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- Newsgroups: rec.games.design
- Path: sparky!uunet!bcstec!hall
- From: hall@bcstec.ca.boeing.com (Robert J. Hall)
- Subject: Re: net.rpg - eliminating mundane magic
- Message-ID: <BzqI1J.Mwq@bcstec.ca.boeing.com>
- Organization: Boeing
- Date: Wed, 23 Dec 1992 22:48:54 GMT
- Lines: 71
-
- carl@gergo.tamu.edu (Carl D. Perkins) writes:
- >This sounds like a lot of bookkeeping. You have to keep track of every
- >component every wizards has ever researched and how many times it has been
- >used by each. So Clunk the Competent knows Fire Production 117, 221, and 437
- >and has used them 9 times, 5 times, and just 1 time respectively...
- >Now immagine that each wizard knows 3 or more different components in each of
- >3 or 4 different component type categories...
-
- Since components are difficult to find, I hadn't pictured it being quite as
- bad as you say. Certainly some amount of book-keeping would be required. I
- figured there would be a Fire1, Fire2, Fire3, ... components. The spell for
- Fireball would then be listed as:
-
- Fireball (Fire1+Create2+Sphere4) 47
-
- Where 47 is some current rating for the spell. However, your point is well
- taken.
-
- > This gets even worse if the number of people knowing a specific component
- > also has an affect on the effectiveness.
-
- WHen I tried putting this into a magic system for a game world, I simplified
- it two four categories:
-
- Unknown - As yet undiscovered component
- Private - Component known by a few Wizards
- Public - Component known by a huge number of Wizards
- Lost - Component previously known, then lost for some reason.
-
- If a component is shared among party members, then it is a Private component.
- When it is given (or stolen) to outsiders, it quickly becomes a public
- component and rapidly loses it's effectiveness.
-
- >Particularly annoying if you've just spent a lot of time and money
- >researching a new component and it turns out that it is, conincidentally,
- >a component that the 87 members of the Cult of Zippity-Do-Dah on the
- >southern continent happen to have been using extensively for the last 6
- >months - and you didn't even know there *was* a southern continent.
-
- Since there are an infinite number of components, any newly discovered
- component is highly likely to be original. (Although I threw in a rule that
- a failed research reveals a 'public' component that is all but useless.)
-
- >I'm not saying this is unworkable, but it could get a bit bothersome to
- >keep track of. I might be willing to do it in the case where the effectiveness
- >is independant for each wizard (the number of wizards knowing it has no affect
- >on how effective it is for each) or maybe even if the number of wizards knowing
- >it has an effect, but how often the others have used it has no additional
- >effect on how well it works for you other than the general "commonly known
- >component" penalty.
-
- A simplification can be included that uses spell research instead of component
- research. The spell starts at a given level and diminishes thereafter. A new
- copy of the spell can be researched when the onld one gets too rusty to use.
- The only thing you lose is the ability to use the component in multiple spells.
- You'd have to make spell research easier to compensate.
-
- >It occurs to me that this could actually work quite well for a computer game
- >system, where the computer can do all the bookkeeping of who knows what and
- >how often it has been used and whatnot. If the GM use a computer to do the
- >bookkeeping for the RPG it could also work with a bit of software to maintain
- >a spell component database.
-
- Probably true. Computer-Aided RPGs are one of my favorite "Want to see" items
- for the future.
-
-
- --
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