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- From: bunson@corona.uoregon.edu (Paul E. Bunson)
- Newsgroups: rec.juggling
- Subject: Re: Challenge to Everyone (physics)
- Followup-To: rec.juggling
- Date: 20 Nov 1992 00:59:21 GMT
- Organization: MSI- University of Oregon
- Lines: 31
- Distribution: world
- Message-ID: <bunson-191192174747@teatime.uoregon.edu>
- References: <1egrctINNlh2@agate.berkeley.edu>
- NNTP-Posting-Host: teatime.uoregon.edu
-
- In article <1egrctINNlh2@agate.berkeley.edu>, jboyce@physics.berkeley.edu
- wrote:
-
- >
- > Ideally, one would want some kind of a situation where you could juggle
- > as you do normally, but with a controllable "gravity". You could start
- > with a very small gravity (say moon-equivalent) where presumably things
- > would be easy to do, and then slowly increase g until you're on your own.
- > I don't have any hard evidence, but it seems intuitively that this would
- > make the learning process easier, faster, and less error-prone.
- >
- > My challenge to all you physics/engineering-minded jugglers out there is
- > to conceive of some method of doing this. Essentially you want to
- > exert an (approximately) constant upward force on all the objects (call
- > them balls for now) throughout their paths. A constant force effectively
- > decreases g. This should of course be done in such a manner that
- > doesn't interfere with the juggling.
-
- > Jack
- > jboyce@physics.berkeley.edu
-
- Someone once suggested to me that virtual reality is the way to go. I
- don't really know much about virtual reality but I understand that it would
- not be much different than a video game, except that you would actually
- move your hands as if you were juggling. It would be a lot like a flight
- simulator except that it would be a juggling simulator. You could even
- have gravity go up or to the side or whatever. It was actually a juggler
- from Berkeley that suggested this to me, but I don't remember his name.
-
- Paul
- bunson@corona.uoregon.edu
-