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- Newsgroups: alt.cyberpunk
- Subject: Re: what to pack for cyber-travel
- Message-ID: <1992Nov22.160716.123@uoft02.utoledo.edu>
- From: jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner)
- Date: 22 Nov 92 16:07:15 EST
- References: <98555@netnews.upenn.edu>
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-
- mengwong@eniac.seas.upenn.edu (Meng Weng Wong) writes:
- > jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner) writes:
- > >kpm8447@tesla.njit.edu writes:
- > >> If you were to travel into cyberspace (sorta like what was done
- > >> in TRON) what things would you bring? A laptop computer doesn't
- > >> mean
- > >
- > >"travelling inside" the machines is just a point of view made
- > >possible by a certain type of interface (virtual reality). since
- > >everything you see is just the icon for a program or data, the
- > >real question is what software you'd need/want.
- > >
- > >my personal choices would be:
- > [list deleted]
- >
- > NO! The essential difference between cyberspace and realspace is
- > that in cyberspace, a realm of pure information, you don't need to
- > bring *anything*. Not even telnet, ftp, or other such utilities.
-
- then how do you get around pray tell? "the magic of cyberspace"?
-
- > In cyberspace, everything is accessible, *if you know where to
- > look*.
-
- and *if you have the tools to look with*. remember, this isn't our
- native land. our normal senses aren't going to work without some
- way to translate.
-
- > Using an Internet / Usenet analogy: Information is found in FAQs.
-
- how do you read the FAQs?
-
- > FAQs point you to ftp sites,
-
- how do you get to the FTP sites?
-
- > where you access software. Software lets you do what you want.
-
- get that? SOFTWARE LETS YOU DO WHAT YOU WANT. but i can't get the
- software i want to my home computer/deck without having a terminal
- program that will let me connect with different sites/locations on
- the net. at bare minimum you'll have to start your travels with that.
- i'd also like to start with a few of my favorite data manipulation &
- scanning tools as well.
-
- > All you need in cyberspace is the experience to know where to find
- > information, and the intuition of knowing how to make it useful.
- > That's why, in _Neuromancer_ for example, the best deck jockeys
- > aren't trained. They're born.
-
- *yawn* beg to differ. knowledge is power. those without
- traning/experience have to rely on dumb luck to find things out. the
- real hackers work with stuff every day & -know-. they just don't brag
- about it as much.
-
- jason
-
- --
- `,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,`,` jsteiner@anwsun.phya.utoledo.edu ,`,`,`
-