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-
- MagicEngine v0.9
- Copyright (c) 1997 David Michel
- ===============================
-
- MagicEngine's Homepage
- Copyright (c) 1997 Bt Garner
- ----------------------------
- http://joyce.eng.yale.edu/~bt/turbo/emu
-
- MagicEngine's Spanish Homepage
- Copyright (c) 1997 Juan Carlos
- ------------------------------
- http://milu.fut.es/~bzr/
-
- MagicEngine's French Homepage
- Copyright (c) 1997 Frederic Schmitt
- -----------------------------------
- http://www.imaginet.fr/~schmitt/emuls/
-
- MagicEngine's Japanese HomePage
- Copyright (c) 1997 Jun Fukushima
- ---------------------------------
- http://www.hucard.com/me/
-
- MagicEngine's Benelux HomePage
- Copyright (c) 1997 J.H. Schulte
- -------------------------------
- http://www.filiaal.net/magic/index.html
-
-
- IMPORTANT
- ---------
-
- Before we see what's new in this version, I have an important
- thing to tell you. MagicEngine now emulates CD-ROM games, but to do
- that the emulator needs an image of a System Card. Initialy I had
- planned to include an internal emulation of the System Card in
- MagicEngine, but I didn't have enough time to finish it - Actually
- only 50% of the System Card is emulated, so I have recently changed
- the emulator to work with an image of a true System Card. I'm sorry
- for this little inconvenient - I will change that in the next
- version...
-
- Please note also that MagicEngine works only with true CD-ROMs, it
- doesn't support ROM image of CD-ROMs...
-
- NOTE: About the System Cards, all versions are supported but only
- ---- the version 3.0 will let you play Super CD-ROM games.
-
-
- DISCLAIMER
- ----------
-
- This program is provided as is. I take no responsibility for any
- damage or consequences directly or indirectly, intentionally or
- unintentionally, which may arise from using this program -
- YOU USE IT AT YOUR OWN RISK!
-
-
- Files in this package
- ---------------------
-
- -FILE_ID.DIZ 446 bytes
- -CWSDPMI.EXE 20 217 bytes
- -DEMO.EXE 200 704 bytes
- -PCE.EXE 199 680 bytes
- -PCE.INI 2 466 bytes
- -ENGLISH.TXT 24 905 bytes
- -ESPANOL.TXT 25 826 bytes
- -FRANCAIS.TXT 27 603 bytes
- -ITALIANO.TXT 26 731 bytes
- -JAPANESE.TXT 23 329 bytes
- -REGISTER.TXT 1 479 bytes
-
-
- What's new!
- -----------
-
- First hi to everyone! And a big thank you to everyone who wrote
- to me in the past few months, I have certainly received too much
- e-mails, but it was really nice! Thanks for all the compliments
- I have received, and for all those registrations too! :) I hope you
- will enjoy this new version as much as the preceding one, I have
- put a lot of work in it, especially in the CD-ROM emulation...
- Ok enough blahblah, let's see what's new.
-
- The big enhancement is the CD emulation of course! It's not
- yet complete, but it will let you play perfectly a good number
- of games. I haven't been able to test all the existing CDs, but
- compatibility should be about 80% I think. Normally you shouldn't
- have problems in running your CDs on the PC, I used only MSCDEX
- functions to access the CD so it should be compatible with all
- the CD-ROM drives. The only known problem is with Windows 95,
- for an unknown reason Windows doesn't want to recognize all the
- tracks of certain CDs - It recognizes only the first audio track.
- I can't do anything about that, it's a Windows internal problem,
- and all the other programs have the same problem too, if you try
- to start a CD audio player, it will see only the first track.
- Just to say that it's not a bug in MagicEngine. :) On the other
- hand this doesn't happen at all under DOS... But I repeat it
- happens only with some CDs, it's possible the CDs you have work
- equally well under DOS and Windows...
