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- on mouseDown
- global FramesMap, PrevFrame
- set theItem to the clickOn - 19
- set theLine to (the frame + 2) / 3
- if char 3 of the name of cast the castNum of sprite the clickOn = "H" then
- if string(item theItem of line theLine of FramesMap) <> "---" then
- go(string(item theItem of line theLine of FramesMap))
- else
- chooseBack(theLine, theItem)
- end if
- end if
- if ((the frame + 2) / 3) <> theLine then
- set PrevFrame to theLine
- end if
- end
-