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- Path: sparky!uunet!munnari.oz.au!uniwa!shrydar
- From: shrydar@tartarus.uwa.edu.au (Christopher Phillips)
- Newsgroups: rec.games.programmer
- Subject: Re: Jerky animation (Was: The Correct Way to Control Game Speed)
- Date: 24 Dec 1992 07:50:33 GMT
- Organization: The University of Western Australia
- Lines: 39
- Message-ID: <1hbq49INNblf@uniwa.uwa.edu.au>
- References: <1992Dec19.190258.15117@midway.uchicago.edu> <1992Dec19.221442.3741@news2.cis.umn.edu>
- NNTP-Posting-Host: tartarus.uwa.edu.au
-
- toddl@county.lmt.mn.org (Todd Lehman) writes:
-
- >Has anyone else observed this ghosting effect? Does anyone know what is
- >the cause? I believe it to be an optical illusion, since the ghosting is
- >not there when your eyes remain fixed. It's the same kind of effect you
-
- Yes, I have seen this effect. What happens, is your eyes try to follow
- the object at a smooth velocity,and the object looks like it is jumping
- back and forth by delta/2.
-
- In the following sequence of frames, the 'O' represents the point your
- eye is following:
-
- +---+
- |O |
- +---+
- +---+
- | O|
- +---+
- +---+
- |O |
- +---+
- +---+
- | O|
- +---+
-
-
- So as your viewpoint moves right at 2 chars per frame, it looks like the
- object is first centered on char to the right, then one char to the
- left, one to the right, and so on.
-
- For some reason, it does not seem as apparent with 3d scenes; perhaps
- because there is less purely-linear motion.
-
- Better frame rates are still usefull with 3d, though. 12.5fps looks
- _much_ smoother than 8.33. Six fps is still enough for a convincing
- sense of motion, so it's more a cosmetic detail.
-
- Christopher Jam c64 forever!!!!!
-