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- on CyrixIntro
- global LineHFlag
- set the castNum of sprite 1 to the number of member "ClogoStart"
- set the castNum of sprite 2 to the number of member "BigY"
- set the castNum of sprite 3 to the number of member "BigR"
- set the castNum of sprite 4 to the number of member "BigI"
- set the castNum of sprite 5 to the number of member "BigX"
- set the castNum of sprite 6 to the number of member "BigDot"
- set the castNum of sprite 7 to the number of member "SmallText"
- set the loc of sprite 1 to point(-66, 365)
- set the loc of sprite 6 to point(466, -30)
- updateStage()
- repeat with t = 1 to 15
- case the castNum of sprite 1 of
- 88:
- set the castNum of sprite 1 to the number of member "ClogoStart"
- end case
- updateStage()
- set the castNum of sprite 1 to the castNum of sprite 1 + 1
- end repeat
- repeat while the locH of sprite 1 < 286
- case the castNum of sprite 1 of
- 88:
- set the castNum of sprite 1 to the number of member "ClogoStart"
- end case
- updateStage()
- set the castNum of sprite 1 to the castNum of sprite 1 + 1
- set the locH of sprite 1 to the locH of sprite 1 + 10
- AdWait(0.05)
- end repeat
- set the locH of sprite 1 to 296
- repeat while 1
- if the mouseDown then
- exit repeat
- end if
- case the castNum of sprite 1 of
- 88:
- set the castNum of sprite 1 to the number of member "ClogoStart"
- end case
- updateStage()
- set the castNum of sprite 1 to the castNum of sprite 1 + 1
- AdWait(0.05)
- end repeat
- repeat while 1
- case the castNum of sprite 1 of
- 88:
- set the castNum of sprite 1 to the number of member "ClogoStart"
- updateStage()
- exit repeat
- otherwise:
- updateStage()
- set the castNum of sprite 1 to the castNum of sprite 1 + 1
- set the loc of sprite 2 to point(356, 401)
- AdWait(0.10000000000000001)
- updateStage()
- set the loc of sprite 3 to point(424, 384)
- AdWait(0.10000000000000001)
- updateStage()
- set the loc of sprite 4 to point(466, 389)
- AdWait(0.10000000000000001)
- updateStage()
- set the loc of sprite 5 to point(530, 389)
- AdWait(0.10000000000000001)
- updateStage()
- AdWait(0.5)
- repeat while the locV of sprite 6 < 310
- set the locV of sprite 6 to the locV of sprite 6 + 30
- updateStage()
- end repeat
- set the locV of sprite 6 to 337
- updateStage()
- set the loc of sprite 7 to point(472, 437)
- set the blend of sprite 7 to 10
- updateStage()
- repeat with t = 1 to 9
- set the blend of sprite 7 to the blend of sprite 7 + 10
- updateStage()
- end repeat
- ReplaceCast()
- end case
- end repeat
- end
-