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- Newsgroups: rec.games.netrek
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!swrinde!gatech!destroyer!news.iastate.edu!pv7440.vincent.iastate.edu!btd
- From: btd@iastate.edu (Benjamin T Dehner)
- Subject: Re: Traitors
- Message-ID: <btd.726103848@pv7440.vincent.iastate.edu>
- Sender: news@news.iastate.edu (USENET News System)
- Organization: Iowa State University, Ames IA
- References: <C094H8.8Cu.1@cs.cmu.edu>
- Date: Sun, 3 Jan 1993 23:30:48 GMT
- Lines: 34
-
- In <C094H8.8Cu.1@cs.cmu.edu> hde+@cs.cmu.edu (Herbert Enderton) writes:
-
- >There's one section on the notes on teamwork that I didn't emphasize
- >enough. When you've got the enemy team down to an LPS (or near to
- >that) involving their home or core world(s), there are two phases to
- >the offense. In the first phase you are trying to get kills, pick up
- >armies, and refuel. But once any of you have succeeded in that, the
- >whole team is in phase two, where the goal is to get those armies
- >delivered to the enemy planet(s). During phase two, killing any enemy
- >and enabling him to reappear nearer the target planet is a big mistake.
- >Doing so consistently is treachery. Understand?
-
- >E.g. if I'm going in to try to drop armies on the last planet Tauri,
- >and you kill a Romulan ship near Indi, you are a traitor, plain and
- >simple.
-
- I wouldn't call this 'treason', merely cluelessness. And I can't
- beging to count the number of times I've been sc bombing and some twink
- chases me into third space in a BB or CA. Depending on the situations,
- I'll either cloak and run by him at warp 12, or play with him a while to keep
- him distracted. Best case is when two twinks do that, and I can keep a couple
- of defenders tied up. I will let myself get killed instead of taking them
- out so that the above does not happen.
-
- > -- Red Shirt
-
- Cthulhu
-
- --
- -----------------------------------------------------------------------------
- Benjamin T. Dehner Dept. of Physics and Astronomy
- btd@iastate.edu Iowa State University
- Ames, IA 50011
-
-