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- From: exuhag@exu.ericsson.se (James Hague)
- Newsgroups: comp.sys.apple2
- Subject: Re: Which language?
- Message-ID: <1992Dec28.182117.6396@exu.ericsson.se>
- Date: 28 Dec 92 18:21:17 GMT
- References: <1992Dec22.022200.11862@nuscc.nus.sg>
- Sender: news@exu.ericsson.se
- Reply-To: exuhag@exu.ericsson.se
- Organization: Ericsson Network Systems, Richardson, TX
- Lines: 18
- Nntp-Posting-Host: s09a05.exu.ericsson.se
- X-Disclaimer: This article was posted by a user at Ericsson.
- Any opinions expressed are strictly those of the
- user and not necessarily those of Ericsson.
-
- Lim Thye Chean writes:
- >
- >1) What language (besides assembly) allows me to write games easily without
- > menu and windows interface? Assembly is nice, but it is difficult to do
- > path, complicated animation, etc.
- >
-
- This isn't a flame, Thye Chean, but with proper design and decomposition
- assembly is actually fairly easy to work with--provided you have the proper
- mindset and don't go in screaming "it is impossible to write large programs
- in assembly language!" Most games have a few basic sprite routines which
- are almost always written in assembly language (even if the game is written
- in a high-level language). Animation is simply done using tables and
- very simple state machines. This is done very easily in assembly language.
-
- --
- James Hague
- exuhag@exu.ericsson.se
-