-
- Except that the other big change is the HuCard emulation, nearly
- all the games that were not working, like the so much wanted Nectaris
- (Military Madness), work perfectly now. In fact I know only three
- games that still have big problems : Burning Angels, Fighting Run
- and TV Sport Hockey. I don't remember all the games that were not
- working but here's a short list :
-
- - College Pro Baseball '89 & '90
- - Darius Plus
- - Davis Cup Tennis
- - Gunboat
- - Jack Niclaus Golf
- - Legendary Axe 1 & 2
- - Metal Stoker
- - Naxat Open Golf
- - Nectaris
- - Populous
- - Power Drift
- - Super Volleyball
- - TV Sports Football
- - USA Pro Basketball
- - Valkyrie
- - Volfiev
-
- Otherwise a few bugs have been corrected too, and some games
- are nicer now, like Afterburner, Bomberman, Power Tennis, Alice
- Dream, Baribari, P-47 and a few other. I have tried to not
- alterate too much the compatibility and normally all the games
- that were working before, work in this version too; the only
- problem I have noticed is with Break In - There's a very small
- error with the cursor sprite. Perhaps one or two other games
- have similar problems too, but I'm sure you will report me all
- the faults!
-
- Also the sound is a lot nicer in this version, I would be
- tempted to say it's nearly perfect, but I won't say it, I will
- let you judge by yourself. The stereo is now perfectly emulated,
- and really gives another dimension to the games. Sound card that
- can handle 16bit audio are also supported, it doesn't make
- a big difference but it's noticeable.
-
- A lot of people have asked me to implement a multi-player mode
- where each player could be configured independently: on the
- keyboard, on a joypad or on a GrIP pad. Ok, now this is
- implemented!! I hope you will like the nice menu we have
- designed for you... So now everything is configurable, you can
- setup up to five players, and three different configurations
- can be defined, this will allows you to define a configuration
- with your favourite settings when you play alone, and one or
- two more for when you invit some friend for a Bomberman
- tournament! :)
-
- That is for the emulation side, there's also some improvements
- on the PC side. The two big new things are the VESA 2.0 support
- and the support for two new sound cards : the UltraSound and
- the SoundScape.
-
- Well there's surely one or two more things that I have forgotten
- to tell you, but there were so many new things! :) If you want to
- get in touch with me, here are both the addresses you can use :
-
- e-mail : dmichel@easynet.fr
-
- snail-mail: David Michel
- residence du Parc appt n4
- 86330 Moncontour
- France
-
-
- What machine is required ?
- --------------------------
-
- You will need at least a Pentium for correct speed, MagicEngine
- has been developed and tested on a P100 with 16MB EDO RAM
- and results are very good on this machine, most of the games
- run at full frame rate but depending on your configuration
- it's possible that there will be some differences. The ideal
- machine is probably a P166 with a good video card. For the
- CD-ROM drive the most important is the access time, recent 12x
- or 16x speeds are perfect but all type of drive will be good,
- even a simple 2x speeds drive. In all cases it will be faster
- than a real PC Engine CD-ROM drive. :) Otherwise the slowest PC
- on which MagicEngine has been tested on, is a DX4 100 with 8MB
- of RAM and a 4x speeds CD-ROM drive. It was slow but everything
- worked perfectly.
-
-
- Where can I get games ?
- -----------------------
-
- Please don't ask me for ROM images, I can't and I won't give you
- any ROMs!
-
-
- How do I use the emulator ?
- ---------------------------
-
- PCE [options] rom-image
-
- Where 'rom-image' is the name of a PC Engine game image.
- The emulator accepts two formats: a raw image or an image with
- a 512 byte header (see below for header format).
-
- Several options are accepted :
-
- -1 ~ Change the format of the image. Two formats
- exist, normal images and splitted images.
- Usually all files of 384KB (and a few other
- like the 512KB version of 'Devil's Crush')
- use the splitted format, so if you have
- problems with one of those images, try this
- option
- -cd ~ Directly start a CD-ROM game
- -sgx ~ Enable the Supergrafx emulation, but before
- you ask me, no it doesn't fully work yet! :)
- I have just made the old Supergrafx emulation
- optional, and deactivated by default, because
- some CDs can't work if it's activated
- -us/-usa ~ Inverse the bit order of the image, you can try
- this option if a game doesn't seem to work
- -nojoy ~ Disable the PC joypad
- -nosound ~ Disable the sound card
-
-
- Keyboard Functions
- ------------------
-
- 1) Control Layout :
- ----------------
-
- F5 ~ Select the default configuration
- F6/F7/F8 ~ Select one of the three user
- configurations
- Cursor-keys ~ Direction
- Enter ~ Run
- Space ~ Select
- Ctrl ~ Button II
- Alt ~ Button I
- Z ~ Auto fire II
- X ~ Auto fire I
- 0 ~ Slow motion
-
- NOTE: Those last control keys are only available when
- ---- the configuration is set to F5.
