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- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx12.h
- // Content: D3DX12 utility library
- //
- //////////////////////////////////////////////////////////////////////////////
-
- #ifndef __D3DX12_H__
- #define __D3DX12_H__
-
- #include "d3d12.h"
-
- #if defined( __cplusplus )
-
- struct CD3DX12_DEFAULT {};
- extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
-
- //------------------------------------------------------------------------------------------------
- inline bool operator==( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
- {
- return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
- l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
- }
-
- //------------------------------------------------------------------------------------------------
- inline bool operator!=( const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r )
- { return !( l == r ); }
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RECT : public D3D12_RECT
- {
- CD3DX12_RECT()
- {}
- explicit CD3DX12_RECT( const D3D12_RECT& o ) :
- D3D12_RECT( o )
- {}
- explicit CD3DX12_RECT(
- LONG Left,
- LONG Top,
- LONG Right,
- LONG Bottom )
- {
- left = Left;
- top = Top;
- right = Right;
- bottom = Bottom;
- }
- ~CD3DX12_RECT() {}
- operator const D3D12_RECT&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_BOX : public D3D12_BOX
- {
- CD3DX12_BOX()
- {}
- explicit CD3DX12_BOX( const D3D12_BOX& o ) :
- D3D12_BOX( o )
- {}
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Right )
- {
- left = Left;
- top = 0;
- front = 0;
- right = Right;
- bottom = 1;
- back = 1;
- }
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Top,
- LONG Right,
- LONG Bottom )
- {
- left = Left;
- top = Top;
- front = 0;
- right = Right;
- bottom = Bottom;
- back = 1;
- }
- explicit CD3DX12_BOX(
- LONG Left,
- LONG Top,
- LONG Front,
- LONG Right,
- LONG Bottom,
- LONG Back )
- {
- left = Left;
- top = Top;
- front = Front;
- right = Right;
- bottom = Bottom;
- back = Back;
- }
- ~CD3DX12_BOX() {}
- operator const D3D12_BOX&() const { return *this; }
- };
- inline bool operator==( const D3D12_BOX& l, const D3D12_BOX& r )
- {
- return l.left == r.left && l.top == r.top && l.front == r.front &&
- l.right == r.right && l.bottom == r.bottom && l.back == r.back;
- }
- inline bool operator!=( const D3D12_BOX& l, const D3D12_BOX& r )
- { return !( l == r ); }
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
- {
- CD3DX12_DEPTH_STENCIL_DESC()
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC( const D3D12_DEPTH_STENCIL_DESC& o ) :
- D3D12_DEPTH_STENCIL_DESC( o )
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC( CD3DX12_DEFAULT )
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
- StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
- const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp =
- { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS };
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC(
- BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- UINT8 stencilReadMask,
- UINT8 stencilWriteMask,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc )
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- StencilReadMask = stencilReadMask;
- StencilWriteMask = stencilWriteMask;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- }
- ~CD3DX12_DEPTH_STENCIL_DESC() {}
- operator const D3D12_DEPTH_STENCIL_DESC&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
- {
- CD3DX12_BLEND_DESC()
- {}
- explicit CD3DX12_BLEND_DESC( const D3D12_BLEND_DESC& o ) :
- D3D12_BLEND_DESC( o )
- {}
- explicit CD3DX12_BLEND_DESC( CD3DX12_DEFAULT )
- {
- AlphaToCoverageEnable = FALSE;
- IndependentBlendEnable = FALSE;
- const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
- {
- FALSE,FALSE,
- D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
- D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
- D3D12_LOGIC_OP_NOOP,
- D3D12_COLOR_WRITE_ENABLE_ALL,
- };
- for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
- RenderTarget[ i ] = defaultRenderTargetBlendDesc;
- }
- ~CD3DX12_BLEND_DESC() {}
- operator const D3D12_BLEND_DESC&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
- {
- CD3DX12_RASTERIZER_DESC()
- {}
- explicit CD3DX12_RASTERIZER_DESC( const D3D12_RASTERIZER_DESC& o ) :
