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- Newsgroups: talk.origins
- Path: sparky!uunet!mnemosyne.cs.du.edu!nyx!tlode
- From: tlode@nyx.cs.du.edu (trygve lode)
- Subject: Re: Probability of Evolution
- Message-ID: <1992Nov18.015435.13092@mnemosyne.cs.du.edu>
- Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
- Organization: Nyx, Public Access Unix @ U. of Denver Math/CS dept.
- References: <1992Nov14.104259.27533@mnemosyne.cs.du.edu> <ZHLDuB3w165w@kalki33>
- Date: Wed, 18 Nov 92 01:54:35 GMT
- Lines: 88
-
-
- kalki33!system@lakes.trenton.sc.us
- (Kalki "That's *Mister* Tapeworm to you" Dasa) writes:
-
- ] tlode@nyx.cs.du.edu (trygve lode) writes:
- ]
- ] > Howdy, hope the tapeworm is doing well.
- ]
- ] What does "the tapeworm" mean in this context?
-
- Well a complete explanation of this incredibly deep and philisophically
- important point can be yours by sending a check for a mere $135 to
- "The Baklava Institute 3270 Cherryridge Road Englewood, CO 80110";
- be sure to make the check out to "Trygve Lode."
-
- I look forward to receiving your check--unless, of course, you're too
- chicken to find out. <Insert Kalki's previous rendition of barnyard
- fowl sound effects for the proper effect here.>
-
- ] > Just out of curiousity, are you
- ] > familliar with a popular computer game called "Life"? (Basically, it's
- ] > a very simple cellular automaton "played" on a two-dimensional grid of
- ] > discrete cells, rather like a large chessboard; in the standard version,
- ] > the rules are that, if a "living" square has two or three neighbors, it
- ] > will survive--any more or less, and it will die--and if a "dead" square
- ] > has exactly three neighbors, it will become "alive" in the following
- ] > round. Those are the rules--extremely simple and, since they are also
- ] > symmetrical and invariant under translation, you can't even argue that
- ] > information is "added" by the coordinates (a la your argument re fractals).)
- ]
- ] The game "life" is not life, that is why you put quotes around "living"
- ] and "dead".
-
- Yep, it's true--even though the game is called "life" it doesn't
- actually involve snuffing out real living creatures on your computer
- screen. Amusingly enough, however, the idea that a sentient lifeform
- could actually be made from such a cellular automaton has been brought
- up before and was the basis for the book "OX" by Piers Anthony. (This
- is not currently stocked by the Baklava Institute, but if you send me
- enough money, I'll look into it.)
-
- ] Actual life displays properties which are not reducible to
- ] the interactions of elementary physical quantities. The game of "life"
- ] is entirely reducible to its rules, boundary, and initial conditions.
-
- Well, if you all had said "not easilly reducible," I'd agree--however,
- if you're going to maintain that these properties *cannot* be reduced to
- the interactions on elementary physical properties, I will ask you all
- to provide proof or at least strong evidence for your position. (Be
- sure to provide a model that properly accounts for the effects of brain
- injury, surgical procedures such as the severing of the corpus callosum,
- and chemicals on personality and memory.) Hand-waving, misapplication
- of incorrect assumptions about unrelated subjects, and requests for
- money will not be considered adequate evidence.
-
- ] > This is a very simple and easilly demonstrable example that fails to
- ] > follow your concept of "statistical mechanics"--not only that, it's
- ] > even an entirely deterministic one; change the rules to probabilistic
- ] > ones and you'll find that you can generate any desired level of
- ] > complexity you desire. Amusingly enough, a moderate-sized grid to
- ] > use for this game would be 700 units square and would be filled with
- ] > a very complex pattern within about 400 turns--with whatever arrangement
- ] > that results having a probability of occuring of around 10e-150000.
- ]
- ] In what way does it fail to follow our concept of statistical mechanics?
- ] As far as we can see, the game of "life" exactly follows the standard
- ] concepts of statistical mechanics as found in any of the many textbooks
- ] on the subject. What is your point?
-
- Actually, my point is that it does exactly follow the standard concepts
- of statistical mechanics (insofar as they relate to it) found in any of
- the many textbooks on the subject--however, it does not follow whatever
- it is that you all have been presenting as "statistical mechanics" and
- "information theory" and is a simple but effective counterexample to
- your thesis that "information is conserved" and that complexity cannot
- arise from the action of simple physical laws on simple initial
- conditions.
-
- Trygve (Who is still trying to imagine the consequences of invariance
- under joule*sec/bit transformation.)
-
-
- ---------------------------------------------------------
- | Don't forget to chant: Dead puppies |
- | D...D...D...Dead puppies |
- | Dead puppies aren't much fun |
- ---------------------------------------------------------
-
-