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- Newsgroups: sci.math
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!uwm.edu!linac!uchinews!arcana.uchicago.edu!kwhyte
- From: kwhyte@arcana.uchicago.edu (Kevin Whyte)
- Subject: Re: request for info on game theory
- Message-ID: <1993Jan25.200659.15402@midway.uchicago.edu>
- Sender: news@uchinews.uchicago.edu (News System)
- Organization: Dept. of Mathematics, U. of Chicago
- References: <1993Jan23.212705.287@ctsx.celtech.com>
- Date: Mon, 25 Jan 1993 20:06:59 GMT
- Lines: 31
-
- In article <1993Jan23.212705.287@ctsx.celtech.com> davidd@ctsx.celtech.com (davidd) writes:
- >
- >Hello, I'm a new reader to this news group and was wondering if
- >anyone could offer any advice. For some years now I've had
- >various ideas for a computer/board game. In a nutshell, (in the
- >computer version) you would play against a autonomous agent. (no,
- >not a shoot them up thing) Anyway I was talking to a friend over
- >lunch the other day and was babbling incoherently about some of
- >my ideas and she was wondering what game theory books I had
- >studied or used. I hadn't. I didn't really know anything about game theory
- >as such so I thought I'd better look into it. If anyone could
- >offer any recommondations, I'd appreciate it. Hmmm, just a
- >thought, perhaps should I be looking for any relevent AI
- >book...??? Thanks for your time and help.
- >
- >David
-
-
- You might try "Winning Ways" by Berlekamp, Conway, and Guy. You
- want to be somewhat careful, as "game theory" has a very precise meaning.
- The games studied in "Winning Ways" are akin to Chess, Go, TicTacToe, etc.
- (i.e. deterministic, finite, perfect information). "Game theory" studies
- probabilistic strategies for games without perfect information, but with
- perfect understanding of all the outcomes: i.e. games which would be
- trivial if you knew what your opponent was going to do.
-
- Kevin
-
-
- We are faced with the very real possibility that "digital" and
- "manual" will be used as antonyms.
-