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- From: rfentima@ub.d.umn.edu (Robert Fentiman)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: Piracy
- Date: 16 Nov 1992 17:28:20 -0600
- Organization: University of Minnesota, Duluth
- Lines: 33
- Message-ID: <1e9aqkINNkkm@ub.d.umn.edu>
- References: <1992Nov16.202918.25113@ra.msstate.edu> <1e91btINNtg0@ub.d.umn.edu> <1e991mINNfre@bowen.rick.cs.ubc.ca>
- NNTP-Posting-Host: ub.d.umn.edu
-
- In article <1e991mINNfre@bowen.rick.cs.ubc.ca> c1a192@rick.cs.ubc.ca (Oliver Erik Seiler) writes:
- >rfentima@ub.d.umn.edu (Robert Fentiman) writes:
- >> You want a better equasion?!
- >>
- >> Software Piracy = Shoplifting
- >
- >Actually this isn't true. Software piracy creates two copies of a a program
- >where only one existed before. Shoplifting doesn't create anything.
- >
- >Software piracy also doesn't affect shopowners in the same way as shoplifting
- >because the software is still on their shelves...
-
-
- OK. This one cant be beat.
-
- Software Piracy = a violation of copyright laws
-
- Commercial software is copyrighted. Somone cannot distibute a copy of
- the game or even a SIMILAR game without the company's concent (recall
- when Spectrum Holobyte told PD distributers that the Tetris clones were
- illegal? They have been removed from the old disks of the FF collection
- in all the latest releases of the collection (even from FTP sites like
- ux1).
-
- Copyright laws are there to prevent COPYING which removes potential
- profits from the producer.
-
- Thanks
- Robert Fentiman
-
- UseNet: rfentima@ub.d.umn.edu
- At: University of Minnesota, Duluth
-
-