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- //***************************************************************************************
- // GameTimer.h by Frank Luna (C) 2011 All Rights Reserved.
- //***************************************************************************************
-
- #ifndef GAMETIMER_H
- #define GAMETIMER_H
-
- class GameTimer
- {
- public:
- GameTimer();
-
- float TotalTime()const; // in seconds
- float DeltaTime()const; // in seconds
-
- void Reset(); // Call before message loop.
- void Start(); // Call when unpaused.
- void Stop(); // Call when paused.
- void Tick(); // Call every frame.
-
- private:
- double mSecondsPerCount;
- double mDeltaTime;
-
- __int64 mBaseTime;
- __int64 mPausedTime;
- __int64 mStopTime;
- __int64 mPrevTime;
- __int64 mCurrTime;
-
- bool mStopped;
- };
-
- #endif // GAMETIMER_H