eventsequence "light2" {
- sourceblendmode = BLEND_LAMP
- particleType = TYPE_THREE
- numparticles = 10
- gravity = XYZ(0,0,0)
- delay = 0.3
- emitrate = 80
- loops = 1
- emitradius = xyz(random(-10,10),0,random(-10,10))
- lifetime = 1
- texture = "effect\\particle\\flare.tga"
- initial size = random(5,10)
- initial sizeext = random(200,250)
- initial color = rgba(255,255,255,255)
- initial LocalAngleY = 0
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final localangleY = random(400,600)
- }
-
- eventsequence "light2" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 30
- loops = 1
- emitradius = xyz(random(-40,40),random(-20,20),random(-40,40))
- lifetime = 1.5
- texture = "effect\\particle\\flare.tga"
- initial size = random(10,15)
- initial color = rgba(random(0,255),150,80,255)
- initial LocalAngleY = 0
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final localangleY = random(300,500)
- }
-
- eventsequence "light2" {
- sourceblendmode = BLEND_LAMP
- numparticles = 20
- gravity = XYZ(0,0,0)
- emitrate = 30
- loops = 1
- emitradius = xyz(random(-20,20),random(-20,20),random(-20,20))
- lifetime = 1.3
- texture = "effect\\particle\\flare.tga"
- initial size = random(5,10)
- initial color = rgba(random(0,255),random(0,255),random(0,255),255)
- initial LocalAngleY = 0
- initial velocity = XYZ(0,0,0)
- fade so final color = rgba(0,0,0,0)
- fade so final localangleY = random(1000,1200)
- }
-
- }