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/ GameStar Special 2004 January / GSSH0104TT.iso / Levels / Underworld / underworld_bl_v2.exe / underworld / sound / sentences.txt < prev   
Text File  |  2003-06-01  |  16KB  |  479 lines

  1. // HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.
  2.  
  3. // countdown
  4.  
  5. CTR0 zero
  6. CTR1 one second
  7. CTR2 two 
  8. CTR3 three seconds
  9. CTR4 four 
  10. CTR5 five seconds remaining
  11. CTR6 six
  12. CTR7 seven
  13. CTR8 eight 
  14. CTR9 nine
  15. CTR10 ten seconds remaining
  16. CTR11 eleven
  17. CTR12 twelve
  18. CTR13 thirteen
  19. CTR14 fourteen
  20. CTR15 fifteen seconds remaining
  21. CTR16 sixteen 
  22. CTR17 seventeen
  23. CTR18 eighteen
  24. CTR19 nineteen
  25. CTR20 twenty seconds remaining
  26.  
  27. // doors, general
  28. NA0 access denied
  29. NA1 access is denied
  30. NA2 unauthorized access
  31. NA3 illegal access
  32. NA4 this door is locked
  33. NA5 unauthorized access
  34. NA6 entry forbidden
  35. NA7 entry not permitted
  36. NA8 no unauthorized personnel
  37. NA9 you do not have access to this facility
  38. NA10 (p102) sorry, you may not enter
  39. NA11 (p102) sorry, this door is locked
  40. NA12 (p102) please, move away from this area
  41. NA13 (p102) please, move away from door
  42. NA14 (p103) you will not get in
  43. NA15 (p103) entry is not an option
  44. NA16 (p104) will we do this all day
  45. NA17 (p104) move on immediately
  46. NA18 (p105) no, no, and no(p80)
  47. EA0 access granted
  48. EA1 access permitted
  49. EA2 entry granted
  50. EA3 entry permitted
  51. EA4 access authorized
  52. EA5 entry is permitted
  53. EA6 access authorized
  54. EA7 access to facility, granted
  55. EA8 access granted
  56.  
  57. // doors, security lockout
  58. ND0 security lock is engaged
  59. ND1 secure area, no entry
  60. ND2 security lockout, no entry
  61. ND3 secure door, no entry
  62. ND4 security system in force
  63. ND5 security system armed, no entry
  64. ND6 door is secured
  65. ND7 illegal access, move away
  66. ED0 security lock disengaged
  67. ED1 security clear, proceed
  68. ED2 security lockout, released
  69. ED3 secure override accepted
  70. ED4 security access acknowledged
  71. ED5 security system disengaged
  72. ED6 door security disengaged
  73.  
  74. // blast doors
  75. NF0 emergency blast door activated
  76. NF1 emergency blast shield activated
  77. NF3 the blast containment shield is down
  78. EF0 emergency blast door, open
  79. EF1 emergency blast shield, deactivated
  80. EF3 blast containment shield is, open
  81.  
  82. // fire door
  83. NFIRE0 fire containment door is down
  84. EFIRE0 fire containment door, open
  85.  
  86. // chemical door
  87. NCHEM0 chemical leak containment door activated
  88. ECHEM0 chemical leak containment door, open
  89.  
  90. // radiation door
  91. NRAD0 radiation containment door activated
  92. ERAD0 radiation containment door, open
  93.  
  94. // generic containment door
  95. NCON0 emergency containment door engaged
  96. ECON0 emergency containment door disengaged
  97.  
  98. // broken locked door
  99. NG0 sorry, this door is inoperative
  100. NG1 sorry, door out of service
  101. NG2 door damage detected, please call service personnel
  102.  
  103. // maintenance door
  104. NH0 no access, maintenance area
  105. NH1 no personnel permitted in maintenance area
  106. EH0 maintenance area access granted
  107. EH1 maintenance area door open
  108.  
  109. // turrets, defensive systems
  110.  
