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- ------------------------------------------
- This is the seventh of nine chapters of
- THINK THUNDER! AND UNLEASH YOUR CREATIVITY
- Copyright (c) 1989 by Thomas A. Easton
- ------------------------------------------
-
- CHAPTER 7: ELABORATING: CREATING BY DECORATING
-
- As we discussed in Chapter 6, editing is essential to the creative
- process. However, editing of the sort we discussed is a destructive
- thing. That is it reduces pages to paragraphs and paragraphs to
- sentences. It is the opposite of padding. It therefore also fights your
- need to write something of a specific length, such as that
- three-to-five-page paper, typed, double-spaced, that is due in class on
- Tuesday.
- There is a definite place in the creative process for adding instead
- of taking away. With writing, it comes in after you have chosen a title,
- outlined a paper, taken notes, or selected a heading for a piece of a
- paper. It comes in when you have written the first line of a paper, or
- of a paragraph. It comes in again when you have edited a rough draft
- down to nothing, or at least to too little to meet the requirements of
- an assignment. And it comes in again when you are trying to turn the sort
- of nonsense you get so easily from the THUNDER THOUGHT program into
- something useful.
- To create, you begin with a bare-bones idea--a topic. Then you
- expand upon that topic. Decorate it. Add frills. That is, elaborate
- upon it. Then look for the unnecessary garbage, and edit it out.
- Elaborate upon what remains, and edit it again. Repeat until you can
- find no garbage to remove and think of nothing essential to add. The
- result, if all goes as it should, will be a paper, poem, story, or other
- creation which needs no more work. It will be of the perfect length,
- with no fat and no empty spaces.
- What I have just described is that endlessly recursive process
- known as revision, which writing teachers say is among the hardest
- aspects of writing to teach. But it is essential. Creative thinking
- necessarily has to begin with an idea. This germ or kernel of creation
- may be a title, a heading in an outline, or some short statement of
- topic or idea. It may even be what you have left after editing. But
- creative thinking does not end once you have come up with an idea. That
- idea must be refined by editing, elaborating, editing again, and
- elaborating some more.
- Creation is thus work. Indeed, it is painful work, for editing
- demands destroying the self, and elaboration requires telling yourself
- that, no, you have not blown your creative wad by coming up with the
- initial idea--you are not done; your idea is not adequately developed;
- you cannot stop now; you must keep slaving away. The pain is made worse
- when your editing convinces you that all your ideas are worthless--as
- it is all too likely to do, since to edit, you must throw away so many
- of your ideas.
- Such feelings may seem more likely to afflict people who aren't
- terribly creative or verbal. But don't kid yourself: Even the most
- creative and verbal of all can react in such ways, at least some of the
- time.
- Fortunately, there are four tactics that you can use to make
- elaboration easier. They are: explaining, arguing, free-associating,
- and asking the next question.
- All four of these keys to successful elaboration share a single
- aim, never to let a reader say, "Hah?" That is, if something you have
- written seems likely to puzzle your readers, to make them wonder what
- you are talking about or ask a question, or to prompt some related but
- diversionary thought, forestall them. Answer the question. Cut off the
- diversion, or exploit it. Explain yourself. By the time you are done,
- your initial idea will be thoroughly elaborated.
-
- EXPLAINING
-
- Explaining simply means making yourself clear. The techniques are
- the classic ones of exposition: description, comparison, contrast, giving
- examples and definitions, classifying and dividing, and laying out causes
- and effects. See any textbook of composition or technical writing for
- all the details you can stand.
- And then add one more key to clarity that is often ignored in the
- textbooks: Be sure that you are saying what you mean, and that you mean
- what you say. That is, choose and spell your words carefully. Don't,
- for instance, say, "He poured over the papers," unless you mean he poured
- syrup over them. The proper word is "pored," as if he were soaking the
- news in through his pores. (And speaking of papers, they contain dozens
- of other such gaffes every day.)
-
- ARGUING
-
- Sometimes the best way to develop an idea is to argue with it.
- Pretend that someone is trying desperately to convince you that your
- topic is a good idea, and fight back with all the reasons why it is a
- bad idea. Bring in suitable facts, quote authorities, appeal to emotion
- or authority. Or turn all this around, and YOU try desperately to
- convince someone else of the idea's worth. Either approach can be a
- very effective way to turn an idea into something larger. It should be
- familiar to you from politics, environmental activism, and other "cause"
- arenas. FREE-ASSOCIATING
- Does your initial idea make you think of something else, and that
- of something else again? You are free-associating. Write down whatever
- pops into your head, and use it.
