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- on SelectCom
- global CyrLineList, CyrixCount, RanCyrList, CyMasList, CryWhichLogo, LineHFlag, CRYFLAGLIST, CRYSpeed
- repeat while LineHFlag = 0
- case CyrixCount of
- CRYSpeed:
- set the locH of sprite CryWhichLogo to 2000
- case CryWhichLogo of
- 16:
- set CryWhichLogo to 0
- end case
- set the loc of sprite (CryWhichLogo + 1) to point(100, 111)
- set CyrixCount to 0
- updateStage()
- set CryWhichLogo to 1 + CryWhichLogo
- end case
- set CyrixCount to 1 + CyrixCount
- if (the mouseH > 10) and (the mouseH < 189) and (the mouseV > 98) and (the mouseV < 166) then
- set CRYSpeed to 150
- else
- if CyrixCount > 70 then
- set CyrixCount to 0
- end if
- set CRYSpeed to 70
- end if
- repeat with t = 1 to count(CyrLineList)
- if rollOver(getAt(getAt(CyrLineList, t), 15)) then
- if the mouseDown then
- repeat with g = 1 to 5
- set the blend of sprite 47 to the blend of sprite 47 - 20
- updateStage()
- end repeat
- set the locH of sprite 47 to 2000
- updateStage()
- set the blend of sprite 47 to 100
- set the locH of sprite 48 to 2000
- set the castNum of sprite 38 to the number of member "UKFLAG"
- LineSetUp(getAt(getAt(CyrLineList, t), 15))
- set last to count(CyMasList)
- setAt(getAt(CyMasList, last), 3, 10)
- end if
- end if
- end repeat
- if rollOver(48) and the mouseDown then
- repeat with d = 1 to 48
- set the locH of sprite d to 2000
- puppetSprite(d, 0)
- end repeat
- updateStage()
- set the stageColor to 255
- updateStage()
- play done
- exit repeat
- end if
- CYSelectthing()
- end repeat
- end
-