-
- 2) Frame Rate :
- ------------
-
- MagicEngine is a pretty fast emulator, but on some old
- 486 it's still too slow. To speed up the emulation you
- can control how many frames will be skipped.
-
- F1 ~ display all frames [1/1]
- F2 ~ skip 1 frame [1/2]
- F3 ~ skip 2 frames [1/3]
- F4 ~ skip 4 frames [1/5]
-
- NOTE: The F2 mode has a side effect. A lot of games use
- ---- sprite flickering to render special effects. You
- can't see that in this mode, and even worse, some
- sprites can completely disappear. In this case it
- is recommended to try another frame rate.
-
- 3) Sound control :
- ---------------
-
- F9 ~ enable/disable the sound
- F10 ~ reverb effect
- + ~ increase volume
- - ~ decrease volume
-
- 4) Misc controls :
- ---------------
-
- 1 ~ Toggle sprites on/off
- 2 ~ Toggle background on/off
- Tab ~ Magic key that can fix some games. You can try
- this when a game seems to be frozen (please note
- that it works only for a few games)
- Esc ~ Go to the menu
- Pause ~ Pause the game
- Prtscr ~ Make a snapshot of the current screen
- (under Windows 95 press shift + prtscr)
- F11 ~ Enable/disable the info screen
- F12 ~ Enable/disable the scanlines video mode
-
- NOTE: When in pause mode, the 'prtscr' key is active,
- ---- otherwise press 'pause' again or 'esc' to quit
- this mode.
-
-
- The main menu
- -------------
-
- BOOT CD ~ Select a system card for running a CD-ROM game
- RESET ~ Completely reset the game. You can also press 'run'
- and then 'select' to do a reset
- PLAY ~ Return to the game, same as pressing 'esc' again
- LOAD ~ This entry is active when a game archive is present
- in the same directory as PCE.EXE or if MagicEngine
- can find any ROM (see the 'path' option in the
- INI file)
- CONFIG ~ Allow you to completely redefine the configuration
- of the five players
- HELP ~ Display nice gfx pages showing the function of all
- the keys
- ABOUT ~ The copyright screen
- QUIT ~ Quit the emulator
-
-
- The config menu
- ---------------
-
- MagicEngine has now a menu to configure the player's controls.
- To edit a player, just select it with 'up' and 'down' and then
- press 'space' to change the settings or 'enter' to select a
- controller (ie. keyboard, joystick, ...). Three configurations
- are available, select them by pressing F6 to F8. About joysticks
- they are auto-calibrated, just move the stick a little and
- MagicEngine will calibrate them automatically.
-
-
- The INI file
- ------------
-
- Normally you won't have to modify this file, but in some situations
- it can be useful.
-
- frame_rate=[1|2|3|5]
- --------------------
- It's like keys F1 to F4, but it allows you to select your
- preferred frame rate at startup.
-
- default_config=[0|1|2|3]
- ------------------------
- Select the configuration to use at startup. You can change
- it later by pressing F5 to F8.
-
- delay=[999999|...]
- ------------------
- Indicate the delay for slow motion (you can use any value).
- It is best to experiment and see which delay is suitable.
-
- keyboard=[0|1|2]
- ----------------
- Select the type of keyboard :
-
- 0 -> AZERTY
- 1 -> QWERTY
- 2 -> QWERTZ
-
- joypad=[0|1|2]
- --------------
- Enable or disable the PC joypad :
-
- 0 -> disable the joypad
- 1 -> automatic mode
- 2 -> manual mode
-
- In this version the automatic and manual mode do the same
- thing, they both enable the joypad.