  111. T0 extreme hazard, defense system is armed in this zone
  112. T1 hazard area, defense system activated
  113. T2 danger, turret perimeter defense system armed
  114. T3 extreme hazard, nearest defense system engaged
  115. T4 danger, base defense turret system may power up
  116. T5 danger, automatic defense system activated
  117.  
  118. // warnings
  119.  
  120. WE0 warning, high voltage cable
  121. WE1 warning, high power cable
  122. WE2 warning, electric shock hazard
  123. WE3 warning, severe electric shock hazard
  124.  
  125. // danger
  126.  
  127. DR0 danger, radiation leak detected
  128. DR1 danger, radiation hazard detected
  129. DR2 danger, high radiation level detected
  130. DR3 danger, severe radiation hazard, evacuate area immediately
  131. DR4 danger, safety violation, extreme radiation level detected
  132.  
  133. DC0 danger, chemical leak, area now a high health hazard
  134. DC1 danger, chemical coolant leak, health hazard zone
  135. DC2 danger, chemical containment breach, all personnel evacuate this area
  136. DC3 danger, supercooled chemical leak
  137. DC4 danger, supercooled helium leak
  138.  
  139. DB0 danger, liquid biohazard leak in immediate area
  140. DB1 danger, coolant leak, severe biohazard now in this area
  141. DB2 danger, liquid biohazard released, evacuate area
  142. DB3 danger, biohazard detected in immediate area
  143.  
  144. // training room
  145.  
  146. TR_A three, two, one, deeoo(p110)
  147. TR_B deeoo(p110) (p102 t20) target system deactivated
  148.  
  149.  
  150.  
  151. // HEV Suit
  152.  
  153. // powerup
  154.  
  155. HEV_AAx fvox/bell, HEV_logon, powerarmor_on, atmospherics_on,vitalsigns_on, automedic_on, weaponselect_on, munitionview_on, communications_on, safe_day
  156. HEV_A0 fvox/bell, HEV_logon
  157.  
  158. HEV_A1 fvox/blip blip(p130) powermove_on
  159. HEV_A2 fvox/blip blip powerarmor_on
  160. HEV_A3 fvox/blip blip(p130) atmospherics_on
  161. HEV_A4 fvox/blip blip vitalsigns_on boop, boop, boop
  162. HEV_A5 fvox/blip blip(p130) munitionview_on
  163. HEV_A6 fvox/blip blip communications_on
  164. HEV_A7 fvox/blip blip(p70) weaponselect_on
  165. HEV_A8 fvox/blip blip(p70) automedic_on
  166. HEV_A9 fvox/fuzz power_level_is onehundred percent
  167. HEV_A10 fvox/safe_day, bell
  168.  
  169. // medical
  170. HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline
  171. HEV_DEAD1 fvox/beep beep, beep beep, beep, flatline
  172.  
  173. HEV_MED0 fvox/(p140) boop, boop, boop, (p100) innsufficient_medical
  174. HEV_MED1 fvox/(p140) boop, boop, boop, (p100) automedic_on
  175. HEV_MED2 fvox/(p140) boop, boop, boop, (p100) administering_medical
  176.  
  177. HEV_HEAL0 fvox/(p140) boop, boop, boop, (p100) wound_sterilized, blip(p130 v50), blip(p130 v40), hiss, morphine_shot
  178. HEV_HEAL1 fvox/(p140) boop, boop, boop, (p100) torniquette_applied, bleeding_stopped
  179. HEV_HEAL2 fvox/(p140) boop, boop, boop, (p100) bleeding_stopped
  180. HEV_HEAL3 fvox/(p140) boop, boop, boop, (p100) blood_plasma
  181. HEV_HEAL4 fvox/(p140) boop, boop, boop, (p100) hiss, antitoxin_shot
  182. HEV_HEAL5 fvox/(p140) boop, boop, boop, (p100) hiss, antidote_shot
  183. HEV_HEAL6 fvox/(p140) boop, boop, boop, (p100) hiss, wound_sterilized
  184. HEV_HEAL7 fvox/(p140) boop, boop, boop, (p100) hiss, morphine_shot
  185. HEV_HEAL8 fvox/(p140) boop, boop, boop, (p100) medical_repaired
  186.  
