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- on LineSetUp x
- global LineHFlag, CyrLineList, BackTitleSprite, FirstHLine, FirstVLine, LastVLine, BigSprite, CyIconSprite, CYRSmallLogoList
- set LineHFlag to 1
- repeat with d = 42 to 45
- set the locH of sprite d to 2000
- end repeat
- set the castNum of sprite BackTitleSprite to the number of member getAt(getAt(CyrLineList, x), 10)
- set the ink of sprite BackTitleSprite to 0
- set the loc of sprite BackTitleSprite to point(getAt(getAt(CyrLineList, x), 11), getAt(getAt(CyrLineList, x), 12))
- set the castNum of sprite BigSprite to the castNum of sprite getAt(getAt(CyrLineList, x), 15) + 1
- set the ink of sprite BigSprite to 36
- set the loc of sprite BigSprite to point(getAt(getAt(CyrLineList, x), 13), getAt(getAt(CyrLineList, x), 14))
- set the castNum of sprite x to the castNum of sprite x + 2
- set the locH of sprite 46 to 2000
- set the castNum of sprite 41 to the number of member getAt(getAt(CyrLineList, x), 17)
- set the loc of sprite 41 to point(getAt(getAt(CyrLineList, x), 18), getAt(getAt(CyrLineList, x), 19))
- repeat with s = 1 to count(CYRSmallLogoList)
- set LogoSpriteNum to getAt(CYRSmallLogoList, s)
- set WhichSpiteNo to getAt(LogoSpriteNum, 1)
- case WhichSpiteNo of
- x:
- repeat with z = 2 to count(LogoSpriteNum)
- set the castNum of sprite getAt(getAt(LogoSpriteNum, z), 2) to the number of member getAt(getAt(LogoSpriteNum, z), 1)
- set the locH of sprite getAt(getAt(LogoSpriteNum, z), 2) to getAt(getAt(LogoSpriteNum, z), 3)
- set the locV of sprite getAt(getAt(LogoSpriteNum, z), 2) to getAt(getAt(LogoSpriteNum, z), 4)
- end repeat
- updateStage()
- exit repeat
- otherwise:
- set WhichLocV to getAt(getAt(CyrLineList, x), 4)
- repeat with t = 1 to getAt(getAt(CyrLineList, x), 1)
- set the castNum of sprite (t + FirstHLine) to the number of member getAt(getAt(CyrLineList, x), 2)
- set the loc of sprite (t + FirstHLine) to point(getAt(getAt(CyrLineList, x), 3), WhichLocV)
- updateStage()
- set WhichLocV to WhichLocV + 15
- AdWait(0.14999999999999999)
- end repeat
- set the castNum of sprite FirstVLine to the number of member getAt(getAt(CyrLineList, x), 5)
- set the loc of sprite FirstVLine to point(getAt(getAt(CyrLineList, x), 6), 550)
- set the ink of sprite FirstVLine to 36
- set the locV of sprite FirstVLine to getAt(getAt(CyrLineList, x), 7)
- updateStage()
- AdWait(0.10000000000000001)
- set the castNum of sprite 30 to the number of member getAt(getAt(CyrLineList, x), 16)
- set the ink of sprite 30 to 36
- set the loc of sprite 30 to point(getAt(getAt(CyrLineList, x), 8), getAt(getAt(CyrLineList, x), 9))
- set WhichLocV to getAt(getAt(CyrLineList, x), 4)
- repeat with t = 1 to getAt(getAt(CyrLineList, x), 1)
- if (t + FirstHLine) <> 30 then
- set the locH of sprite (t + FirstHLine) to 2000
- end if
- end repeat
- updateStage()
- repeat while the mouseDown
- end repeat
- end case
- end repeat
- end
-