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- Newsgroups: rec.audio
- Path: sparky!uunet!destroyer!gatech!rpi!scott.skidmore.edu!jreiser
- From: jreiser@scott.skidmore.edu (Jason Reiser... Asleep)
- Subject: Re: Digital vs Analogue, Yet Again!
- Message-ID: <1993Jan28.012337.15017@scott.skidmore.edu>
- Organization: Skidmore College, Saratoga Springs NY
- References: <1993Jan26.160804.23060@gasco.com>
- Distribution: na
- Date: Thu, 28 Jan 1993 01:23:37 GMT
- Lines: 132
-
- fpf@aries.gasco.com (Frank Ferguson x3584) writes:
- >
- >
- > As long as we're going 'round yet again on the digital vs analogue
- > question, I thought I'd raise a point that I've pondered, off an
- > on, for some time. My initial reaction to criticisms of digital sound
- > was that people were simply unused to hearing recorded music reproduce
- > sound with a "flat" response from dc to 20khz (and with 95db dynamic
- > range!). I still think this it true (at least for those of us who've
- > been into hifi long enough to have "grown up" on LPs.
-
- Wouldn't it be nice if CD players were actually capable of anything
- approaching 95dB dynamic range! But, sadly they fall quite short of
- this, and the numbers quoted throughout the industry are strictly
- bogus! The following is an excerpt from The Absolute Sound,
- July/August '92 by Gerard Rejskind.
-
- "DYNAMIC RANGE PROBLEMS:
- Digital's biggest selling point is its wide dynamic range.
- Certainly it is true that most CD's do not suffer from ticks and pops
- (unless they are mistracking, a common phenomenon that usually comes
- as a shock to new CD owners). In fact, digital systems have quite
- poor dynamic range. The usual claim of over 90 dB of dynamic range is
- based on a common mathematical blunder, coupled with what may be
- outright fraud.
- The formula for calculating the theoretical maximum dynamic
- range of a digital system is well known. It is:
- 20 log (2^b - 1)
- where b is the number of bits in the system. Since the CD uses 16
- bits, we can calculate the dynamic range:
- 20 log (2^16 - 1) = 96.33 dB
- This is a very attractive figure, but the fact that some CD
- player manufacturers actually claim dynamic range _greater_ than this
- theoretical maximum should make us suspicious! In any case, even this
- value is unattainable. The calculation ignores the fact that all 16
- bits are not used for signal data. The last bit is used as a parity
- check (which alerts the error correction circuit that something is
- wrong with the data), and so we should do the calculation with only 15
- bits:
- 20 log (2^15 - 1) = 90.3 dB
- This is still very good, but there is a problem: It expresses
- the peak-to-peak value of the noise. The usual way we measure noise
- is by its root mean square value. To convert, we need to subtract:
- 20 log (2 x SQR(2)) = 9.03 dB
- We are now down to about 81 dB, not all of which is usable,
- because digital has a "hard ceiling" that you can't cross without
- disastrous distortion. If we leave an extra 8 dB of headroom, we are
- now down to 73 dB, considerably less than we can obtain with a modern
- analogue recorder using Dolby SR noise reduction. Even so, the bottom
- part of the dynamic band is not usable because low level signals
- suffer, in nearly all players, from severe distortion. This can be
- reduced considerably by the proper use of dithering (the deliberate
- addition of abalogue noise to the signal), but a simple instrument
- test confirms that only the best players can reproduce a sine wave at
- a level of -60 dB as anything but a caricature of the original.
- So why do CD players seem dynamic range of over 90 dB? This
- figure is based on the (deliberate?) confusion of two concepts. Turn
- off the signal in an analogue system, and you can read the system's
- actual noise. Do the same in a digital system, and you are left with
- nothing at all. Noise measurements of CD players usually express
- nothing more than the residual noise of the analogue section. Not
- surprisingly, it is usually terrific.
- ANALOGUE PROBLEMS:
- This is the problem that most player designers attack first,
- because most of them know analogue better than digital. Because of
- price pressure, most companies cut corners wherever they can. Their
- analogue sections usually contain inexpensive amplifier chips,
- including the venerable (and horribly slow) 741. Such chips will
- spoil anything, including the sound of players that were none too good
- to start with. Most players also have inadequate power supplies, and
- those are targets for improvement by nearly all designers.
- I am not much cheered by the direction in which digital is
- moving, and every time I hear an audio executive talk about "The
- Future of Digital" I get chills. There is some cause for optimism, I
- suppose. The very finest players (one of which I get to hear almost
- daily) are astonishing in their ability to reproduce emotionally
- satisfying music from the best disks. However, there seems to be a
- growing acceptation, even in certain audiophile circles, of common
- digital flaws as a normal part of electronic music reproduction. A
- lot of supposedly critical people find that certain mediocre players
- "don't sound so bad after you listen for a while." Some of these same
- people go on to design and market unlistenable players, sometimes at
- great cost.
- Well, what is to be done? I think we need to speak up, to
- keep demanding something better. If we do not, we will be like those
- who have seen all the great movies only on video, and who are unaware
- that once upon a time, there was Cinerama.
- Think about it."
-
-
- > I couldn't figure, however, whu anyone would react negatively to
- > hearing the full range of music reproduced, until I reflected on
- > the way most music is recorded. Seems to me most studio recording
- > is done with several mikes placed very close to the performer or
- > instrument (much live recording is done the same way). Few of us,
- > I expect, have spent much time listening to various instruments with
- > our ears positioned a half inch from the strings or bells, or within
- > an inch of a singer's mouth--yet that's the way recordings seems to be
- > made. I expect that a medium like analogue which is a bit rolled off
- > in its preproduction capability would soften some of the sibilants and
- > stridency which would seem to naturally arise from such an unusual
- > listening position, and present a sound which more closely approximated
- > what one might hear from a normal listening venue--more suitably
- > removed from the performer or instrument. Digital, however, could
- > well reproduce the fairly intense and unrealistic "up close" experience
- > with ruthless fidelity, giving in process the appearance of harshness
- > and stridency. Does this seem reasonable?
-
- I suppose that it makes some sense that the problems of digital are
- compounded by the close mic'd recordings, but the idea of that is to
- eliminate the sound of the recording room itself, as best as possible
- (as I understand it anyway). If we mic'd farther away, you would then
- have to listen to two rooms... the recording one and the listening
- one... doesn't sound like a healthy prospect to me.
-
- > Just another victim of the audiophile disease.
-
- I envy my musicial suitemate who listens to and really enjoys his Sony
- box (nothing wrong with it inherently, just not overly impressive).
- My taste tends to keep my wallet empty too.
-
- >
- > Francis Ferguson
- > fpf@gasco.com
-
- - Jason
-
- --
- ---------------------------------------------------------------
- \ Jason A. Reiser \ Send E-Mail to jreiser@scott.skidmore.edu \
- \ Skidmore College \ Saratoga Springs, NY 12866 \ 518-581-6580 \
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