132 Unable to locate the file winpacker.exe. Please make sure that winpacker.exe is located in the same directory as DEdit.exe and try processing the level again.
133 Can't find class module object.lto.
134 World File - %1!s!
135 Number of Brushes - %1!d!
136 Number of Polies - %1!d!
137 Number of Points - %1!d!
138 Error opening world: %1!s!.
140 Are you sure you want to delete the selected world(s)?
142 spr
143 Ran out of memory saving the processor file!
144 lta
145 Error opening one or more files to compress the project.
146 rez
147 An error occured on file %1!s!.
148 .wav
149 WAV Files (*.wav)|*.wav||
150 wav
151 LTA Files (*.lta;*.ltc)|*.lta;*.ltc||
152 .spr
153 New Sprite
154 Please enter a name for the new sprite
155 Sprite Editor - %1!s!
156 Error saving sprite file!
157 Frame Rate: %1!s!
158 Error opening Quake map file: %1!s!.
159 Couldn't load binary code file %1!s!.
160 Error loading palette.dat.
161 A binary file named %1!s! already exists. Overwrite?
162 A code file named %1!s! already exists. Overwrite?
163 Import Texture
164 DSC Files (*.dsc)|*.dsc||
165 notepad
166 You only have the binary data file for %1!s!.
167 Are sure sure you want to delete the selected code file(s)?
168 Please enter a name for the new class
169 Error creating code file %1!s!.
170 Select Object Type
171 Select World Type
172 Brush Node View
173 Select child node
174 Select parent node
175 Project
176 DEP Files (*.dep)|*.dep||
177 World Editing
178 New Brush
179 Enter Brush Thickness
180 Hollow Brush
181 One brush must be selected in order to hollow.
182 No project is open.
183 Must have one brush selected to carve.
184 .pcx
185 Unable to load PCX file %1!s!.
186 %1!s! has an invalid texture size (%2!d!, %3!d!).
187 This level has out of date objects. Update?
188 .dsb
189 Please enter a palette number for the textures.
190 Object Height
191 scr
192 Are you sure you want to delete the selected file(s)?
193 Please enter the height above ground.
194 World
195 Sprite
196 Model
197 Texture
198 Sound
199 Ok
200 (Compiling %1!s!) %2!s!
201 (Loading %1!s!'s Binary) %2!s!
202 Note: You are VERY low on memory. Please save your work!.
203 Persp. (x/y/z)
204 Top (x/z)
205 Bottom (x/z)
206 Left (y/z)
207 Right (y/z)
208 Front (x/y)
209 Back (x/y)
210 Took %1!f! seconds to draw 25 frames at %2!d! x %3!d!
211 Must have one brush selected for this operation.
212 Cannot open file.
213 Terrain map has invalid dimensions.
214 Terrain map is invalid.
215 Grid:
216 Brush thickness must be greater than 0.
217 .dsc
218 %1!s! has an invalid bit depth (%2!d!).
219 Error writing to file %1!s!. Check if the file is read-only or if hard drive space is low.
220 Must have at least one brush select for this operation.
270 Press this to set the focus point to the green point.
271 Hold down T and click LMB over brush. Each LMB click cycles to next brush under mouse.
272 Un-tags all selections.
273 Pressing G places the grid along the red polygon.
274 (8,9,0)
275 Pressing these keys places the grid along a principle axis (x, y, z).
276 Select vertices, brushes or objects from a rectangle. Hold B and left-click and drag rectangle.
277 Hold down E and right-click drag to extrude the red poly.
278 Hold down Q and right-click drag to scale the red poly.
279 Hold down R and right-click drag to extrude the red poly. This will delete the original polygon. This is useful for bringing out tunnels or doorways.
280 This is the same as R, but it scales the polygon. This is useful for creating doorways.
281 Inserts a vertex at the center of the green edge.
282 Deletes the green vertex.
283 Deletes the selected poly. Remember that Delete only deletes the vertex, which is most likely NOT WHAT YOU WANT TO DO. Deleting a vertex will most likely screw up your geometry (which is BAD).
284 +/-
285 DELETE
286 INSERT
287 END
288 Modifies grid spacing. First click in the view to change the spacing. Then press the + and - keys on the keypad. You can do this at any time, giving you more or less detail to the grid.