- D3D12_RASTERIZER_DESC( o )
- {}
- explicit CD3DX12_RASTERIZER_DESC( CD3DX12_DEFAULT )
- {
- FillMode = D3D12_FILL_MODE_SOLID;
- CullMode = D3D12_CULL_MODE_BACK;
- FrontCounterClockwise = FALSE;
- DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
- DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
- SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- DepthClipEnable = TRUE;
- MultisampleEnable = FALSE;
- AntialiasedLineEnable = FALSE;
- ForcedSampleCount = 0;
- ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- }
- explicit CD3DX12_RASTERIZER_DESC(
- D3D12_FILL_MODE fillMode,
- D3D12_CULL_MODE cullMode,
- BOOL frontCounterClockwise,
- INT depthBias,
- FLOAT depthBiasClamp,
- FLOAT slopeScaledDepthBias,
- BOOL depthClipEnable,
- BOOL multisampleEnable,
- BOOL antialiasedLineEnable,
- UINT forcedSampleCount,
- D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
- {
- FillMode = fillMode;
- CullMode = cullMode;
- FrontCounterClockwise = frontCounterClockwise;
- DepthBias = depthBias;
- DepthBiasClamp = depthBiasClamp;
- SlopeScaledDepthBias = slopeScaledDepthBias;
- DepthClipEnable = depthClipEnable;
- MultisampleEnable = multisampleEnable;
- AntialiasedLineEnable = antialiasedLineEnable;
- ForcedSampleCount = forcedSampleCount;
- ConservativeRaster = conservativeRaster;
- }
- ~CD3DX12_RASTERIZER_DESC() {}
- operator const D3D12_RASTERIZER_DESC&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
- {
- CD3DX12_RESOURCE_ALLOCATION_INFO()
- {}
- explicit CD3DX12_RESOURCE_ALLOCATION_INFO( const D3D12_RESOURCE_ALLOCATION_INFO& o ) :
- D3D12_RESOURCE_ALLOCATION_INFO( o )
- {}
- CD3DX12_RESOURCE_ALLOCATION_INFO(
- UINT64 size,
- UINT64 alignment )
- {
- SizeInBytes = size;
- Alignment = alignment;
- }
- operator const D3D12_RESOURCE_ALLOCATION_INFO&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
- {
- CD3DX12_HEAP_PROPERTIES()
- {}
- explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES &o) :
- D3D12_HEAP_PROPERTIES(o)
- {}
- CD3DX12_HEAP_PROPERTIES(
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1 )
- {
- Type = D3D12_HEAP_TYPE_CUSTOM;
- CPUPageProperty = cpuPageProperty;
- MemoryPoolPreference = memoryPoolPreference;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- explicit CD3DX12_HEAP_PROPERTIES(
- D3D12_HEAP_TYPE type,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1 )
- {
- Type = type;
- CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
- MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- operator const D3D12_HEAP_PROPERTIES&() const { return *this; }
- bool IsCPUAccessible() const
- {
- return Type == D3D12_HEAP_TYPE_UPLOAD || Type == D3D12_HEAP_TYPE_READBACK || (Type == D3D12_HEAP_TYPE_CUSTOM &&
- (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
- }
- };
- inline bool operator==( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
- {
- return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty &&
- l.MemoryPoolPreference == r.MemoryPoolPreference &&
- l.CreationNodeMask == r.CreationNodeMask &&
- l.VisibleNodeMask == r.VisibleNodeMask;
- }
- inline bool operator!=( const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r )
- { return !( l == r ); }
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
- {
- CD3DX12_HEAP_DESC()
- {}
- explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC &o) :
- D3D12_HEAP_DESC(o)
- {}
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_HEAP_PROPERTIES properties,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
- {
- SizeInBytes = size;
- Properties = properties;
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_HEAP_TYPE type,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
- {
- SizeInBytes = size;
- Properties = CD3DX12_HEAP_PROPERTIES( type );
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- UINT64 size,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
- {
- SizeInBytes = size;
- Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_PROPERTIES properties,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = properties;
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_TYPE type,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = CD3DX12_HEAP_PROPERTIES( type );
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE )
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = CD3DX12_HEAP_PROPERTIES( cpuPageProperty, memoryPoolPreference );