  187. HEV_DMG0 fvox/(p160) boop, boop, boop, (p100) minor_lacerations
  188. HEV_DMG1 fvox/(p160) boop, boop, boop, (p100) major_lacerations
  189. HEV_DMG2 fvox/(p160) boop, boop, boop, (p100) internal_bleeding
  190. HEV_DMG3 fvox/(p160) boop, boop, boop, (p100) blood_toxins
  191. HEV_DMG4 fvox/(p160) boop, boop, boop, (p100) minor_fracture
  192. HEV_DMG5 fvox/(p160) boop, boop, boop, (p100) major_fracture
  193. HEV_DMG6 fvox/(p160) boop, boop, boop, (p100) blood_loss
  194. HEV_DMG7 fvox/(p140) boop, boop, boop, (p100) seek_medic
  195.  
  196. HEV_HLTH0 fvox/(p120) beep, beep, (p100) health_dropping
  197. HEV_HLTH1 fvox/(p120) beep, beep, (p100) health_dropping2
  198. HEV_HLTH2 fvox/(p120) beep, beep, beep, (p100) health_critical
  199. HEV_HLTH3 fvox/(p120) beep, beep, beep, (p100) near_death
  200. HEV_HLTH4 fvox/(p140) beep, beep, (p100) health_dropping2, evacuate_area
  201. HEV_HLTH5 fvox/(p140) beep, beep, beep, (p100) health_critical, evacuate_area
  202. HEV_HLTH6 fvox/(p140) beep, beep, beep, (p100) near_death, evacuate_area immediately
  203.  
  204. HEV_SHOCK fvox/(p120) beep, beep, (p100) warning, shock_damage
  205. HEV_FIRE fvox/(p120) beep, beep, (p100) warning, heat_damage
  206.  
  207. // items
  208. HEV_AIM_ON fvox/blip targetting_system activated
  209. HEV_AIM_OFF fvox/blip targetting_system deactivated
  210. HEV_BATTERY fvox/blip get_battery acquired
  211. HEV_MEDKIT fvox/blip get_medkit(v80)
  212.  
  213. HEV_PISTOL fvox/blip get_pistol acquired
  214. HEV_SHOTGUN fvox/blip get_shotgun
  215. HEV_GRENADE fvox/blip get_grenade acquired
  216. HEV_ASSAULT fvox/blip get_assault acquired
  217. HEV_44PISTOL fvox/blip get_44pistol acquired
  218. HEV_RPG fvox/blip get_rpg acquired
  219. HEV_SATCHEL fvox/blip get_satchel acquired
  220. HEV_TRIPMINE fvox/blip get_tripmine acquired
  221. HEV_HORNET fvox/blip get_alien_wpn
  222. HEV_SQUEEK fvox/blip get_alien_wpn
  223. HEV_EGON fvox/blip get_egon acquired
  224. HEV_GAUSS fvox/blip get_gauss acquired
  225. HEV_XBOW fvox/blip get_crossbow acquired
  226.  
  227. HEV_9MM fvox/blip get_9mmclip acquired
  228. HEV_44AMMO fvox/blip get_44ammo acquired
  229. HEV_BUCKSHOT fvox/blip get_buckshot acquired
  230. HEV_BOLTS fvox/blip get_bolts acquired
  231. HEV_RPGAMMO fvox/blip get_rpgammo acquired
  232. HEV_AGRENADE fvox/blip get_assaultgren acquired
  233. HEV_EGONPOWER fvox/blip get_egonpower acquired
  234.  
  235. // time
  236.  
  237. //HEV_C1t fvox/bell time_is_now one AM
  238. //HEV_C13t fvox/bell time_is_now one PM
  239.  
  240. // power levels
  241.  
  242. HEV_D00 fvox/fuzz fuzz(p130), power_restored
  243. HEV_D01 fvox/fuzz fuzz(p80), hev_shutdown
  244.  
