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- From: nau@ssesco.com (William Nau)
- Subject: Pleasing (was: Preamp and Amp)
- Message-ID: <C1IML5.Eno@ssesco.com>
- Sender: news@ssesco.com
- Organization: SSESCO
- References: <185107@pyramid.pyramid.com> <1993Jan26.161055.10991@bnr.ca>
- Date: Wed, 27 Jan 1993 13:53:29 GMT
- Lines: 38
-
- Dave Dal Farra <gpz750@bnr.ca> writes:
- > The final goal of any high-end audio system is not to produce
- > sound in as pleasing a manner as possible, but is to provide
- > as realistic an illusion of real performers playing
- > music before you as possible, in as real a reproduction of the
- > acoustic environment the piece was recorded in as possible (multi-track
- > horrors are obviously excluded). This goal is not a matter of taste but
- > is an absolute.
-
- Screw that! This may be the goal of your audio system, but you cannot
- speak for everyone. I want to enjoy my music. I want to enjoy it
- for years to come. That's my goal. If this goal happens to achieve
- 'life-like' sound then fine. My primary goal is that the music is
- pleasing to me. You have a perfectly reasonable goal, let us have our
- own reasonable goal.
-
- [A bunch of stuff that I agree with deleted.]
-
- > We should always purchase a peice of gear based on the pleasure we derive
- > from it. As profesionals in audio, we should not be talking about taste
- > here. As profesional's in the audio feild, we should be deriving pleasure
- > from the life-like sound our design's produce.
-
- Well your first sentence in this paragraph makes much sense, however, once
- again, you start to tell others what they should find pleasing. It's not
- your call. It's up to the individual. The 'life-like' effect is very
- often a result of that.
-
- [Meaningful argument about LP vs CD deleted]
-
- --
- William R. Nau
- Supercomputer Systems Engineering and Services Company (SSESCO)
- 511 11th Avenue South, Suite 216
- Minneapolis, Minnesota 55415-1536
- (612) 342-0003
-
- nau@SSESCO.com
-