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- From: matt@severian.chi.il.us (Matt Crawford)
- Subject: Re: Guessing at random numbers.
- Message-ID: <1QSM!4XMK@linac.fnal.gov>
- Sender: daemon@linac.fnal.gov (The Background Man)
- Nntp-Posting-Host: severian.chi.il.us
- Organization: The Chrome Plated Megaphone of Destiny
- References: <1992Dec24.015625.3450@csservices.Princeton.EDU>
- Date: Thu, 24 Dec 1992 04:25:05 GMT
- Lines: 17
-
- Since you say "trying to find patterns in my behaviour is useless," I
- assume that we play the game for several iterations.
-
- As long as you don't alter the distribution that your generator picks
- from between iterations, I think I can do a whole lot better than
- 50-50. If you're allowed to change distributions, then if you know
- my strategy, you can choose a sequence of distributions which thwarts
- me. (Even if you're required to give me the high or low number with
- equal probability each time.)
-
- My strategy: I guess "high" or "low" according to whether the number
- you give me is higher or lower than the median of the numbers given
- so far. For the first iteration, I assume any median I wish, such as
- zero.
- __________________________________________________________
- Matt Crawford matt@severian.chi.il.us Java Man
-
-