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- on ReplaceCast
- global CyMasList, LineHFlag
- repeat with t = 1 to count(CyMasList)
- if count(getAt(CyMasList, t)) > 2 then
- set the castNum of sprite getAt(getAt(CyMasList, t), 1) to the number of member getAt(getAt(CyMasList, t), 2)
- set the loc of sprite getAt(getAt(CyMasList, t), 1) to point(getAt(getAt(CyMasList, t), 3), getAt(getAt(CyMasList, t), 4))
- set the ink of sprite getAt(getAt(CyMasList, t), 1) to getAt(getAt(CyMasList, t), 5)
- end if
- end repeat
- updateStage()
- repeat while the mouseDown
- end repeat
- set LineHFlag to 0
- end
-