  245. HEV_0P fvox/fuzz fuzz, power_below five percent 
  246. HEV_1P fvox/fuzz fuzz, power_restored(e30), ten percent
  247. HEV_2P fvox/fuzz fuzz, power_restored(e30), fifteen percent
  248. HEV_3P fvox/fuzz fuzz, power_restored(e30), twenty percent
  249. HEV_4P fvox/fuzz fuzz, power_restored(e30), twenty five percent
  250. HEV_5P fvox/fuzz fuzz, power_restored(e30), thirty percent
  251. HEV_6P fvox/fuzz fuzz, power_restored(e30), thirty five percent
  252. HEV_7P fvox/fuzz fuzz, power_restored(e30), fourty percent
  253. HEV_8P fvox/fuzz fuzz, power_restored(e30), fourty five percent
  254. HEV_9P fvox/fuzz fuzz, power_restored(e30), fifty percent
  255. HEV_10P fvox/fuzz fuzz, power_restored(e30), fifty five percent
  256. HEV_11P fvox/fuzz fuzz, power_restored(e30), sixty percent
  257. HEV_12P fvox/fuzz fuzz, power_restored(e30), sixty five percent
  258. HEV_13P fvox/fuzz fuzz, power_restored(e30), seventy percent
  259. HEV_14P fvox/fuzz fuzz, power_restored(e30), seventy five percent
  260. HEV_15P fvox/fuzz fuzz, power_restored(e30), eighty percent
  261. HEV_16P fvox/fuzz fuzz, power_restored(e30), eighty five percent
  262. HEV_17P fvox/fuzz fuzz, power_restored(e30), ninety percent
  263. HEV_18P fvox/fuzz fuzz, power_restored(e30), ninety five percent
  264. HEV_19P fvox/fuzz fuzz, power_level_is onehundred percent
  265.  
  266. // weapon/ammo
  267.  
  268. HEV_AMO0 fvox/blip ammo_depleted
  269.  
  270. // suit
  271.  
  272. HEV_V0 fvox/blip, voice_on
  273. HEV_V1 fvox/blip, voice_off
  274.  
  275. HEV_E0 fvox/buzz buzz, armor_gone
  276. HEV_E1 fvox/buzz, armor_gone
  277. HEV_E2 fvox/buzz, hev_critical_fail
  278. HEV_E3 fvox/buzz, hev_general_fail
  279. HEV_E4 fvox/buzz, hev_damage
  280. HEV_E5 fvox/buzz, powermove_overload
  281.  
  282. // time remaining countdown
  283.  
  284. //HEV_F10t fvox/bell time_remaining ten seconds
  285. //HEV_F15t fvox/bell time_remaining fifteen seconds
  286. //HEV_F20t fvox/bell time_remaining twenty seconds
  287. //HEV_F30t fvox/bell time_remaining thirty seconds
  288.  
  289. // detections
  290.  
  291. HEV_DET0 fvox/blip blip blip, biohazard_detected
  292. HEV_DET1 fvox/blip blip blip, chemical_detected 
  293. HEV_DET2 fvox/blip blip blip, radiation_detected
  294. HEV_DET3 fvox/blip blip blip, bio_reading
  295. HEV_DET4 fvox/blip blip blip, antitoxin_shot(e50), onehundred percent
  296. HEV_DET5 fvox/blip blip blip, antitoxin_shot(e25) radiation_detected(e50), onehundred percent
  297.  
  298. //HEV_GR0r fvox/range twenty meters(t60)
  299. //HEV_GR1r fvox/range nineteen meters
  300. //HEV_GR2r fvox/range eighteen meters
  301.  
  302.  
  303. // SCIENTIST
  304.  
  305. SC_OK0 hybrid/letsgo
  306. SC_OK1 hybrid/leadtheway
  307. SC_OK2 hybrid/letsgo
  308. SC_OK3 hybrid/alright
  309. SC_OK4 hybrid/nowhereelse
  310. SC_OK5 hybrid/letsgo
  311. SC_OK6 hybrid/alright
  312. SC_OK7 hybrid/leadtheway
  313. SC_OK8 hybrid/nowhereelse
  314.  
