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- Fantasy gamers, rejoice and give praise to the
- gods. Two new multi-player Fantasy Role Playing
- Games (FRPGs) are slated to debut on GEnie right
- away!
-
- They are Island of Kesmai (GEnie Page 830), from
- the folks who brought you Air Warrior and
- BattleTech, and MUD II - The Quest For Immortality
- (Page 1550) from Muse, Ltd. While both games are
- technically classified as FRPGs, they offer totally
- different spins on that venerable and ever-popular
- genre.
-
- Islands in the Stream
-
- Island of Kesmai is located, naturally, on an
- island. It's a big place, populated by a fearsome
- array of creatures and NPCs. "We've got 120,000
- squares of playing area, populated by around 5,000
- critters, some bad, some good," Tom Laudeman of
- Kesmai points out. The good ones will sell you
- everything from recall rings to healing potions;
- the bad ones will make you rich, or make you dead.
-
- Most of the action takes place in the dungeons
- beneath Kesmai. Ultimately, however, the game will
- extend beyond the central island, encompassing
- several areas accessible by magical portals. Each
- new area will be populated by different creatures
- and offer different challenges, treasures and
- dangers. In addition, a variety of individual and
- group quests will be introduced and maintained as
- regular features.
-
- Looking Good
-
- Island of Kesmai (IoK) began its genesis ten years
- ago as the Dungeon of Kesmai. Combining text
- descriptions and ASCII graphics in a style
- reminiscent of classic dungeon games like Hack and
- Larn, Island soon became a huge hit. Players became
- so immersed in it that the top scores are reputed
- to be over a billion points!
-
- Given the action-adventure nature of the game,
- Graphical Front-Ends (FEs) were not far behind and
- several good programs soon emerged. But with its
- arrival on GEnie, Island brings what is arguably
- its finest FE to date -- Squire. Available for
- downloading from IoK's Main Menu, Squire treats
- players with IBM-compatible or Macintosh systems to
- 256-color VGA graphics with an Ultima-style 3/4
- top-down view of the game area. A text window,
- creature info window, character stat display, chat
- line, online help, film recorder, and 36
- programmable macro buttons (18 per level over two
- levels) completes a Graphical User Interface (GUI)
- that is simple, functional, and a joy to use.
-
- While keyboard input is required, most things in
- the game -- from fighting to moving -- can be done
- with the mouse or simplified with macros. Text
- still plays a key role in combat, room
- descriptions, and communications, but the FE
- provides a look and feel similar to commercial
- stand-alone games.
-
- When running the FE for the first time, be sure to
- set the terminal to Kesmai Protocol. Do that by
- entering IoK, selecting Player Parameters from Menu
- Item 7, and choosing Change Terminal Type.
-
- Pleasant Surprises
-
- Even without the FE, Island of Kesmai is an
- addictive game. It combines elements of classic
- dungeon quests, text adventures, and commercial
- fantasy RPGs in a multi-player environment. Unlike
- many other RPGs, however, the emphasis in IoK is
- more on play than role play.
-
- "IoK is a multiplayer fantasy adventure game,"
- explains Tom. "Strong on adventure, it's computer
- moderated. There's a lot of hack and slash, but
- also a lot of very subtle things going on. People
- who've been playing for years still get surprises."
-
- The first surprise is the character-generation
- process. It's short and sweet; you just select your
- character's sex, choose a homeland, pick a
- profession, and distribute development points among
- seven standard character stats. That's it.
-
- The second surprise is that you can create up to
- eight different characters, and switch among them
- at will. That's fortunate, because there are some
- unique professions and unusual skills in IoK and
- you're going to want to experiment with all of
- them.
-
- There are also some surprises in gameplay. First
- off, every character has a locker, free of charge,
- that will hold up to 19 items. Second, there's a
- tanner in town who can take a critter's carcass and
- transform it into a nifty suit of armor. Of course,
- not all monsters make good subjects for armor.
- Dragons, for instance, produce scale armor that can
- be resistant to fire or ice; but give the tanner a
- wild boar carcass and he'll hand you a football.
-
- Then there's the training. While experience in IoK
- is gained from the usual sources -- quests,
- critters, exploration and treasure -- several
- venues in and around Kesmai permit characters to
- train in a variety of combat and magical skills.
- Since there are virtually no non-magic class
- restrictions, any character can train in any combat
- skill.
-
- Finally, death in IoK is a fleeting thing.
- Characters can die and be resurrected by the gods,
- or by thaumaturges. But by performing the Ceremony
- of Death and Ceremony of Ancestors, players can
- 'bequeath' the experience, bank account and locker
- possessions of a dead character to a new one.
-
- IoK offers an extensive manual as a separate
- download from IoK's Main Menu Item 5, but maps and
- hints are essential. New players will find
- excellent supplementary resource material in the
- Multi-Player Games RoundTable on Page 1045, keyword
- MPGRT. Just go to Category 26 on the Bulletin
- Board, or check out Library 31.
