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- on mouseDown
- repeat while the mouseDown
- if rollOver(17) then
- set the castNum of sprite the clickOn to the number of cast string("v" & ((the mouseH - the left of sprite the clickOn) / 10) + 1)
- set the soundLevel to value(char 2 of the name of cast the castNum of sprite the clickOn)
- updateStage()
- end if
- end repeat
- end
-