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- operator const D3D12_HEAP_DESC&() const { return *this; }
- bool IsCPUAccessible() const
- { return static_cast< const CD3DX12_HEAP_PROPERTIES* >( &Properties )->IsCPUAccessible(); }
- };
- inline bool operator==( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
- {
- return l.SizeInBytes == r.SizeInBytes &&
- l.Properties == r.Properties &&
- l.Alignment == r.Alignment &&
- l.Flags == r.Flags;
- }
- inline bool operator!=( const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r )
- { return !( l == r ); }
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
- {
- CD3DX12_CLEAR_VALUE()
- {}
- explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE &o) :
- D3D12_CLEAR_VALUE(o)
- {}
- CD3DX12_CLEAR_VALUE(
- DXGI_FORMAT format,
- const FLOAT color[4] )
- {
- Format = format;
- memcpy( Color, color, sizeof( Color ) );
- }
- CD3DX12_CLEAR_VALUE(
- DXGI_FORMAT format,
- FLOAT depth,
- UINT8 stencil )
- {
- Format = format;
- /* Use memcpy to preserve NAN values */
- memcpy( &DepthStencil.Depth, &depth, sizeof( depth ) );
- DepthStencil.Stencil = stencil;
- }
- operator const D3D12_CLEAR_VALUE&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RANGE : public D3D12_RANGE
- {
- CD3DX12_RANGE()
- {}
- explicit CD3DX12_RANGE(const D3D12_RANGE &o) :
- D3D12_RANGE(o)
- {}
- CD3DX12_RANGE(
- SIZE_T begin,
- SIZE_T end )
- {
- Begin = begin;
- End = end;
- }
- operator const D3D12_RANGE&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILED_RESOURCE_COORDINATE : public D3D12_TILED_RESOURCE_COORDINATE
- {
- CD3DX12_TILED_RESOURCE_COORDINATE()
- {}
- explicit CD3DX12_TILED_RESOURCE_COORDINATE(const D3D12_TILED_RESOURCE_COORDINATE &o) :
- D3D12_TILED_RESOURCE_COORDINATE(o)
- {}
- CD3DX12_TILED_RESOURCE_COORDINATE(
- UINT x,
- UINT y,
- UINT z,
- UINT subresource )
- {
- X = x;
- Y = y;
- Z = z;
- Subresource = subresource;
- }
- operator const D3D12_TILED_RESOURCE_COORDINATE&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
- {
- CD3DX12_TILE_REGION_SIZE()
- {}
- explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE &o) :
- D3D12_TILE_REGION_SIZE(o)
- {}
- CD3DX12_TILE_REGION_SIZE(
- UINT numTiles,
- BOOL useBox,
- UINT width,
- UINT16 height,
- UINT16 depth )
- {
- NumTiles = numTiles;
- UseBox = useBox;
- Width = width;
- Height = height;
- Depth = depth;
- }
- operator const D3D12_TILE_REGION_SIZE&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
- {
- CD3DX12_SUBRESOURCE_TILING()
- {}
- explicit CD3DX12_SUBRESOURCE_TILING(const D3D12_SUBRESOURCE_TILING &o) :
- D3D12_SUBRESOURCE_TILING(o)
- {}
- CD3DX12_SUBRESOURCE_TILING(
- UINT widthInTiles,
- UINT16 heightInTiles,
- UINT16 depthInTiles,
- UINT startTileIndexInOverallResource )
- {
- WidthInTiles = widthInTiles;
- HeightInTiles = heightInTiles;
- DepthInTiles = depthInTiles;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
- operator const D3D12_SUBRESOURCE_TILING&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
- {
- CD3DX12_TILE_SHAPE()
- {}
- explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE &o) :
- D3D12_TILE_SHAPE(o)
- {}
- CD3DX12_TILE_SHAPE(
- UINT widthInTexels,
- UINT heightInTexels,
- UINT depthInTexels )
- {
- WidthInTexels = widthInTexels;
- HeightInTexels = heightInTexels;
- DepthInTexels = depthInTexels;
- }
- operator const D3D12_TILE_SHAPE&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
- {
- CD3DX12_RESOURCE_BARRIER()
- {}
- explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) :
- D3D12_RESOURCE_BARRIER(o)
- {}
- static inline CD3DX12_RESOURCE_BARRIER Transition(
- _In_ ID3D12Resource* pResource,
- D3D12_RESOURCE_STATES stateBefore,
- D3D12_RESOURCE_STATES stateAfter,
- UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
- D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE)
- {
- CD3DX12_RESOURCE_BARRIER result;
- ZeroMemory(&result, sizeof(result));
- D3D12_RESOURCE_BARRIER &barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- result.Flags = flags;
- barrier.Transition.pResource = pResource;
- barrier.Transition.StateBefore = stateBefore;
- barrier.Transition.StateAfter = stateAfter;
- barrier.Transition.Subresource = subresource;
- return result;
- }
- static inline CD3DX12_RESOURCE_BARRIER Aliasing(
- _In_ ID3D12Resource* pResourceBefore,