-
- Playing in the MUD
-
- Of course, some people prefer to play in the MUD.
- For those hardy souls Muse Ltd. is introducing a
- radically different variation of the FPRG genre
- that originated circa 1980 from Roy Trubshaw and
- Dr. Richard Bartle of England's Essex University:
- The Multi-User Dungeon, or MUD.
-
- MUD took its time crossing the Atlantic but, as
- explained by Dr. Bartle, "there are now several
- hundred publicly-accessible games in Universities
- across the globe. These mostly use one of a core
- set of public domain game engines (called LPMUD,
- TinyMUD, DikuMUD, etc.), and are known generically
- as 'MUDs.' It should be stressed that although
- these are all direct descendents of the original
- MUD game, none of them are the same as it, and a
- good many are decidedly inferior to MUD I, let
- alone MUD II!"
-
- Through the Looking Glass
-
- Muse Ltd.'s MUD II -- The Quest For Immortality is
- the fourth generation of the original; in fact, Dr.
- Bartle himself is accessible through the game's
- internal e-mail system.
-
- The game has as much to do with solving puzzles and
- finding treasure as exploring dungeons. On the
- surface, it looks a lot like any other text-based
- FRPG. You roll up a character and set out on a
- quest for fame and fortune. But that appearance is
- quickly dispelled; this is no ordinary game.
-
- Creating a character (or persona, as it's known in
- MUD II) involves nothing more than deciding which
- sex you want to play and selecting a name. There
- are no professions, races, or alignments to choose
- from; no stats to consider or skills to develop.
- The basic characteristics of Strength, Dexterity,
- and Stamina are all set automatically.
-
- Three character slots are available to each GEnie
- account. And although you can "re-roll" the numbers
- for each persona from your starting position in the
- Elizabethan Tea Room, there's really nothing to do
- but jump in and start playing.
-
- Characters start out with nothing but their wits
- and sense of humour. Weapons must be found; there
- is no armor to speak of, and magic is attainable
- only at moderate levels when you can survive the
- Touch Stone.
-
- The Lands are populated by a host of odd creatures
- (called mobiles) that resemble a casting call for
- Alice in Wonderland -- wolves, hedgehogs, ravens,
- mice and rats, magpies, rams, butterflies, goats,
- oxen, and parrots share the landscape with the more
- commonplace goblins, dwarves and skeletons. Of
- course, there's a dragon too, but it's moody,
- temperamental, and quite deadly. We attempted to
- interview it for this article, and were lucky to
- get a flaming response of "No comment!"
-
- The Immortal Wiz
-
- The objective of the game -- and its attraction --
- is to rise from Mere Mortal to the status of
- Immortal Wiz. There's a powerful incentive to this.
- As a Wiz, you achieve Game Master-like powers and
- can actually participate in the design and
- development of new areas in the game! No other
- multi-player RPG offers this kind of opportunity.
-
- Getting there, they say, is half the fun. It's also
- a formidable task. To do it, you need to rack up
- points by solving puzzles, swamping treasures,
- doing deeds, and learning which critters can be
- killed and which should be left alone. But there's
- a catch.
-
- Resets and Tours
-
- The game resets itself every 104 minutes, wiping
- out all your possessions, redistributing treasures,
- and placing you back at the menu where you can
- re-enter at a random location. As explained by Arch
- Witch Satchi, "You're left with your knowledge,
- character development, and friendships." The trick,
- therefore, is to beat the clock. Complete your
- quest or find as much treasure as you can and
- deposit it -- in the swamp -- before time runs out
- and the game is reset. It also helps to remember
- where treasures and weapons usually appear after a
- reset.
-
- Fighting MUD's mobiles is automated (skills and
- weapons are factored), and you can FLEE from a
- fight at the cost of dropping everything you're
- carrying. If you're killed by a another player (or
- even a mobile, for that matter), he or she earns
- whatever points you are worth, and your character
- is wiped out.
-
- Moving through the Lands is extraordinarily fast
- and easy, especially with the period (.) shortcut
- command. Typing any direction (NE, S, Up, Down,
- Out, and so forth) followed by a series of periods
- moves you that many times in that direction. For
- example, moving toward the swamp is abbreviated
- with ZW, so typing ZW..... moves you five times
- toward the swamp. It's almost like flying! Lots of
- action role-playing commands are available, and
- typing GUESTIFY, followed by TOUR, will whirl you
- into your choice of several entertaining guided
- tours that help you get the lay of the Lands.
-
- Not all treasure is lying around in MUD, or rather,
- in the open. The best is hidden, accessible by
- solving puzzles that range from simple to
- outrageous. To be successful, you'll need to do
- some serious mapping, make a lot of friends, and
- get a few favors from the Wizzes.
-
- And make sure you don't antagonize that dragon!
-