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- From: shebs@apple.com (Stan Shebs)
- Newsgroups: rec.games.programmer
- Subject: Re: Empire History (was: Strategy algorithms)
- Message-ID: <shebs-030193130736@delos.apple.com>
- Date: 3 Jan 93 21:23:34 GMT
- References: <BzL6AG.D84@ais.org> <Bzn3y4.KJ@cs.uiuc.edu> <1992Dec23.174515.3509@nntpd.lkg.dec.com> <BzqoI4.92n@ais.org> <BzzpHn.9oE@cs.uiuc.edu>
- Sender: news@gallant.apple.com
- Followup-To: rec.games.programmer
- Distribution: inet
- Organization: Apple Computer Inc.
- Lines: 26
-
- In article <BzzpHn.9oE@cs.uiuc.edu>, wang@cs.uiuc.edu (Eric Wang) wrote:
- > Still dreaming about an open-architecture Empire that allows us to write
- > our own plug-and-play computer opponents ...
-
- <shameless plug>
-
- No need to dream, why not help out with Xconq 7.0? Not only does it
- provide you with a game design language so that you can experiment with
- different kinds of games, but there is also a mechanism for attaching
- specific kinds of computer opponents to specific games and or even to
- designated sides within a game!
-
- Older versions of Xconq have had rather poor computer play, but
- version 7 is a major rewrite/redesign, and it now includes a hierarchy
- of strategy/goal/plan/task/action objects that, even in its current
- incomplete state, results in much more persistent and aggressive players.
- Another advantage of the explicit goal-directed behavior code is that
- it is much easier to extend and less mystifying than previously.
-
- Xconq 7.0 is not officially released yet, but I have been making
- pre-releases available regularly, on ftp.uu.net, and am always happy
- to get contributions and assistance from talented hackers! Mail me
- if you want to know more!
-
- Stan Shebs
- shebs@apple.com
-