home *** CD-ROM | disk | FTP | other *** search
- on REFOriginalStage
- global IFLButtonList, IFLReferenceNameSprite, REFMasterList, REFLastActive
- repeat with f = 1 to count(IFLButtonList)
- set ThisTempList to getAt(IFLButtonList, f)
- if getAt(ThisTempList, 1) <> IFLReferenceNameSprite then
- set the locH of sprite getAt(ThisTempList, 1) to getAt(ThisTempList, 3)
- end if
- end repeat
- repeat with g = 2 to 3
- set the castNum of sprite g to getAt(getAt(REFMasterList, g - 1), 2)
- set the locV of sprite g to getAt(getAt(REFMasterList, g - 1), 3)
- set the locH of sprite g to getAt(getAt(REFMasterList, g - 1), 4)
- set the ink of sprite g to getAt(getAt(REFMasterList, g - 1), 5)
- end repeat
- updateStage()
- REFFlash(22)
- end
-