home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!usenet.coe.montana.edu!news.u.washington.edu!stein.u.washington.edu!hlab
- From: diego@minerva.st.dsi.unimi.it (Diego Montefusco)
- Newsgroups: sci.virtual-worlds
- Subject: Re: TECH: Distortion in VR view
- Date: Mon, 25 Jan 93 16:27:07 CET
- Organization: University of Washington
- Lines: 23
- Approved: cyberoid@milton.u.washington.edu
- Message-ID: <1k2rqdINNm4a@shelley.u.washington.edu>
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
-
- In <9301250316.AA23097@ghost.dsi.unimi.it>, on Jan 24, you wrote:
-
- > From: dchapman@ncsa.uiuc.edu (Dee A. Chapman)
- > Subject: TECH: Distortion in VR view
- > Date: Tue, 19 Jan 93 15:23:53 CST
- > Organization: Nat'l Ctr for Supercomp App (NCSA) @ University of Illinois
- >
- > In addition, I've noticed when I view the 3D graphics objects using
- > a Flight Helmet head mounted display, the "converging" effect is
- > lessened. I'm thinking that is probably due to the lensing in the
- > helmet. Any other ideas?
- >
- > I'd really appreciate either some references to papers or books that deal
- > with these issues, or your own personal experiences with this.
- > Email would be preferable. Thanks a lot for your time.
-
- Regarding the distortion introduced by the optics of HMD, refer to the
- excellent paper by Robinett and Rolland on the first issue of
- Presence, "A computational model for the stereoscopic optics of HMDs".
-
- Diego
-