In an attempt to implement a multi-effects processor using a 486 and a Soundblaster card, I'm trying to write some code in C to do this.
Essentially what I'm looking for are proven algorithms or good references relating to the theory of the signal processing involved in this (assuming a prior background in signal theory). Some of the digital effects I want to fool around with are:
-flange
-chorus
-pitch shifting
-hall-type reverb
and stuff like that. I'd also be eager to hear some other suggestions for effects I could try out.
So if anyone has done something like this before...any hints?