289 Hold down Z and right-click drag to resize the grid.
290 Hit F to flip the selected poly. If the poly isn't textured, it's a good idea to have normals on.
291 Hold C and move mouse to move the far clipping plane closer or farther. This is used cut down the number of polygons displayed. This is especially useful if the level you are working on is HUGE.
292 Select and move a brush so it intersects other brushes and press H. This will carve the selected brush's shape out of the intersecting brushes.
293 Enter brush mode.
294 Enter geometry mode.
295 Enter object mode.
296 Apply texture to selected brushes.
297 Apply color to gridlines of selected brush.
298 Undo.
299 Redo.
300 Next pane/Previous pane.
301 F6/SHIFT+F6
302 Move the green marker.
303 Move selected brushes and objects.
304 Move the green vertex.
305 Move all tagged vertices.
306 Reinitialize texture on selected brush or red polygon.
307 Tag the vertices of the red polygon.
308 Can't find client.exe.
309 World file %1!s! doesn't exist.
310 Run %1!s!
311 Warning: this computer program is protected by copyright law and international treaties.\n\nUnauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law.
312 DEdit v1.0a\nCopyright (c) 1998-2002 LithTech Inc.\nAll rights reserved
313 LTA Files (*.lta;*.ltc)|*.lta;*.ltc|Tron Binary World (*.tbw)|*.tbw|OBJ Files (*.obj)|*.obj||
314 No texture selected
315 Rez Files (*.rez)|*.rez||
316 Couldn't open output rez file %1!s!.
317 %1!d!
