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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!spool.mu.edu!sdd.hp.com!hpscit.sc.hp.com!news.dtc.hp.com!srgenprp!timb
- From: timb@sr.hp.com (Tim Bagwell)
- Subject: Re: Royalties/Profits
- Sender: news@srgenprp.sr.hp.com (placeholder for future)
- Message-ID: <BzMv8s.Jp6@srgenprp.sr.hp.com>
- Date: Mon, 21 Dec 1992 23:43:39 GMT
- References: <1992Dec21.210345.20236@rose.com>
- Organization: HP Sonoma County (SRSD/MWTD/MID)
- X-Newsreader: TIN [version 1.1.9 PL6]
- Lines: 21
-
- There is an old saying that goes, "The person who knows HOW to do
- something will always have a job working for the person who knows WHY".
- I say you should probably give him what he wants and be glad that you
- have a product at all. If it is successful then the concept is worth the
- price. If not, then neither of you make much and you can go on to the
- next idea armed with more experience.
-
- The only exception to this would be if you put up $$ to begin with. Then
- the percentages are well established. Someone who risks $$ always has
- priority over the person who just contributes know-how.
-
- Wrap it up and move on to the next idea. Next time you might consider
- having all interested parties put up their share of the $$ that
- would be involved in building the prototype or some reasonable amount
- to be considered earnest money. This establishes a firm percentage
- take of the profits and helps to ensure that everyone has something
- vested. The alternative to this would be to sell your services for
- a fee and give-up any take in the profits except for royalties.
-
- Just my opinion. Good Luck!
-
-