home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: alt.3d
- Path: sparky!uunet!ornl!sunova!linac!uwm.edu!zaphod.mps.ohio-state.edu!cs.utexas.edu!wupost!micro-heart-of-gold.mit.edu!news.media.mit.edu!news.media.mit.edu.!halazar
- From: halazar@media.mit.edu (Michael Halle)
- Subject: Re: Holography NOT from real object
- In-Reply-To: jbb@livia.acs.Virginia.EDU's message of 18 Nov 92 14:05:45 GMT
- Message-ID: <HALAZAR.92Nov19125801@moonfish.media.mit.edu>
- Sender: news@news.media.mit.edu (USENET News System)
- Reply-To: mhalle@media.mit.edu
- Organization: M.I.T. Media Laboratory
- References: <83828@ut-emx.uucp> <1992Nov18.140545.244@murdoch.acc.Virginia.EDU>
- Date: Thu, 19 Nov 1992 17:58:01 GMT
- Lines: 29
-
-
- Okay, how many "pixels" would you trace?
-
- Off-axis display hologram has fringes of ~ 1000line pairs/mm -> 2000pixels/mm
- 2000^2 -> 4x10^6 pixels/mm^2
-
- small hologram is 30x30mm = ~1000mm^2 (pretty unsatisfyingly small, too)
-
- total = ~ 4x10^9 pixels = ~ 4000 high res raster images
-
- Now, how would you write those pixels Remember the pixel size is ~0.5
- microns. That's wavelength of light sized. It's also a whole lot of
- them to write.
-
-
- There are ways to compute holograms directly, but it requires
- significant information reduction (sampled parallax, horizontal
- parallax only, restricted field of view) or a simplified object model
- (holographic lenses, objects with small number of points).
-
- Almost all synthetic display holography is done by computing
- "conventional" perspective views of the object and relying on
- interference processes to "optically compute" the complicated
- holographic fringe structure.
-
- Michael Halle
- Spatial Imaging Group
- MIT Media Lab
- mhalle@media.mit.edu
-