-
- auto_fire_speed=[1|...|10]
- --------------------------
- Select the speed of the auto fire.
-
- button_1=[0|1|2|3]
- button_2=[0|1|2|3]
- button_3=[0|1|2|3]
- button_4=[0|1|2|3]
- ------------------
- Determine how the two or four buttons of the PC joypad
- are mapped:
-
- 0 -> button I
- 1 -> button II
- 2 -> select
- 3 -> run
-
- soft_reset=[y|n]
- ----------------
- In certain games if you press 'run' and then 'select' you
- will reset the PC Engine. This option will prevent this
- to happen. If it's enabled only the 'reset' entry in the
- menu will allow you to do a reset.
-
- graphic_format=[0|1]
- --------------------
- The snapshots can now be saved in two formats, this option
- will let you choose the one your prefer :
-
- 0 -> PCX
- 1 -> BMP
-
- vesa=[y|n]
- ----------
- If set the emulator will use a VESA video mode, otherwise
- it will use a simple mode-x video mode.
-
- video_mode=[0|1|2|3]
- --------------------
- Select the screen video mode :
-
- 0 -> automatic
- 1 -> 256x240
- 2 -> 320x240
- 3 -> 360x240
- 4 -> 320x240 |
- 5 -> 400x300 | VESA modes
- 6 -> 512x384 |
- 7 -> 640x480 |
-
- When in automatic mode, the emulator selects itself
- the appropriate mode for each game, otherwise the mode
- is locked. The four last modes are available only when
- 'vesa' is set to 'y' and if your VESA BIOS supports them.
-
- fullscreen=[y|n]
- ----------------
- The fullscreen mode is a special 256x240 video mode
- that fills the entire screen, all the black border
- around the display area will disappear. Unfortunatelly
- this mode doesn't work on all the video card...
-
- NOTE: This mode doesn't work in VESA mode.
- ----
-
- scanlines=[0|1|2]
- -----------------
- Select the type of the scanlines video mode. This mode
- tries to simulate a NTSC TV on your PC by inserting
- small black lines between screen lines. The software
- mode is safe for all monitors, but the hardware mode
- uses a special refresh rate of 97Hz. Newer monitors can
- handle this frequency, but some older monitors can't.
- If you are not sure, select the software mode '2' or no
- scanlines mode at all '0'. This option is activated by
- the F12 key.
-
- 0 -> none
- 1 -> hardware
- 2 -> software
-
- NOTE: This mode doesn't work in VESA mode.
- ----
-
- laptop=[y|n]
- ------------
- Disable the 360x240 screen resolution for laptop computer.
-
- sound=[y|n]
- -----------
- Enable or disable sound output.
-
- 16bit=[y|n]
- -----------
- Enable or disable 16bit sound.
-
- stereo=[y|n]
- ------------
- Enable or disable stereo.
-
- reverb=[y|n]
- ------------
- If set the reverb sound effect will be enabled at startup.
-
- master_vol=[0-100]
- dac_vol=[0-100]
- cd_vol=[0-100]
- --------------
- Control the initial volume settings of your sound card.
- If you experiment too quiet or too loud volumes, change
- those settings. If no values are given MagicEngine will
- not change the volumes.
-
- NOTE: 'dac_vol' has not effect on the Ultrasound.
- ----
-
- adpcm_vol=[0-200]
- -----------------
- Control the internal volume of the ADPCM channel present
- in the PC Engine CD-ROM unit. The normal maximun value
- is 100; it's possible to increase it, but in this case
- and depending of the game, sound can be distorted.
-
- sound_card=[0|1|2|3]
- --------------------
- Select the sound card to use in MagicEngine :
-
- 0 -> auto detect
- 1 -> Sound Blaster
- 2 -> SoundScape
- 3 -> UltraSound
-
- sync_dma=[y|n]
- --------------
- Enable the synchronization of the sound DMA. Try to
- activate this option if you hear scratchy sound!
-
- info_screen=[y|n]
- -----------------
- Enable the info screen at startup. This screen shows
- the actual volume for the six sound channels, the
- selected frame rate and how many frames per second
- are displayed. Press F11 to toggle this screen on/off.