318 Surface Flags
319 Enter Surface Flags
320 Error writing to texture file. Is it read only?
321 Error loading DTX file %1!s!.
322 Image sizes don't match.
323 Please enter texture flags for the new textures.
324 Please enter a mipmap count between 1 and 4.
325 Directory doesn't exist. Create it?
326 Unable to create directory.
327 Multiple textures selected. Convert each one to a PCX file?
328 Alpha set successfully.
329 Classes
330 Hold down A and click LMB over brush to apply the currently selected texture to that brush.
331 Cycle the current editing mode to the next mode.
333 Build 109.21
334 Error converting pixel format for %1!s!.
335 TGA file %1!d! is not half the size of %2!d!.
336 .tga
337 TGA Files (*.tga)|*.tga||
338 Unable to load TGA file %1!s!.\nMake sure it is an uncompressed 24-bit or 32-bit image.
339 Prefabs
340 Error opening RPD file %1!s!.
341 Error loading RPD file %1!s!.
343 Scale Geometry
344 Enter a non-zero scaling factor
345 A physics material named %1!s! already exists. Overwrite?
346 Please enter a name for the new light attenuation preset
347 New Light Attenuation Preset
348 That light attenuation preset %1!s! already exists. Overwrite?
32854 Stamp the current selection (instant copy and paste)\nStamp
32857 Randomize textures\nRandomize textures
32858 Update planes\nUpdate planes
32859 Create REZ file\nCreate REZ File
32861 Center views on selection\nCenter View
32862 Finds concave brushes\nFind Concave Brushes
32865 Shows or hides nodeview toolbar\nToggle NodeView Toolbar
32866 Shows or hides worldedit toolbar\nToggle WorldEdit Toolbar
32867 Shows or hides tooltips\nToggle Tool Tips
32869 Add directory at selected item.\nAdd Directory
32870 Delete this directory.\nDelete Directory
32871 Map texture coordinates to selected polygon\nMap Texture
32872 Reload palettes
32873 Place objects at a user-defined height
32876 Rotates the current selection\nRotate Selection
32877 Imports a terrain map\nImport Terrain
32878 Toggles node Hiding\nHide Node
32879 Toggles children node hiding\nHide Children
32882 Undo preferences.\nUndo Pref
32883 Group selection\nGroup Selection
32884 Create a new DEdit project\nNew Project
32885 Close the active project\nClose Project
32886 Create a new DEdit world\nNew World
32887 Close the active world\nClose World
32888 Launch browser to LithTech web page\nLithTech HomePage
32889 Display the Advanced Select options
32897 Open up Options for DEdit\nOptions
32898 Display the Options dialog\nOptions
32899 Delete world
32900 Open selected world
32901 Delete selected world
32903 Add directory at selected item.\nAdd Directory
32904 Display debug window\nDebug Window
32905 Enables the use of Direct3D rendering in the active viewport\nUse Direct3D
32915 Exports DTX to PCX file\nExport PCX file
32917 Imports mipmapped PCX files into DTX\nImport MIPs files
32919 Texture properties\nTexture Properties
32920 Texture properties\nTexture Properties
32921 Edit palette.\nPalette
32922 Shows marker\nShow Marker
32923 Create list of textures used in world within the Debug Window\nShow World Textures
32924 Quick help.\nQuick Help
32925 Key mapping.\nKey Map
32926 Run the current world\nRun World
32927 Add box primitive.\nBox Primitive
32928 Add cylinder primitive.\nCylinder
32929 Open the DEdit online documentation
32930 Save the world with a new name\nSave As...
32931 Unhide all hidden nodes\nUnhide All Nodes
32932 Show the Texture Palette dialog
32933 Bind a selected object to current selected brush(es)\nBind to Object
32934 Activates the next undocked window\nNext
32935 Activates the previous undocked window
32937 Arranges the windows as horizontal, nonoverlapping tiles
32938 Arranges the windows as vertical nonoverlapping tiles
32941 Replace all copies of selected texture with new texture\nReplace All Textures
32942 Edits the flags of the currently specified surface\nSurface Flags
32943 Add pyramid primitive.\nPyramid
32944 Selects the texture of the currently selected surface as the active texture\nSelect Texture
32946 Edit the surface color.\nSurface Color
32956 Resets all detail levels of brushes to 0\nReset Detail Levels to 0
40004 Flip the polygon order of the selected brushes\nFlip
40005 Display a list of currently used classes in the world\nShow World Classes
40006 Edits the key configuration\nEdit Key Configuration
40009 Scale selected brushes by a given values along each axis
40010 Scales the current selection by a specified amount\nScale Selection
40011 Stuff new image data into dtx and properly scale mapping coordinates in all worlds.\nBatch Reload
40013 Insert Clipboard contents at their original location\nPaste
40015 Select all brushes in the world with this texture on a face
40016 Jumps to the next saved navigator position\nNext Position
40017 Jumps to the previous saved navigator position\nPrevious Position
40018 Allows for organizing the stored navigation positions\nOrganize Positions
40019 Launch reader to GameContentCreationGuide.pdf\nCreation Guide
40020 Selects all brushes and objects in the world\nSelect All
40021 Deselects all brushes and objects in the world\nSelect None
40022 Inverts the current selection\nInverse Selection
40023 Opens the Advanced Selection dialog\nAdvanced Selection
40024 Hides all currently selected brushes and objects\nHide Selected
40025 Unhides all currently selected brushes and objects\nUnhide Selected
40026 Sets shade mode to Physics polygons\nPhysics shade
40027 Creates a new container and moves all selected nodes under it\nGroup Selection
40030 Maximizes the view located in the upper left hand corner\nMaximize View 1
40031 Imports objects\nImport Object(s)
