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- From: el27166@uxa.cso.uiuc.edu (This Space for Rent)
- Subject: Re: Good of ticking [please read]
- References: <1992Dec29.070851.7175@ils.nwu.edu> <2wqr--_@lynx.unm.edu> <C045Bu.HwC@news.cso.uiuc.edu> <gwrr#c#@lynx.unm.edu> <C05z8u.LF9@news.cso.uiuc.edu>
- Message-ID: <C06u34.G1F@news.cso.uiuc.edu>
- Sender: usenet@news.cso.uiuc.edu (Net Noise owner)
- Organization: University of Illinois at Urbana
- Distribution: usa
- Date: Fri, 1 Jan 1993 18:30:39 GMT
- Lines: 23
-
- cw21219@uxa.cso.uiuc.edu (Crying Freeman) writes:
-
- >The only character I think that has a quick enough takeoff to avoid throws
- >I think is Vega... Even in this case I'm not sure though. Anyone have
- >any insight on Vega's jumping abilities?
-
- Any character can do a jump in, jump out, if they time the jump in part
- correctly. If they don't, they get SPD-ed whether they're Vega or Ken.
- Quinn does this trick with Vega all the time, and eventually, he's careless
- and I catch him in a SPD. His only whimpering mutterence: "mmmMMM! I
- was jumping away! You can't do that!"
-
- Muahahahaha... you can't escape Zangief!
-
- > Kenneth C. Wang | University Of Illinois Champaign-Urbana
- > | Internet: c-wang@uiuc.edu
-
- Also, not being able to block when you get up is bogus. What do you kids
- think this is? More Dull WOMBAT?
-
- --
- Eu-Ming Lee (aka CyberGeek) el27166@uxa.cso.uiuc.edu
- If you have nothing good to say, sit down, shut up, and post to USENET.
-