-
- cache=[y|n]
- -----------
- When running a CD-ROM game MagicEngine can maintain an
- internal cache in memory. It can speed up some games,
- especially if you have a CD-ROM drive with a slow access
- time.
-
- cache_size=[4096|...]
- ---------------------
- Define the size of the CD-ROM cache in KB.
-
- cd_drive=[D|...]
- ----------------
- By default MagicEngine finds by itself the letter of your
- CD-ROM drive, but if you have several drives you can
- specify here the letter of the drive that MagicEngine
- will use.
-
- system_card_1=[SYSCARD1.PCE|...]
- system_card_2=[SYSCARD2.PCE|...]
- system_card_3=[SYSCARD3.PCE|...]
- system_card_4=[GE.PCE|...]
- --------------
- The CD emulation can not actually run without a System
- Card. You can set the path of four different System Cards
- here, MagicEngine will let you select them from its
- 'boot cd' menu.
-
- NOTE: If no files are specified MagicEngine will look
- ---- for the files indicated above in its own directory.
-
- path=[GAMES.DAT|GAMES.IDX|C:\PCE\GAMES\|...]
- --------------------------------------------
- Tell the emulator to use a game archive or a game
- directory. MagicEngine can now build automatically a
- menu for you, you just have to indicate the path where
- your ROMs are located and the emulator will make the
- menu and load the ROMs individually. You don't have
- to make an archive anymore.
-
- NOTE: MagicEngine recognizes only the file with .PCE as
- ---- extension, if you have some ROMs with other extensions
- you can add them manually in the GAMES.IDX file
- created by the emulator, or just rename them.
-
-
- The header format
- -----------------
-
- In this version the header format has been enhanced to support
- bigger HuCards, like Street Fighter 2'. The header is 512 bytes
- long; here is a short description of all the used bytes :
-
- offset size description
- ------ ---- -----------
- 0 1 number of 8KB banks present in the ROM, the
- maximun value is 128
- 1 1 ROM format:
- ----------
- bit 0: set if the ROM is splitted
- bit 1: set when the header contain the title
- of the game (see below)
- bit 6: set for an extended HuCard (> 1MB)
- bit 7: set to inverse the bit order of the ROM
- 2 1 number of 512KB extra banks (used for extended
- HuCards).
- 448 1 length of the title
- 449 1 checksum of the title (XOR of all the bytes)
- 450 62 title of the game
-
- The rest of the header is not yet used, but for future compatibility,
- it is recommended to fill this area with zeroes ('0').
-
-
- Thanks
- ------
-
- Many persons have contributed to make what MagicEngine is now,
- I'd like to thank them here, especially :
-
- Peter Kriegesmann
- Stuart Campbell
- Jens Ch. Restemeier
- Dave Shadoff
- Indi
- and my brother Cedric Michel
-
- Special thanks to :
-
- - All my beta-testers! Nice job guys!!
- - All the registered users! Thank you!!
- - All who have sent me suggestions to enhance MagicEngine!
- - Alex Martin, for having translated the documentation in Spanish!
- - Mauro Grauso, who made MagicEngine more international with
- his Italian translation!
- - Jun Fukushima, for having translated the documentation
- in Japanese!
- - Bt Garner, for providing me a homepage for MagicEngine.
- - Achillefs Margaritis, for having coded this nice
- 'fullscreen' mode.
- - DJ Delorie and all the persons behind DJGPP.
- - Shawn Hargreaves, his great ALLEGRO library has saved me
- a lot of work during all the development of MagicEngine.
- - Charles Sandmann, for allowing me to distribute CWSDPMI along
- with my emulator. If you are interested you can get the
- latest version of his program and the source code at this
- address :
-
- ftp.simtel.net:pub/simtelnet/gnu/djgpp/v2misc/csdpmi*.zip
-
- Or if you want to contact him via regular mail:
-
- Charles W Sandmann (sandmann@clio.rice.edu)
- 1206 Braelinn, Sugar Land, TX 77479
-
-
- David Michel
- ------------
- dmichel@easynet.fr
-
-