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- From: S.A.Bensalem@sheffield.ac.uk
- Newsgroups: sci.virtual-worlds
- Subject: TECH: VR vs 3D Graphic Animation
- Date: Wed, 20 Jan 1993 19:47:51 CST
- Organization: University of Washington
- Lines: 62
- Approved: cyberoid@milton.u.washington.edu
- Message-ID: <1jvoa9INNk3l@shelley.u.washington.edu>
- NNTP-Posting-Host: stein.u.washington.edu
- Originator: hlab@stein.u.washington.edu
-
-
- There's a difference between VR, 3D Graphics, Real-time animation and
- Realistic Rendering.
-
- 3D Graphics is a field of CS about rendering and representing objects
- in 3d in the screen (which is obviously in 2D) this is done through a
- viewing pipline which transform the coordinates of any point in the
- (World) to coordinates in the screen (which are in 2D). Then the
- surface or the line which is described by those points is rendered
- actually I know 4 methods:
-
- The wire frame rendering (the first one used by Sutherland in 1965
- for his HMD )
- The hidden removal rendering (the 1st step leading to
- realistic rendering)
- The Warnock Algorithms, also called the Constant Shading model,
- The Gouraud Algorithms interpolating the intensities of the shading
- through the intensities of the Points (called vertex) describing the
- surface,
- The Phong Modeling using the interpolation of the Normal vector of
- each vertex to determine the intensity of the shading,
- The Ray tracing here the screen is considered as a ray gun and we
- calculate each intersection of each ray with each surface (including
- reflexion of the beam in surface and we stop after having subdivised
- enough the beam (on of the parameters of the methods)
- And last but not least (a really nice expression 'first one I lurnt
- in English' ) The radiosity method WHICH IS VIEWPOINT INDEPENDANT,
- and which calculate the radiation (here's the light) emmitted by each
- surface in the scenery.
-
- Realistic rendering is a purpose of 3D Graphic, trying to render so
- realistic images that we've hard time to distinguish them from a
- photography.
-
- 3d Animation is a purpose of 3D Graphics, were we render a scenery,
- moving , generaly through a script the view point, and projecting
- each frame rendered at a rate as similar as the TV rate (24
- frames/second), The reader should notice that the viewer, do not have
- any influence in what he see, exeptc through the alteration of the
- script, and so NOT IN REAL TIME
-
- The real time animation is more interesting, here the viewer can
- alterate the coordinates of the viewpoint, and so, here start a kind
- of immersivity feeling in the scenery rendered, actually we have this
- kind of realtime rendered applied (at the beginning) to the Fly
- simulator (which are at the origin of the VR with the Air-Synthetiser
- of Zimmerman).
-
- The VR is more complex its a real time rendering with a powerful
- interfacing WHICH ALLOW THE USER TO TOUCH OBJECTS IN THE VIRTUAL WORLD
- CALLED ALSO THE CYBERSPACE, and also with the HMD he feel in the VW
- where he is working with objects surrounding him.
- THERE IS NO DIFFERENCE BETWEEN VIRTUAL REALITY AND ARTIFICIAL REALITY,
- check the article from Van Dam in Scientific America 1985 or 1987
- about New Computer (I forgot the references but If you're interested
- I can found them again.
-
- So if anybody have any comment , let's know as: the knowledge is like
- the light, if it's hidden it lost its value (from me)
-
- Virtually,
- Bens.
-