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- From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
- Subject: Re: How to counter-throw
- References: <C04FLG.8I6@news.cso.uiuc.edu> <wwrrlk+@lynx.unm.edu>
- Message-ID: <C06u9x.G36@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Date: Fri, 1 Jan 1993 18:34:44 GMT
- Lines: 28
-
- dphantom@triton.unm.edu (darlene an 92sep02 lawry) writes:
-
- >>Always counter-throw backwards (toward standing defense). There is
- >>no advantage in counter-throwing forwards. Some characters (Guile)
- >>get messed up with their charge if they counter-throw forwards.
- >>
-
- >Hey, you just pointed out something new to me...does counter-throwing
- >backwards require any more skill or timing than a forward throw? If
- >you were already blocking in that direction, do you have to bring the
- >joystick to a neutral or foward position for it register the reversal
- >correctly?
-
- Nothing so difficult as that. Simply move the joystick from wherever
- it is to back defense, and then press the button to throw. Don't press
- it repeatedly. That is the mistake novice throwers make. YOU are not
- a novice thrower, of course :).
-
- Throwing, like all the other aspects of SF2, require proper timing and
- skill to perform. It's one of the easiest to learn but one of the hardest
- to master.... Oh, barf! I think I'm going to go puke on that new Kung Fu
- show now...
-
- >---Phantom
- >hm.
- --
- Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- If you have nothing good to say, sit down, shut up, and post to USENET.
-