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- Path: sparky!uunet!charon.amdahl.com!pacbell.com!sgiblab!sdd.hp.com!usc!news.service.uci.edu!ucivax!ofa123!David.Rice
- From: David.Rice@ofa123.fidonet.org
- Newsgroups: talk.origins
- Subject: Random Chess Moves
- X-Sender: newtout 0.02 Nov 17 1992
- Message-ID: <n0ea6t@ofa123.fidonet.org>
- Date: 17 Nov 92 09:05:32
- Lines: 35
-
- Who1: ksand@apple.com (Kent Sandvik )
- ID: ksand-121192183050@wintermute.apple.com
- Who2: lionel@cs.city.ac.uk (Lionel Tun)
- And: maguire@sun.soe.clarkson.edu (Bill Maguire)
-
- BM> Here's something you could do with this game. Take a set
- BM> of these games, each with different random weights. Have
- BM> a little tournament then throw out the games that did the
- BM> worst. Duplicate the remaining games and modify the weights
- BM> in the duplicates by a small random amount. Repeat until you
- BM> get bored. Think that final set of games is any better than
- BM> the first batch Lionel?
-
- LT> A number of people have pointed out this sort of use
- LT> of `randomness' in the design of a program. But please note that
- LT> the program has been specially designed in this way. The use of
- LT> randomness here is very specific and very tightly controlled. It
- LT> is being used as part of the _design_ process.
-
- KS> "Lionel, what's the difference between deliberate randomness,
- KS> and randomness?
- KS> Kent"
-
- Deliberate randomness: God did it.
- Non-deliberate randomness: Satan / Carl Sagan did it.
-
- (SMILE! for the humor-impared)
-
- Back when I was young and lean and handsome, I learned a little
- game theory while learning computer programming. There are times
- when game theory seems like magic! Simple reward / punishment
- improved performance--- it is also how some sort routines work.
-
- KS> Kent Sandvik (UUCP: ....!apple!ksand; INTERNET: ksand@apple.com)
- KS> DISCLAIMER: Private activities on the Net.
-