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- From: mengwong@eniac.seas.upenn.edu (Meng Weng Wong)
- Newsgroups: alt.cyberpunk
- Subject: Re: what to pack for cyber-travel
- Message-ID: <98555@netnews.upenn.edu>
- Date: 20 Nov 92 19:10:16 GMT
- References: <1992Nov18.194414.1@tesla.njit.edu> <1992Nov19.222020.89@uoft02.utoledo.edu>
- Sender: news@netnews.upenn.edu
- Organization: University of Pennsylvania
- Lines: 37
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- In article <1992Nov19.222020.89@uoft02.utoledo.edu> jsteiner@anwsun.phya.utoledo.edu (jason 'Think!' steiner) writes:
- >kpm8447@tesla.njit.edu writes:
- >> If you were to travel into cyberspace (sorta like what was done in
- >> TRON) what things would you bring? A laptop computer doesn't mean
- >
- >"travelling inside" the machines is just a point of view made possible
- >by a certain type of interface (virtual reality). since everything you
- >see is just the icon for a program or data, the real question is what
- >software you'd need/want.
- >
- >my personal choices would be:
- >- a set of 'transport' programs that follow standard protocols. (telnet,
- > ftp, rlogin, etc.)
- >- a set of information viewing utilities. (more, xview, play, or whatever
- > programs will let me see the dominant media of the day.)
- [and so on]
- >
- >and lastly, a -lot- of disk storage to hold all the goodies i'll find
- >on my travels.
- >jason
-
- NO! The essential difference between cyberspace and realspace is that in
- cyberspace, a realm of pure information, you don't need to bring *anything*.
- Not even telnet, ftp, or other such utilities. In cyberspace, everything
- is accessible, *if you know where to look*. Using an Internet / Usenet
- analogy: Information is found in FAQs. FAQs point you to ftp sites,
- where you access software. Software lets you do what you want.
- (One small concession: a cyberpunk cracker would probably want to bring a
- personal codebreaker, to get beyond the publicly accessible.)
-
- All you need in cyberspace is the experience to know where to find
- information, and the intuition of knowing how to make it useful.
- That's why, in _Neuromancer_ for example, the best deck jockeys aren't
- trained. They're born.
-
- --
- more random neural activity from mengwong@eniac.seas.upenn.edu
-