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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!rpi!news.columbia.edu!cunixb.cc.columbia.edu!stc7
- From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
- Subject: Re: Why are PC graphics so horrible?
- Message-ID: <1993Jan2.065023.4202@news.columbia.edu>
- Sender: usenet@news.columbia.edu (The Network News)
- Nntp-Posting-Host: cunixb.cc.columbia.edu
- Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
- Organization: Columbia University
- References: <9014@dirac.physics.purdue.edu>
- Date: Sat, 2 Jan 1993 06:50:23 GMT
- Lines: 26
-
- In article <9014@dirac.physics.purdue.edu> saxena@bohr.physics.purdue.edu (Virendra K. Saxena) writes:
- >
- > I rented a Super Nintendo for a couple of days and was totaly amazed
- >by its graphics capabilities. The question I have is why can the PC not do
- >the same things that the SNES can. The SNES double and triple
- >scrolls with no slow down, and it easily moves large sprites around
- >the screen(street fighter 2 and tmtm 4). The SNES is based on an 8
- >bit proccessor, while most pcs this day are based on 32 bit
- >processors. Why don't we see such high quality games on
- >PCs? The CPU is definetely powerfull enough, and the resolution is
- >higher then the S
-
- With that in mind, consider the SNES basically uses 256 x 224
- (resolution) and has a color range of 32k colors. And people say
- resolution is everything... :)
-
- The double and triple layer scrolling is built into the
- hardware. The SNES can have up to 4 background planes, and variable
- number of colors (in general 16 colors per sprite)...
-
- The processor isn't everything, and I'll leave it at that.
-
- Steven Chiang Order - DreamGrafix: The ONLY 16/256/3200
- stc7@cunixb.cc.columbia.edu color paint program for the Apple IIGS.
- America On_Line: DWS Steve
- Genie: S.Chiang4 Apple IIGS Forever!
-