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- Path: sparky!uunet!ukma!gatech!prism!gt1610c
- From: gt1610c@prism.gatech.EDU (Michael Kenneth McGaugh)
- Newsgroups: comp.os.os2.apps
- Subject: Re: Great Tetris-clone for OS/2 2.0
- Message-ID: <82279@hydra.gatech.EDU>
- Date: 28 Jan 93 21:39:04 GMT
- References: <1ZgJXB2w165w@vicuna.ocunix.on.ca> <1993Jan26.212843.5869@midway.uchicago.edu> <1993Jan28.163116.13740@njitgw.njit.edu>
- Organization: Georgia Institute of Technology
- Lines: 21
-
- In article <1993Jan26.212843.5869@midway.uchicago.edu> roe2@midway.uchicago.edu writes:
- >It would also be nice if the game detected the aspect ratio of the
- >screen instead of assuming 1:1. Or maybe it is detecting it, but
- >overcompensating...anyway, on EGA (ye gods, I'm so embarrassed...)
- >everything is squished.
-
- If you change the size of the window, the Tetris blocks rescale
- themselves accordingly. The problem is that the game starts up
- with a bad size for the window. I solved this by using 4OS/2's
- new start command. I placed this in a small command file, which
- starts Tetris at the right position and size.
-
- Ken.
-
-
-
- --
- M. Ken McGaugh
- Georgia Institute of Technology, Atlanta Georgia, 30332
- uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt1610c
- Internet: gt1610c@prism.gatech.edu
-