  315. SC_WAIT0 hybrid/illwait
  316. SC_WAIT1 hybrid/istay
  317. SC_WAIT2 hybrid/illwait
  318. SC_WAIT3 hybrid/istay
  319. SC_WAIT4 hybrid/illwait
  320. SC_WAIT5 hybrid/istay
  321. SC_WAIT6 hybrid/illwait
  322.  
  323. // fail to follow player any more
  324. SC_STOP0 hybrid/stop1
  325. SC_STOP1 hybrid/stop1
  326. SC_STOP2 hybrid/stop1
  327. SC_STOP3 hybrid/stop1
  328.  
  329. // player is staring at scientist
  330. SC_STARE0 hybrid/whatisgoingon
  331. SC_STARE1 hybrid/iknowwhy
  332. SC_STARE2 hybrid/whatisgoingon
  333.  
  334. SC_HELLO0 hybrid/whoareyou
  335. SC_HELLO1 hybrid/whatisgoingon
  336. SC_HELLO2 hybrid/whoareyou
  337. SC_HELLO3 hybrid/whatisgoingon
  338. SC_HELLO4 hybrid/whoareyou
  339. SC_HELLO5 hybrid/whatisgoingon
  340. SC_HELLO6 hybrid/whoareyou
  341. SC_HELLO7 hybrid/whatisgoingon
  342. SC_HELLO8 hybrid/whoareyou
  343.  
  344. SC_IDLE0 hybrid/howlong
  345. SC_IDLE1 hybrid/whoresponsible
  346. SC_IDLE2 hybrid/happening
  347. SC_IDLE3 hybrid/iknowwhy
  348. SC_IDLE4 hybrid/happening
  349. SC_IDLE5 hybrid/howlong
  350. SC_IDLE6 hybrid/whoresponsible
  351. SC_IDLE7 hybrid/iknowwhy
  352. SC_IDLE8 hybrid/happening
  353. SC_IDLE9 hybrid/whoresponsible
  354. SC_IDLE10 hybrid/howlong
  355. SC_IDLE11 hybrid/happening
  356. SC_IDLE12 hybrid/whoresponsible
  357. SC_IDLE13 hybrid/iknowwhy
  358.  
  359. SC_NOGO hybrid/stop
  360.  
  361. SC_HEAR0 hybrid/ihearsomething
  362. SC_HEAR1 hybrid/ihearsomething
  363. SC_HEAR2 hybrid/ihearsomething
  364.  
  365. SC_WOUND0 hybrid/iwounded
  366. SC_WOUND1 hybrid/iwounded
  367.  
  368. SC_MORTAL0 hybrid/iwoundedbad
  369. SC_MORTAL1 hybrid/iwoundedbad
  370.  
  371. SC_PLFEAR0 hybrid/whatyoudoing
  372. SC_PLFEAR1 hybrid/whyyoudoing
  373. SC_PLFEAR2 hybrid/whatyoudoing
  374. SC_PLFEAR3 hybrid/whyyoudoing
  375. SC_PLFEAR4 hybrid/whatyoudoing
  376. SC_PLFEAR5 hybrid/whyyoudoing
  377.  
  378. SC_FEAR0 hybrid/feelslikemyskull
  379. SC_FEAR1 hybrid/feelslikemyskull
  380. SC_FEAR2 hybrid/feelslikemyskull
  381. SC_FEAR3 hybrid/feelslikemyskull
  382. SC_FEAR4 hybrid/feelslikemyskull
  383. SC_FEAR5 hybrid/feelslikemyskull
  384. SC_FEAR6 hybrid/feelslikemyskull
  385. SC_FEAR7 hybrid/feelslikemyskull
  386. SC_FEAR8 hybrid/feelslikemyskull
  387. SC_FEAR9 hybrid/feelslikemyskull
  388. SC_FEAR10 hybrid/feelslikemyskull
  389. SC_FEAR11 hybrid/feelslikemyskull
  390. SC_FEAR12 hybrid/feelslikemyskull
  391.  
