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- From: cleggp@aix.rpi.edu (Paul Jason Clegg)
- Newsgroups: alt.galactic-guide
- Subject: Re: Graphics for PGG (was Re: Getting AmiGuide to work?)
- Message-ID: <b2q3#a_@rpi.edu>
- Date: 27 Jan 93 17:17:54 GMT
- References: <1k37ltINNdtu@emmental.csv.warwick.ac.uk> <kzp30am@rpi.edu> <1k69aeINN9t@klaus.physchem.chemie.uni-tuebingen.de>
- Organization: Rensselaer Polytechnic Institute, Troy, NY
- Lines: 30
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-
- In article <1k69aeINN9t@klaus.physchem.chemie.uni-tuebingen.de> andreas@atlas.physchem.chemie.uni-tuebingen.de (Andreas Haug) writes:
- >cleggp@aix.rpi.edu (Paul Jason Clegg) writes:
- >>And, since we're going to need a specific front-
- >>end program to display the graphics anyway, perhaps we should do something a
- >>little non-standard, perhaps use Bitmaps compressed with, perhaps, ZIP comp=
- >>ression...
- >
- >please! Just say no! There are several packages available - in source - to
- >decode gif/jpeg/whatever. If we use our own coding, we have to do it all out-
- >selves. I think we could use GIF _and_ JPEG. One of those is suitable for
- >almost any picture.
- >
-
- Well, I wasn't talking about using our own GRAPHICS encoding, or even our
- own COMPREESION algorithms; I was thinking of using something like, perhaps,
- Windows .BMP encoding, and, perhaps, GNU's ZIP compression. I WAS just using
- that as an example anyway, just trying to make the point that we can use TWO
- different things to acheive the same (hopefully better) result than a single
- technique.
-
- Perhaps .ARJ .TIFF files? Maybe .LZH .GIF files? How about .ZOO'd .PCX?
-
- ...Paul
-
-
- --
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- Paul Clegg, cleggp@rpi.edu. Send me your Guide Articles!
- System One RPG designer. Project Galactic Guide Coordinator.
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