- _In_ ID3D12Resource* pResourceAfter)
- {
- CD3DX12_RESOURCE_BARRIER result;
- ZeroMemory(&result, sizeof(result));
- D3D12_RESOURCE_BARRIER &barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
- barrier.Aliasing.pResourceBefore = pResourceBefore;
- barrier.Aliasing.pResourceAfter = pResourceAfter;
- return result;
- }
- static inline CD3DX12_RESOURCE_BARRIER UAV(
- _In_ ID3D12Resource* pResource)
- {
- CD3DX12_RESOURCE_BARRIER result;
- ZeroMemory(&result, sizeof(result));
- D3D12_RESOURCE_BARRIER &barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
- barrier.UAV.pResource = pResource;
- return result;
- }
- operator const D3D12_RESOURCE_BARRIER&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
- {
- CD3DX12_PACKED_MIP_INFO()
- {}
- explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO &o) :
- D3D12_PACKED_MIP_INFO(o)
- {}
- CD3DX12_PACKED_MIP_INFO(
- UINT8 numStandardMips,
- UINT8 numPackedMips,
- UINT numTilesForPackedMips,
- UINT startTileIndexInOverallResource )
- {
- NumStandardMips = numStandardMips;
- NumPackedMips = numPackedMips;
- NumTilesForPackedMips = numTilesForPackedMips;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
- operator const D3D12_PACKED_MIP_INFO&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
- {
- CD3DX12_SUBRESOURCE_FOOTPRINT()
- {}
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(const D3D12_SUBRESOURCE_FOOTPRINT &o) :
- D3D12_SUBRESOURCE_FOOTPRINT(o)
- {}
- CD3DX12_SUBRESOURCE_FOOTPRINT(
- DXGI_FORMAT format,
- UINT width,
- UINT height,
- UINT depth,
- UINT rowPitch )
- {
- Format = format;
- Width = width;
- Height = height;
- Depth = depth;
- RowPitch = rowPitch;
- }
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
- const D3D12_RESOURCE_DESC& resDesc,
- UINT rowPitch )
- {
- Format = resDesc.Format;
- Width = UINT( resDesc.Width );
- Height = resDesc.Height;
- Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
- RowPitch = rowPitch;
- }
- operator const D3D12_SUBRESOURCE_FOOTPRINT&() const { return *this; }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
- {
- CD3DX12_TEXTURE_COPY_LOCATION()
- {}
- explicit CD3DX12_TEXTURE_COPY_LOCATION(const D3D12_TEXTURE_COPY_LOCATION &o) :
- D3D12_TEXTURE_COPY_LOCATION(o)
- {}
- CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes) { pResource = pRes; }
- CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
- PlacedFootprint = Footprint;
- }
- CD3DX12_TEXTURE_COPY_LOCATION(ID3D12Resource* pRes, UINT Sub)
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- SubresourceIndex = Sub;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
- {
- CD3DX12_DESCRIPTOR_RANGE() { }
- explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) :
- D3D12_DESCRIPTOR_RANGE(o)
- {}
- CD3DX12_DESCRIPTOR_RANGE(
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
- {
- Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
- }
-
- inline void Init(
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
- {
- Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
- }
-
- static inline void Init(
- _Out_ D3D12_DESCRIPTOR_RANGE &range,
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart =
- D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
- {
- range.RangeType = rangeType;
- range.NumDescriptors = numDescriptors;
- range.BaseShaderRegister = baseShaderRegister;
- range.RegisterSpace = registerSpace;
- range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
- {
- CD3DX12_ROOT_DESCRIPTOR_TABLE() {}
- explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) :
- D3D12_ROOT_DESCRIPTOR_TABLE(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR_TABLE(
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
- {
- Init(numDescriptorRanges, _pDescriptorRanges);
- }
-
- inline void Init(
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
- {
- Init(*this, numDescriptorRanges, _pDescriptorRanges);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
- {
- rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
- rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
- {
- CD3DX12_ROOT_CONSTANTS() {}
- explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) :
- D3D12_ROOT_CONSTANTS(o)
- {}
- CD3DX12_ROOT_CONSTANTS(
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0)
- {
- Init(num32BitValues, shaderRegister, registerSpace);
- }
