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- Newsgroups: rec.games.design
- Path: sparky!uunet!bcstec!hall
- From: hall@bcstec.ca.boeing.com (Robert J. Hall)
- Subject: Re: net.rpg - eliminating mundane magic
- Message-ID: <BzMLoo.n2G@bcstec.ca.boeing.com>
- Organization: Boeing
- Date: Mon, 21 Dec 1992 20:17:12 GMT
- Lines: 22
-
- > Could have a bizaare effect on the type of magic cast in a world where
- > magic works as described above. Every mage would constantly be trying
- > to come up with new spells, as old ones are used up. All the obvious
- > spells would have been used up ages ago, so magic would be pretty weird.
- > Forget your average fireball spell. That went ages ago. These days
- > people cast 'poison confetti rain' spells etc...
-
- I made another post that I hope clears up this little misunderstanding. To
- repeat: it is not the spells that are used up, but rather the spell using the
- particular components researched by the Wizard. The Wizard is free to keep
- finding new components that can be put together to make a Fireball spell, but
- once he has done so, the spell begins losing its effectiveness each time it
- is used. The spells can have the same name and similar properties, but if they
- use different components, they are considered different spells. Finally, the
- number of possible components is nearly infinite, but they are difficult to
- discover - requiring hefty investments in time and materials. A novice wizard
- is unlikely to know more than a few components or spells.
-
- --
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