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- Newsgroups: rec.games.programmer
- Path: sparky!uunet!uunet.ca!rose!usenet
- From: colin.buckley@rose.com (colin buckley)
- Subject: Royalties/Profits
- Organization: Rose Media Inc, Toronto, Ontario.
- Date: Mon, 21 Dec 1992 21:03:44 GMT
- Message-ID: <1992Dec21.210345.20236@rose.com>
- Sender: usenet@rose.com (Usenet Gateway)
- X-Gated-By: Usenet <==> RoseMail Gateway (v1.70)
- Lines: 61
-
-
- Date Entered: 12-21-92 15:54
- My partner/artist and I recently finished a game and got into an argrument
- over the split of the profits. I understand music bands get <20% per album
- profits. There have already been posts about the video console industry
- contracting a game for a flat fee.
-
- How are royalties handled in the commerical and shareware game industry for
- outside games? I assume inhouse people get a salary and that's it.
-
- My Graphic artist wanted 50% for the basic concept and the graphic
- work.
-
- Sob story below related to the above, read at own risk...
-
- On completion of the game, when the question finally came up, I was shocked
- he want 50%, and it left me almost speechless, and I basically ended
- up agreeing to giving him 40% for ~1/2 a week worth of graphics and
- coming up with the original concept ("Batting coach hitting baseballs
- to an outfielder"). Where as I transformed that concept into the game,
- created the levels and waves, did some "minor" graphic work (Title/Intro
- Animation, Credits, High Scores, the fonts, created all the graphic
- screen layouts, and I had to modify, capture, and convert his graphics
- into a format I could use (which took half a day itself)), the game
- programming, game animation based on his FLI's by trial and error,
- documentation, research/marketing, sound effects, and I'm still not
- done where as he has been for a while, I still have to deal with registration
- (I did agree to do registration, but he never would have been able to anyways
- as a copy for each person must be compiled.) and write up the "how the game
- was made" text file. All off the above took 3 weeks (minus 3 days when I was
- sick of doing it) more than 6 hours a day, full time basically, while he's
- spending those 6 hours in school. I made the huge mistake of telling him
- about the 3 days I did nothing, as he now seems to be under the impression
- that I've done nothing. My original prediction of "like one day"
- to program this simple game didn't help either. I don't think he
- even understands the pain in the ass of debugging and getting what I typed
- in that "one day" to work as intended. Not to mention I had to
- overhaul and rewrite the game itself when the original implementation
- wasn't all that fun and added multiple balls.
-
- He also fails to understand the months alone I spent programming and
- debugging the VGA, Sound Blaster, Keyboard & Joystick drivers, and Input
- routines using the drivers, the file extraction, memory routines, and the
- impressive text display routines prior to starting the game. If these
- hadn't already been done the game would have taken a couple of months.
-
- The above is all reusable in future games, so I have no problem
- with a small royalty for those (assuming there are future games.)
-
- We're offering source as the game is marketed as shareware, and if I wasn't
- expecting more registrations for the source which I get all profits
- for, he definately has the better deal.
- .----------------------------------------------------.
- | Colin Buckley |
- | Toronto, Ontario, Canada |
- | InterNet: colin.buckley@rose.com |
- | |
- | So Eager to Play, So Relunctant to Admit it... |
- `----------------------------------------------------'
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