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- Newsgroups: comp.lang.vhdl
- Path: sparky!uunet!clsi!daniel
- From: daniel@clsi.COM (Daniel S. Barclay)
- Subject: Re: wire primitives in VHDL
- In-Reply-To: gotom@hpysoln.tky.hp.com's message of Wed, 23 Dec 1992 17:12:10 GMT
- Message-ID: <DANIEL.92Dec28124951@algol.clsi.COM>
- Sender: usenet@clsi.COM
- Organization: CAD Language Systems Inc.
- References: <1992Dec22.014551.24293@ole.cdac.com> <4380003@hpysoln.tky.hp.com>
- Date: 28 Dec 92 12:49:51
- Lines: 44
-
- > I am not an expert on the subject, and not sure if I can give you an
- > appropreate idea. If my information is wrong, please ignore. I have no
- > confidence on this, just an idea.
- >
- > But the difference between Verilog and VHDL seems like Port Collapsing.
- > Verilog manual says it Verilog-XL simulator collapses port connections
- > whenever possible. And no special declaration is needed for collapsing nets.
- > While,(though I am not too sure) in VHDL , if you want to collapse nets
- > you need to declare the net type of "Buffer". So, I imagine one of the
- > bidirectional signal has to be "Buffer" type. (Do I understand correct?
- > VHDL expert, please correct if I am wrong.)
- > However, an example of "Buffer" usage I've seen is different from your
- > situation.
-
- Well, port collapsing is not _the_ difference (there are many) ...
-
- A VHDL simulator is allowed to collapse ports (or do whatever other
- optimization it wants) as long as it does not change the behavior of the
- model. The language is defined (fairly) precisely so that (usually) a
- simulator can tell when it can optimize something.
-
- Using mode "buffer" may make it easier for a given simulator to optimize the
- simulation. However, that doesn't mean that all simulators must require you
- to use a specific mode to get optimized simulation, and neither does it mean
- that using mode "buffer" will optimize simulation on all simulators.
-
- Resolved ports in VHDL make port collapsing difficult. Because of the signal
- resolution mechanism in VHDL, a simulator can't precisely collapse a resolved
- part unless the user tells the simulator that a given resolution function is
- suitable for collapsing. (The resolution function must be commutative and
- associative (extended beyond two-argument functions). In general, a simulator
- cannot determine this by inspecting the function.) A simulator could have a
- flag set by the user to assume that resolution functions are collapsible; a
- simulator might recognize resolution functions written in a certain form
- (e.g., a lookup table) and inspect the table to determine if ports are
- collapsible.
-
- --
- ------------------------------------------------------------------------------
- Daniel S. Barclay --who's still searching for a good
- CAD Language Systems, Inc. signature, not liking any of his recent
- Suite 101, 5457 Twin Knolls Rd. feeble attempts to improve on the whiny:
- Columbia, MD 21045 USA Why can't _I_ think of a good signature?
-
-