- This is one form of brainstorming (unassisted by the computer). It
- requires editing out the useless free-associations, and then forging
- links between the ones that remain. We will not discuss it further just
- now because it is much the same as what we do with THUNDER THOUGHT's
- randomly generated prose, and we will be looking at that shortly. ASKING
- THE NEXT QUESTION
- In Chapter 4, we discussed how a piece of writing can be organized
- as a list of questions that require answers. The list of questions is
- the outline. The list of answers is the paper or magazine article or
- book.
- But asking the next question is also a useful way to fill in the
- details as you write. It is a guide to thinking analytically, and to
- the pursuit of implications. As I said in my book HOW TO WRITE A READABLE
- BUSINESS REPORT (Homewood, IL: Dow Jones-Irwin, 1983), "You have stated
- a fact. What is that fact's significance? What additional facts do you
- or your readers need to interpret it? You see this principle in action
- most simply in any piece of writing phrased as a series of questions and
- answers....
- "You should always query yourself, your meaning, your vocabulary,
- your sequence of thoughts, your facts. Phrase your questions like so:
-
- Who am I to write this report? What is my expertise or authority?
- Who am I talking to? What are my audience's concerns, needs,
- interests, and abilities? Am I meeting them?
- Am I saying what I mean?
- Am I confusing my readers or raising questions in their minds?
- Where do my thoughts lead? Should I follow them? Or should I, in
- the interests of brevity, cut them off? How can I cut them off without
- upsetting my readers?
-
- "And so on. There is ALWAYS one more question. If you [ask it]
- consistently, your writing and thinking will come a lot closer to being
- smooth, clear, useful, and effective. You will prevent your reader from
- interrupting the flow of thoughts into his or her head while he stops
- reading to say, 'Hah? What does he mean by...? But what about...? Who
- cares about...?' Such interruptions impair effectiveness. You must do
- all you can to forestall them." ELABORATING THUNDER THOUGHTS
- Elaboration is clearly essential in normal writing. It is no less
- so when working with THUNDER THOUGHT, for there we face a single
- fundamental problem: The program generates random nonsense, and if we
- are to use it, we must somehow MAKE that nonsense make sense.
- How can we do that? In Chapter 6, we saw the usefulness of editing
- when we thinned a garbage pile down to four lines, which we then
- rearranged and combined to get:
-
- A cloud of robots flew by moonlight from a cavern high in the
- mountains of Mars.
-
- Now we wish to elaborate this result. Our key tactics are
- explanation, arguing, free-associating, and asking the next question.
- The first gives us--or me, at least--a picture that reminds me of a
- cloud of bats leaving an Earthly cave at nightfall. But Mars' air is
- thin, so the bats' wings are necessarily wide.
- Arguing is perhaps not too appropriate here, unless we wish to
- deny that any such thing could possibly exist. In that case, the argument
- leads us back to Earth and the cloud of bats, and that becomes a topic
- for elaboration in its own right. But let's stay on Mars (after all,
- I'm a science fiction writer, among other things), and ask a few
- questions: What are the robots doing there? How big are they? Huge,
- tiny, or in the middle? Are they alien or human in origin? If the former,
- are they emissaries of native Martians who eons ago took refuge from
- the harshening environment in the planet's depths and now send forth
- the robots as scouts and foragers? If the latter, are there two groups
- of humans who use robot armies in some titanic war? The answers
- contribute to our explanations, and then they provoke more questions,
- until....
- You say I forgot the free-association? What do you think shaped my
- questions? What do you think will shape your answers, and the
- implications you draw from them as you create your own science fiction
- story? Or perhaps you prefer the graphic arts. If so, do a painting of
- the scene, and watch free-association come to your aid as you fill in
- the details that bring the scene alive.
- Would you like to see what can be done with single lines produced
- by the THUNDER THOUGHT program, without preparatory editing and splicing?
- Then consider the list in Exhibit 7. The only preparatory work I have
- done is to have the program generate some random nonsense and then to
- select some promising lines.
-
- ---------------------
- EXHIBIT 7: Can you elaborate one of these lines?
-
- Surprisingly, the acolyte shriek a plainly modern map.
- A green expectation learn the obviously dull cavern.
- We blow the computer of a galactic robot from a fantastic highway.
- The poetic hero listen the roughly rich door.
- An elegant page exhaustedly repair the spontaneous floor.
- Surprisingly, a robot preach the rarely loud ball.
- We eat the storm of a royal fork from a rich weather.
- A diseased fantasy competently infuriate a home.
- A wet mist queerly hold the frozen satellite.
- The drunken tent competently ward off a moon.
- A solitary wrench mistreat a critically dull machine.
- A maiden conquer a loosely ill award.