  392. SC_SCREAM0 hybrid/stop
  393. SC_SCREAM1 hybrid/stop
  394. SC_SCREAM2 hybrid/stop
  395. SC_SCREAM3 hybrid/stop
  396. SC_SCREAM4 hybrid/stop
  397. SC_SCREAM5 hybrid/stop
  398. SC_SCREAM6 hybrid/stop
  399. SC_SCREAM7 hybrid/stop
  400. SC_SCREAM8 hybrid/stop
  401. SC_SCREAM9 hybrid/stop
  402. SC_SCREAM10 hybrid/stop
  403. SC_SCREAM11 hybrid/stop
  404. SC_SCREAM12 hybrid/stop
  405. SC_SCREAM13 hybrid/stop
  406. SC_SCREAM14 hybrid/stop
  407.  
  408. // predisaster scientist
  409.  
  410. SC_PHELLO0 hybrid/whoareyou
  411. SC_PHELLO1 hybrid/whoareyou
  412. SC_PHELLO2 hybrid/whoareyou
  413. SC_PHELLO3 hybrid/whoareyou
  414. SC_PHELLO4 hybrid/whoareyou
  415. SC_PHELLO5 hybrid/whoareyou
  416. SC_PHELLO6 hybrid/whoareyou
  417.  
  418. // outdoor
  419. WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101)
  420. WILD1 ambience/bee1(v75)
  421. WILD2 ambience/bee2(p105)
  422. WILD3 ambience/hawk1(p98 v30)
  423. WILD4 ambience/hawk1(p105 v20)
  424. WILD5 ambience/(v50 p97) quail1, quail1(t15)
  425. WILD6 ambience/bee1(p98 v50)
  426. WILD7 ambience/bee1(p97)
  427. WILD8 ambience/quail1(p98 v20))
  428. WILD9 ambience/des_wind1(v50)
  429. WILD10 ambience/des_wind2(v50)
  430. WILD11 ambience/des_wind3(v50)
  431. WILD9 ambience/des_wind1(v40 p105)
  432. WILD10 ambience/des_wind2(v40 p98)
  433. WILD11 ambience/des_wind3(v40 p103)
  434. WILD12 ambience/wren1(v80)
  435.  
  436. // rocket
  437. ROCKET0 ambience/steamburst1
  438. ROCKET1 ambience/steamburst1(p80)
  439. ROCKET2 ambience/steamburst1(p120)
  440. ROCKET3 ambience/rocket_groan1
  441. ROCKET4 ambience/rocket_groan2
  442. ROCKET5 ambience/rocket_groan3
  443. ROCKET6 ambience/rocket_groan4
  444.  
  445. // distant war zone
  446. FAR_WAR0 ambience/(v50) distantmortar1
  447. FAR_WAR1 ambience/(v60) distantmortar2
  448. FAR_WAR2 ambience/(v50) distantmortar3
  449. FAR_WAR3 ambience/(v15) biggun3
  450. FAR_WAR4 ambience/(v20) rifle2
  451. FAR_WAR5 ambience/(v10 p120) jetflyby1
  452. FAR_WAR6 ambience/(v10) mgun_burst4
  453. FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2
  454. FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2
  455. FAR_WAR9 ambience/(v15) mgun_burst1
  456. FAR_WAR10 ambience/(v20) biggun1 rifle2
  457. FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1
  458. FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1
  459. FAR_WAR13 ambience/(v10) mgun_burst2
  460. FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3
  461. FAR_WAR15 ambience/(v10) rifle1 rifle1
  462. FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2
  463.  
  464. // near war zone
  465. NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50)
  466. NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1
  467. NEAR_WAR2 ambience/(v60) alienflyby1
  468. NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3
  469. NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4
  470. NEAR_WAR5 ambience/(v60) jetflyby1
  471. NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3
  472. NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2
  473. NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30)
  474. NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3
  475. NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1
  476. NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2
  477. NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2
  478.  
  479.