-
- inline void Init(
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0)
- {
- Init(*this, num32BitValues, shaderRegister, registerSpace);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_CONSTANTS &rootConstants,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0)
- {
- rootConstants.Num32BitValues = num32BitValues;
- rootConstants.ShaderRegister = shaderRegister;
- rootConstants.RegisterSpace = registerSpace;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
- {
- CD3DX12_ROOT_DESCRIPTOR() {}
- explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) :
- D3D12_ROOT_DESCRIPTOR(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR(
- UINT shaderRegister,
- UINT registerSpace = 0)
- {
- Init(shaderRegister, registerSpace);
- }
-
- inline void Init(
- UINT shaderRegister,
- UINT registerSpace = 0)
- {
- Init(*this, shaderRegister, registerSpace);
- }
-
- static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0)
- {
- table.ShaderRegister = shaderRegister;
- table.RegisterSpace = registerSpace;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
- {
- CD3DX12_ROOT_PARAMETER() {}
- explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) :
- D3D12_ROOT_PARAMETER(o)
- {}
-
- static inline void InitAsDescriptorTable(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
- }
-
- static inline void InitAsConstants(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
- }
-
- static inline void InitAsConstantBufferView(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
- }
-
- static inline void InitAsShaderResourceView(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
- }
-
- static inline void InitAsUnorderedAccessView(
- _Out_ D3D12_ROOT_PARAMETER &rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
- }
-
- inline void InitAsDescriptorTable(
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
- }
-
- inline void InitAsConstants(
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
- }
-
- inline void InitAsConstantBufferView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
- }
-
- inline void InitAsShaderResourceView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
- }
-
- inline void InitAsUnorderedAccessView(
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
- {
- InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
- {
- CD3DX12_STATIC_SAMPLER_DESC() {}
- explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) :
- D3D12_STATIC_SAMPLER_DESC(o)
- {}
- CD3DX12_STATIC_SAMPLER_DESC(
- UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0)
- {
- Init(
- shaderRegister,
- filter,
- addressU,
- addressV,
- addressW,
- mipLODBias,
- maxAnisotropy,
- comparisonFunc,
- borderColor,
- minLOD,
- maxLOD,
- shaderVisibility,
- registerSpace);
- }
-
- static inline void Init(
- _Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
- UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0)
- {
- samplerDesc.ShaderRegister = shaderRegister;
- samplerDesc.Filter = filter;
- samplerDesc.AddressU = addressU;
- samplerDesc.AddressV = addressV;
- samplerDesc.AddressW = addressW;
- samplerDesc.MipLODBias = mipLODBias;
- samplerDesc.MaxAnisotropy = maxAnisotropy;
- samplerDesc.ComparisonFunc = comparisonFunc;
- samplerDesc.BorderColor = borderColor;
- samplerDesc.MinLOD = minLOD;
- samplerDesc.MaxLOD = maxLOD;
- samplerDesc.ShaderVisibility = shaderVisibility;
- samplerDesc.RegisterSpace = registerSpace;
- }
- inline void Init(
- UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0)
- {
- Init(
- *this,
- shaderRegister,
- filter,
- addressU,
- addressV,
- addressW,
- mipLODBias,
- maxAnisotropy,
- comparisonFunc,
- borderColor,
- minLOD,
- maxLOD,
- shaderVisibility,
- registerSpace);
- }
-
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
- {
- CD3DX12_ROOT_SIGNATURE_DESC() {}
- explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) :
- D3D12_ROOT_SIGNATURE_DESC(o)
- {}
- CD3DX12_ROOT_SIGNATURE_DESC(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
- {
- Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
- CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT)
- {
- Init(0, NULL, 0, NULL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
- }
-
- inline void Init(
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
- {
- Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
- }
-
- static inline void Init(
