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- Xref: sparky comp.fonts:3788 gnu.misc.discuss:4113
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- From: johnm@cory.Berkeley.EDU (John D. Mitchell)
- Subject: Re: "Hinting" using antialiasing? A GNUish alternative...
- Message-ID: <1992Dec27.225347.28173@pasteur.Berkeley.EDU>
- Sender: nntp@pasteur.Berkeley.EDU (NNTP Poster)
- Nntp-Posting-Host: cory.berkeley.edu
- Organization: University of California, at Berkeley
- References: <freek.725305697@groucho.phil.ruu.nl> <1992Dec25.214916.10472@pasteur.Berkeley.EDU> <PCG.92Dec27213908@decb.aber.ac.uk>
- Date: Sun, 27 Dec 1992 22:53:47 GMT
- Lines: 100
-
- In article <PCG.92Dec27213908@decb.aber.ac.uk> pcg@aber.ac.uk (Piercarlo Grandi) writes:
- >On 25 Dec 92 21:49:16 GMT, johnm@cory.Berkeley.EDU (John D. Mitchell) said:
- [...]
- >johnm> What's to stop me from optimizing the horizontal and vertical
- >johnm> lines and then using an anti-aliasing line drawing routine for
- >johnm> everything else?
- >
- >Nothing -- I just wonder why nobody does it for outline fonts too.
- >Antialiasing is just as effective for outline fonts as for scaled
- >bitmaps.
-
- Well, at some level the line/curve/etc. drawing routine must choose between
- some set of pixels to light for a given ideal point and so you get some
- degree of 'anti-aliasing' no matter what. I guess it's a question of
- to what degree does the algorithm 'consciously' attempts to smooth things.
-
- >Incidentally, if I remember well, in most/many windowing standards,
- >fonts can only be bitmaps (two colors). I think that's unfortunately
- >true of X11 too.
-
- You might want to take a look at the documentation for GeoWorks' GEOS
- platform.
-
- [...]
- >No, it is not arbitrary; if you do it arbitrarily then the bitmaps will
- >look "bad", because our vision is very sensitive to regularity of shape,
- >and other aspects of a character. Thus for example hints that ensure
- >that two stems are the same width.
-
- But then how can you handle this with bitmap scaling filters? It would
- seem to me that you will end up encoding the same information that is
- encoded by the hints in a program.
-
- [...]
- >Not better looking, on looks I would think it would be equivalent or
- >nearly so; but better in speed and non proprietariness.
-
- Non-proprietariness I'll buy. Speed is another issue entirely. In any
- kind of regular use, you're not building out characters at tons of
- different sizes, styles, etc. So, you build out a given character and then
- cache it and fulfill any other uses of the character from the cache if
- possible. Even in very 'ornate' documents, there really aren't all that
- many font changes. Of course, there are 'silly' documents that change
- fonts/styles/etc. for each character but that's certainly not a case that's
- worth 'optimizing' for.
-
- Also, I don't see how applying some number of algorithmic scaling filters
- would be any faster. I believe (totally my own imagination :-) that only
- filters that worked on very local information would be fast. But since
- to get the kind of quality that you want (well, I assume that we want at
- least comparable quality) you would have to have some of the filters work
- with/on non-local bits (i.e., it would have to look at other areas of the
- original and/or scaled bitmap that are not immediately adjacent to the bit
- that is currently being worked on. [Hope that makes sense.]
-
- >The argument is that manual hints are applied following an unconscious
- >filtering algorithm over the bitmap, one that maintains the regularity
- >of a character shape so that it looks nice. Now maybe a suitable
- >filtering algorithm can be found that has largely the same properties as
- >the unconscious one. There are moderately effective automatic hinting
- >algorithms, but I hope that a filtering one can cope better, that is
- >with greater generality, and reach nearly the quality of manual hinting
- >of outlines (which in many cases amounts to hand tuning of the output
- >bitmaps).
-
- I'm not sure that I'm understanding what you mean by "an unconscious
- filtering algorithm". My understanding of the typeface design business is
- that the designer generates 'perfect' character designs for some very large
- em square. The designers then specifies the hints and their relative
- importance to the overall character (such that the more superfluous are
- left out sooner as the generated font size is reduced. How is that
- 'unconscious'? I'll grant that my understanding is incomplete and
- generalized.
-
- And as you say, any improvements made in the automatic hinting department
- for use by the 'filterer's can certainly be used by those creating the
- hints for the 'outline'rs so I don't see any particular edge either way.
-
- >I think it would be more general because I guess it could be patterned
- >after the rather universal properties of human vision; instead some
- >hinting systems are patterned after the features of latin glyphs, and do
- >not adapt well to other styles of writing.
-
- The same argument as above. Any typeface designer worth anything must take
- into account the biases and pecularities of human vision.
-
- [...]
- >While the outlining+hinting solution really is about considering a glyph
- >a geometric figure, that must be drawn on paper with different
- >griddings.
-
- Hmm... I'll have to ponder this a bit.
-
- [...]
-
- Thanks,
- John
- johnm@cory.Berkeley.EDU
-
- Standard disclaimers apply.
-