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/ Introduction to 3D Game …ogramming with DirectX 12 / Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Code.Textures

Directories (24)
Name# Files   Name# Files   Name# Files
Chapter 1 Vector Algebra 1   Chapter 10 Blending 1   Chapter 11 Stenciling 1
Chapter 12 The Geometry Shader 1   Chapter 13 The Compute Shader 4   Chapter 14 The Tessellation Stages 2
Chapter 15 First Person Camera and Dynamic Indexing 1   Chapter 16 Instancing and Frustum Culling 1   Chapter 17 Picking 1
Chapter 18 Cube Mapping 2   Chapter 19 Normal Mapping 1   Chapter 2 Matrix Algebra 1
Chapter 20 Shadow Mapping 1   Chapter 21 Ambient Occlusion 1   Chapter 22 Quaternions 1
Chapter 23 Character Animation 1   Chapter 4 Direct3D Initialization 1   Chapter 6 Drawing in Direct3D 1
Chapter 7 Drawing in Direct3D Part II 2   Chapter 8 Lighting 2   Chapter 9 Texturing 3
Common 16   MyDemos 1   Textures 37