- _Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
- {
- desc.NumParameters = numParameters;
- desc.pParameters = _pParameters;
- desc.NumStaticSamplers = numStaticSamplers;
- desc.pStaticSamplers = _pStaticSamplers;
- desc.Flags = flags;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
- {
- CD3DX12_CPU_DESCRIPTOR_HANDLE() {}
- explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) :
- D3D12_CPU_DESCRIPTOR_HANDLE(o)
- {}
- CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
- CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
- {
- InitOffsetted(other, offsetScaledByIncrementSize);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- ptr += offsetInDescriptors * descriptorIncrementSize;
- return *this;
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
- {
- ptr += offsetScaledByIncrementSize;
- return *this;
- }
- bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other)
- {
- return (ptr == other.ptr);
- }
- bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other)
- {
- return (ptr != other.ptr);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other)
- {
- ptr = other.ptr;
- return *this;
- }
-
- inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
- {
- InitOffsetted(*this, base, offsetScaledByIncrementSize);
- }
-
- inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
- }
-
- static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
- {
- handle.ptr = base.ptr + offsetScaledByIncrementSize;
- }
-
- static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
- {
- CD3DX12_GPU_DESCRIPTOR_HANDLE() {}
- explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) :
- D3D12_GPU_DESCRIPTOR_HANDLE(o)
- {}
- CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) { ptr = 0; }
- CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize)
- {
- InitOffsetted(other, offsetScaledByIncrementSize);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- ptr += offsetInDescriptors * descriptorIncrementSize;
- return *this;
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize)
- {
- ptr += offsetScaledByIncrementSize;
- return *this;
- }
- inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other)
- {
- return (ptr == other.ptr);
- }
- inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other)
- {
- return (ptr != other.ptr);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other)
- {
- ptr = other.ptr;
- return *this;
- }
-
- inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
- {
- InitOffsetted(*this, base, offsetScaledByIncrementSize);
- }
-
- inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
- }
-
- static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize)
- {
- handle.ptr = base.ptr + offsetScaledByIncrementSize;
- }
-
- static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize)
- {
- handle.ptr = base.ptr + offsetInDescriptors * descriptorIncrementSize;
- }
- };
-
- //------------------------------------------------------------------------------------------------
- inline UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize )
- {
- return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
- }
-
- //------------------------------------------------------------------------------------------------
- template <typename T, typename U, typename V>
- inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice )
- {
- MipSlice = static_cast<T>(Subresource % MipLevels);
- ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
- PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
- }
-
- //------------------------------------------------------------------------------------------------
- inline UINT8 D3D12GetFormatPlaneCount(
- _In_ ID3D12Device* pDevice,
- DXGI_FORMAT Format
- )
- {
- D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format};
- if (FAILED(pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
- {
- return 0;
- }
- return formatInfo.PlaneCount;
- }
-
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
- {
- CD3DX12_RESOURCE_DESC()
- {}
- explicit CD3DX12_RESOURCE_DESC( const D3D12_RESOURCE_DESC& o ) :
- D3D12_RESOURCE_DESC( o )
- {}
- CD3DX12_RESOURCE_DESC(
- D3D12_RESOURCE_DIMENSION dimension,
- UINT64 alignment,
- UINT64 width,
- UINT height,
- UINT16 depthOrArraySize,
- UINT16 mipLevels,
- DXGI_FORMAT format,
- UINT sampleCount,
- UINT sampleQuality,
