home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!psinntp!jptcs!bbs!Jarett.Weintraub
- From: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
- Newsgroups: alt.games.sf2
- Subject: Damage Explanation
- Message-ID: <108@jptcs.COM>
- Date: 26 Dec 92 03:54:51 GMT
- Sender: bbs@jptcs.COM
- Reply-To: Jarett.Weintraub%bbs@jptcs.com (Jarett Weintraub)
- Lines: 18
- X-Posting-Software: UniBoard 1.10a S/N 202921
-
- >>>>> On 13 Dec 92 00:33:28 CST, epasls@kuhub.cc.ukans.edu said:
-
- In article <1992Dec13.003328.45598@kuhub.cc.ukans.edu>
- epasls@kuhub.cc.ukans.edu writes:
-
- > Each pixel is not the same, Pixels towards the end represent
- > more strength then pixels towards the center. Say there are
- > 100 pixels(dont know exactly, sorom a certain point but will take more at
- the beginning.
-
- What, are you guys kidding? The damage is based on a percentage of strength r
- remaining, with aminimum damage amount done. Needless to say, this is only fo
- the special damage moves. Normalmoves have standard quantities of damage per
- hit Also, damage done by a move depends on what theperson hit is doing and
- their location relative to the attacker at the time of contact.
-
- Note: No animals were killed in creating this sig :p
-
-