- A high village actively preach the elephant.
- An electric table cut a practically mad injury.
- We record the book of an royal forest from an alone bikini.
- You carefully roughly eat a radio.
- The celebratory tusk record a publically broken floor.
- We torment the office of a frozen loneliness from a robotic maiden.
- ----------------------
-
- One of my favorites in this list is "The poetic hero listen the
- roughly rich door." It calls up images of a classic hero in doublet and
- tights eavesdropping on the villain. In a moment, he will dive through
- the door, sword in hand, and then....
- Or how about "A solitary wrench mistreat a critically dull machine"?
- I think of an antique robot, designed as an art critic in the 1890s, all
- chrome and gears and spinning flywheels, that has lost its ability to
- critique new art. (Perhaps it slipped a cog when it saw its first Cubist
- or Dadaist.) Now someone is trying to repair it, but he doesn't know
- how and he is too proud to ask anyone for help. He seizes a wrench and
- dives into the machinery, and of course he ruins it utterly.
- Do you think I'm full of baloney? Then argue with me, and thus
- elaborate the same lines in a very different direction.
- Or choose your own favorite lines from the list and play with them
- in your own way, uncontaminated by my suggestions.
- Or better yet, turn on THUNDER THOUGHT, give it some words to play
- with, and generate your own raw material.
-
- ARE YOU A TEACHER?
-
- We discussed in Chapter 6 how to use the nonsense the THUNDER
- THOUGHT program generates to teach editing. Obviously, you can also use
- THUNDER THOUGHT to teach students how to develop ideas.
- Or you can be sneaky. As a teacher, you have heard hundreds of
- students complain that they can't think of a topic for their paper. Now
- you can turn on THUNDER THOUGHT, generate a little random nonsense, and
- say, "Well then, I guess I have to give you one. Here."
- Are your students--or you!--too hard-headed, too reality-bound, to
- tolerate the ambiguity of random nonsense? Then stress that, whatever
- their topic, the same principles apply: Explain it. Argue with it. Free
- associate to it. Ask the next question. And use THUNDER THOUGHT's
- nonsense for practice exercises, much as I did above. You will surely
- improve your students' ability to explain, argue, free associate, and
- pursue implications--in short, to think.
- If your students have more flexible minds, consider being even
- sneakier. Think of an exam question for a writing or philosophy class
- that reads: "Discuss 'We torment the office of a frozen loneliness from
- a robotic maiden.'" In a writing class, this would provide an excellent
- opportunity for the students to display their abilities to explain,
- argue, free-associate, and ask the next question, and in the process to
- organize their thoughts. In a philosophy class, it would test for the
- mental gymnastics that subject strives to develop.
- Could you use the same technique in other courses? Why not? Use
- THUNDER THOUGHT to generate topics for impromptu speeches in a speech
- class. Or take the vocabulary of a biology, history, religion, or
- psychology lesson, feed it to THUNDER THOUGHT, generate some nonsense,
- choose a likely line, and ask, "Why doesn't this make sense?" Such an
- exam question would give your students just as great an opportunity to
- display what they have learned as some more conventional question.
-
- STIMULATING THOUGHT
-
- If you have read this far, you know what my attitude toward original
- thought--toward creativity--is, and you will not be surprised to hear
- that I think that such exercises and exam questions must do far more to
- stimulate original, creative thought than more conventional exercises
- and questions. Sadly, stimulating original, creative thought is the
- goal of far too few educators. Most seem to think their mission is to
- produce graduates who will not rock corporate, political, religious,
- family, or other institutional boats by asking awkward questions. Some
- who would utterly repudiate this view may still fear that their peers
- would hoot at them for asking their students zany questions that have
- nothing obvious to do with the course material.
- Whoever you are, and whatever your reasons, if you are not already
- encouraging your students to think for themselves, please remember that
- only those who think for themselves, who ask awkward questions, who
- defy authority, who take risks, ever contribute noticeably to the
- advancement of civilization.
-
- SUMMARY
-
- Creation is a process that requires many cycles of revision: First
- you obtain an idea, perhaps by editing brainstormed material like that
- produced by THUNDER THOUGHT. You expand upon that idea, or elaborate
- it. Then you edit it down again, and expand upon it again, and so on.
- Where editing is the removal of excess, elaboration is the addition of
- the necessary.
- The four keys to elaboration are explaining, arguing,
- free-associating, and asking the next question. All are designed to
- keep your audience from wondering what you are up to. And they work
- just as well with ideas you generate yourself as they do with those you
- mine from THUNDER THOUGHT's random garbage. They also give teachers
- opportunities to stimulate their students to think.
-
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