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- Path: sparky!uunet!usc!zaphod.mps.ohio-state.edu!swrinde!gatech!nscf!lakes!kalki33!system
- From: kalki33!system@lakes.trenton.sc.us
- Newsgroups: talk.origins
- Subject: Re: Probability of Evolution
- Message-ID: <ZHLDuB3w165w@kalki33>
- Date: Tue, 17 Nov 92 03:59:34 EST
- References: <1992Nov14.104259.27533@mnemosyne.cs.du.edu>
- Reply-To: kalki33!system@lakes.trenton.sc.us
- Organization: Kalki's Infoline BBS, Aiken, SC, USA
- Lines: 49
-
- tlode@nyx.cs.du.edu (trygve lode) writes:
-
- > Howdy, hope the tapeworm is doing well.
-
- What does "the tapeworm" mean in this context?
-
- > Just out of curiousity, are you
- > familliar with a popular computer game called "Life"? (Basically, it's
- > a very simple cellular automaton "played" on a two-dimensional grid of
- > discrete cells, rather like a large chessboard; in the standard version,
- > the rules are that, if a "living" square has two or three neighbors, it
- > will survive--any more or less, and it will die--and if a "dead" square
- > has exactly three neighbors, it will become "alive" in the following
- > round. Those are the rules--extremely simple and, since they are also
- > symmetrical and invariant under translation, you can't even argue that
- > information is "added" by the coordinates (a la your argument re fractals).)
-
- The game "life" is not life, that is why you put quotes around "living"
- and "dead". Actual life displays properties which are not reducible to
- the interactions of elementary physical quantities. The game of "life"
- is entirely reducible to its rules, boundary, and initial conditions.
-
- > This is a very simple and easilly demonstrable example that fails to
- > follow your concept of "statistical mechanics"--not only that, it's
- > even an entirely deterministic one; change the rules to probabilistic
- > ones and you'll find that you can generate any desired level of
- > complexity you desire. Amusingly enough, a moderate-sized grid to
- > use for this game would be 700 units square and would be filled with
- > a very complex pattern within about 400 turns--with whatever arrangement
- > that results having a probability of occuring of around 10e-150000.
-
- In what way does it fail to follow our concept of statistical mechanics?
- As far as we can see, the game of "life" exactly follows the standard
- concepts of statistical mechanics as found in any of the many textbooks
- on the subject. What is your point?
-
- Sincerely,
- Kalki Dasa
-
-
- -------------------------------------------------------
- | Don't forget to chant: Hare Krishna Hare Krishna |
- | Krishna Krishna Hare Hare |
- | Hare Rama Hare Rama |
- | Rama Rama Hare Hare |
- | |
- | Kalki's Infoline BBS Aiken, South Carolina, USA |
- | (kalki33!kalki@lakes.trenton.sc.us) |
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