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- Path: sparky!uunet!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!warwick
- From: warwick@cs.uq.oz.au (Warwick Allison)
- Newsgroups: comp.sys.atari.st
- Subject: Re: escapade (game)
- Keywords: escapade clue
- Message-ID: <11120@uqcspe.cs.uq.oz.au>
- Date: 20 Nov 92 01:48:37 GMT
- References: <61483@aurs01.UUCP>
- Sender: news@cs.uq.oz.au
- Reply-To: warwick@cs.uq.oz.au
- Lines: 36
-
- klassa@aurs01.UUCP (John M. Klassa) writes:
-
- >Can anybody give me a clue on what I'm supposed to do in escapade? I
- >downloaded it from a.a last night, and spent about 15 minutes moving
- >little Tetris-like blocks around, to no avail... I think maybe I'm
- >missing some fundamental piece of information (or maybe we're supposed
- >to bang our heads for a little while...).
-
- Tut tut. In 30 minutes, I worked it out and solved the game. :-P
-
-
- 1. Pick a remaining key colour (see the column of keys?) (you don't need
- to do anything, just pick one in your head).
-
- 2. Using only the two shapes of piece in the bottom right hand corner of
- the board, cover all balls except of the colour of the key you chose.
-
- 3. Repeat until all keys used.
-
-
-
- Alternatively:
-
- Play breakout. :-).
-
- Does anyone know if this break-out thing has any point? I played for
- longer on the breakout than the key component, but got nowhere.
-
-
- --
- Warwick
- --
- _-_|\ warwick@cs.uq.oz.au /Disclaimer:
- / * <-- Computer Science Department, /
- \_.-._/ University of Queensland, / C references are NULL && void*
- v Brisbane, Australia. /
-