- D3D12_TEXTURE_LAYOUT layout,
- D3D12_RESOURCE_FLAGS flags )
- {
- Dimension = dimension;
- Alignment = alignment;
- Width = width;
- Height = height;
- DepthOrArraySize = depthOrArraySize;
- MipLevels = mipLevels;
- Format = format;
- SampleDesc.Count = sampleCount;
- SampleDesc.Quality = sampleQuality;
- Layout = layout;
- Flags = flags;
- }
- static inline CD3DX12_RESOURCE_DESC Buffer(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE )
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, resAllocInfo.Alignment, resAllocInfo.SizeInBytes,
- 1, 1, 1, DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Buffer(
- UINT64 width,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- UINT64 alignment = 0 )
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_BUFFER, alignment, width, 1, 1, 1,
- DXGI_FORMAT_UNKNOWN, 1, 0, D3D12_TEXTURE_LAYOUT_ROW_MAJOR, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex1D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 )
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE1D, alignment, width, 1, arraySize,
- mipLevels, format, 1, 0, layout, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex2D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- UINT sampleCount = 1,
- UINT sampleQuality = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 )
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE2D, alignment, width, height, arraySize,
- mipLevels, format, sampleCount, sampleQuality, layout, flags );
- }
- static inline CD3DX12_RESOURCE_DESC Tex3D(
- DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 depth,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0 )
- {
- return CD3DX12_RESOURCE_DESC( D3D12_RESOURCE_DIMENSION_TEXTURE3D, alignment, width, height, depth,
- mipLevels, format, 1, 0, layout, flags );
- }
- inline UINT16 Depth() const
- { return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
- inline UINT16 ArraySize() const
- { return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
- inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const
- { return D3D12GetFormatPlaneCount(pDevice, Format); }
- inline UINT Subresources(_In_ ID3D12Device* pDevice) const
- { return MipLevels * ArraySize() * PlaneCount(pDevice); }
- inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)
- { return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
- operator const D3D12_RESOURCE_DESC&() const { return *this; }
- };
- inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
- {
- return l.Dimension == r.Dimension &&
- l.Alignment == r.Alignment &&
- l.Width == r.Width &&
- l.Height == r.Height &&
- l.DepthOrArraySize == r.DepthOrArraySize &&
- l.MipLevels == r.MipLevels &&
- l.Format == r.Format &&
- l.SampleDesc.Count == r.SampleDesc.Count &&
- l.SampleDesc.Quality == r.SampleDesc.Quality &&
- l.Layout == r.Layout &&
- l.Flags == r.Flags;
- }
- inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
- { return !( l == r ); }
-
- //------------------------------------------------------------------------------------------------
- // Row-by-row memcpy
- inline void MemcpySubresource(
- _In_ const D3D12_MEMCPY_DEST* pDest,
- _In_ const D3D12_SUBRESOURCE_DATA* pSrc,
- SIZE_T RowSizeInBytes,
- UINT NumRows,
- UINT NumSlices)
- {
- for (UINT z = 0; z < NumSlices; ++z)
- {
- BYTE* pDestSlice = reinterpret_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
- const BYTE* pSrcSlice = reinterpret_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * z;
- for (UINT y = 0; y < NumRows; ++y)
- {
- memcpy(pDestSlice + pDest->RowPitch * y,
- pSrcSlice + pSrc->RowPitch * y,
- RowSizeInBytes);
- }
- }
- }
-
- //------------------------------------------------------------------------------------------------
- // Returns required size of a buffer to be used for data upload
- inline UINT64 GetRequiredIntermediateSize(
- _In_ ID3D12Resource* pDestinationResource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources)
- {
- D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
- UINT64 RequiredSize = 0;
-
- ID3D12Device* pDevice;
- pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
- pDevice->Release();
-
- return RequiredSize;
- }
-
- //------------------------------------------------------------------------------------------------
- // All arrays must be populated (e.g. by calling GetCopyableFootprints)
- inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
- UINT64 RequiredSize,
- _In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
- _In_reads_(NumSubresources) const UINT* pNumRows,
- _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData)
- {
- // Minor validation
- D3D12_RESOURCE_DESC IntermediateDesc = pIntermediate->GetDesc();
- D3D12_RESOURCE_DESC DestinationDesc = pDestinationResource->GetDesc();
- if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
- IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
- RequiredSize > (SIZE_T)-1 ||
- (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
- (FirstSubresource != 0 || NumSubresources != 1)))
- {
- return 0;
- }
-
- BYTE* pData;
- HRESULT hr = pIntermediate->Map(0, NULL, reinterpret_cast<void**>(&pData));
- if (FAILED(hr))
- {
- return 0;
- }
-
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- if (pRowSizesInBytes[i] > (SIZE_T)-1) return 0;
- D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, pLayouts[i].Footprint.RowPitch * pNumRows[i] };
- MemcpySubresource(&DestData, &pSrcData[i], (SIZE_T)pRowSizesInBytes[i], pNumRows[i], pLayouts[i].Footprint.Depth);
- }
- pIntermediate->Unmap(0, NULL);
-
- if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
- {
- CD3DX12_BOX SrcBox( UINT( pLayouts[0].Offset ), UINT( pLayouts[0].Offset + pLayouts[0].Footprint.Width ) );
- pCmdList->CopyBufferRegion(
- pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
- }
- else
- {
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
- CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
- pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
- }
- }
- return RequiredSize;
- }
-
- //------------------------------------------------------------------------------------------------
- // Heap-allocating UpdateSubresources implementation
- inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
- _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
- {
- UINT64 RequiredSize = 0;
- UINT64 MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
- if (MemToAlloc > SIZE_MAX)
- {
- return 0;
- }
- void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
- if (pMem == NULL)
- {
- return 0;
- }
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
- UINT64* pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
- UINT* pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
-
- D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice;
- pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
- pDevice->Release();
-
- UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
- HeapFree(GetProcessHeap(), 0, pMem);
- return Result;
- }
-
- //------------------------------------------------------------------------------------------------
- // Stack-allocating UpdateSubresources implementation
- template <UINT MaxSubresources>
- inline UINT64 UpdateSubresources(
- _In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0, MaxSubresources) UINT FirstSubresource,
- _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
- _In_reads_(NumSubresources) D3D12_SUBRESOURCE_DATA* pSrcData)
- {
- UINT64 RequiredSize = 0;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
- UINT NumRows[MaxSubresources];
- UINT64 RowSizesInBytes[MaxSubresources];
-
- D3D12_RESOURCE_DESC Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice;
- pDestinationResource->GetDevice(__uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
- pDevice->Release();
-
- return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
- }
-
- //------------------------------------------------------------------------------------------------
- inline bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout )
- { return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
-
- //------------------------------------------------------------------------------------------------
- inline ID3D12CommandList * const * CommandListCast(ID3D12GraphicsCommandList * const * pp)
- {
- // This cast is useful for passing strongly typed command list pointers into
- // ExecuteCommandLists.
- // This cast is valid as long as the const-ness is respected. D3D12 APIs do
- // respect the const-ness of their arguments.
- return reinterpret_cast<ID3D12CommandList * const *>(pp);
- }
-
-
- #endif // defined( __cplusplus )
-
- #endif //__D3DX12_H__
-
-
-
-