40032 Maximizes the view located in the upper right hand corner\nMaximize View 2
40033 Maximizes the view located in the lower left hand corner\nMaximize View 3
40034 Maximizes the view located in the lower right hand corner\nMaximize View 4
40035 Maximizes the currently active view\nMaximize Active View
40036 Create a new physics material.\nNew material.
40038 Aligns the textures of the currently selected face to be projected from the camera\nMap Texture To View
40039 Splits the current selection along a user defined plane\nSplit
40041 Uses the current selection as a carving brush\nCarve
40042 Add directory at selected item.\nAdd Directory
40045 Apply Physics Material\nApply Physics Material
40047 Freezes the currently selected nodes.\nFreeze selected
40048 Unfreezes all nodes in the wolrd\nUnfreeze All
40049 Causes all objects with associated models to be displayed as models\nDisplay All Models
40052 Selects the container of the currently selected nodes\nSelect Container
40053 Causes all objects with associated models to be displayed as normal boxes\nHide All Models
40054 Cases all selected objects with associated models to be drawn as models\nDisplay Selected Models
40055 Cases all selected objects with associated models to be drawn as models\nDisplay Selected Models
40056 Causes all objects of the specified class with an associated model be displayed as a model\nDisplay Models of Class
40057 Causes all objects of the specified class with an associated model be displayed as a normal object\nHide Models of Class
40059 Center Marker on Selection(s)\nMarker to Selection
40060 Disconnects the prefab, stamping a copy into the wolrd
40061 Shows Thumbnail previews of all textures
40062 Place the Marker at the Camera position\nMarker to Camera
40063 Generates unique names for all currently selected objects\nGenerate Unique Names
40064 Allows browsing of objects\nObject Browser
40065 Loads a leak file for viewing\nLoad Leak File
40066 Closes any currently open leak file\nClear Leak Finder
40068 Patch Editing Mode\nPatch Edit
40069 Finds objects that have identical names\nFind Object Naming Conflicts
40070 Sets the resolution of all selected patches\nSet Patch Resolution...
40071 Introductory guide to DEdit
40072 Mirrors the current selection over the XZ plane\nMirror Up/Down
40073 Mirrors the current selection over the YZ plane\nMirror Left/Right
40074 Mirrors the current selection over the XY plane\nMirror Front/Back
40075 Hides all nodes that are not selected\nHide Inverse
40076 Unhides all nodes that are not selected\nUnhide Inverse
40078 Toggles being able to float individual tabls\nToggle Floating Tabs
40079 Import an existing world into the current world\nImport World
40080 Saves the current selection as a prefab world\nSave as Prefab
40082 Moves to the next vertex in the currently open leak file\nGo to Next Leak Vertice
40083 Moves to the previous vertex in the currently open leak file\nGo to Previous Leak Vertice
40084 Aligns the textures of the currently selected brushes\nAlign Poly Textures
40085 Loads lightmaps so they can be viewed\nLoad Light Data
40086 Unload any currently loaded lightmap data\nUnload Light Data
40087 Removes the selected texture from all brushes in the world.
40088 Center views on the marker\nCenter View on Marker
40089 Sets shade mode to Lightmaps Only\nLightmaps shade
40090 Scales all geometry in the world\nScale Geometry
40091 Zoom 50%\nZoom 50%
40092 Zoom 100%\nZoom 100%
40093 Zoom 200%\nZoom200%
40094 Zoom 400%\nZoom 400%
40095 Load a texture palette
40096 View all textures in selected directory
40097 Save texture palette file
40098 Add the selected texture to the Texture Palette dialog
40099 Create a new texture palette
40100 Remove the selected texture from the palette
40101 Import textures from currently active world
40102 Sort the textures in the current palette by filename
40103 Moves marker to specified position\nMarker to Vector
40104 Given the first selected polygons orientation, it will stretch the texture to fit across all selected polygons\nFit Texture to Poly
40105 Enables the displaying of class icons in the viewports\nShow Class Icons
40106 Show the Texture Palette window\nShow the Texture Palette
40107 Displays the level error detector dialog\nLevel Error Detector
40108 Displays the polycount
40109 Displays total polycount of all selected objects\nDisplays total polycount
40111 Edits the key associated with the currently selected polygon.\nEdit Surface Key
40112 Modifies whether or not the surface can be merged at processing time\nUnique Surface
40116 Edits the perspective view's field of view\nSet Camera FOV
40117 Moves the camera to the object and orients it to the same direction\nCamera To Object
40118 Toggles the displaying of dynamic lighting\nShow Dynamic Lighting
40119 Opens the rename resource dialog which allows for moving around of resources\nRename Resources
40120 Opens the rename resource dialog with all items in this palette added
40121 Allows for the updating of all worlds to reflect a change in the Object.lto file\nUpdate World Objects
40123 Replaces all currently selected prefabs with this prefab\nReplace Selected Prefabs
40124 Allows the renaming of the specified texture\nRename Texture
40125 Renames the currently selected prefabs\nRename Prefab
40126 Instantiates all selected prefabs into the world\nDetach Selected Prefabs
40127 Disconnects the selected prefabs, instantiating them in the world\nDisconnect Selected Prefabs
40129 Refreshes all the properties for every object in the world, giving the game code a chance to check values \n Update Properties.
40130 Adds an event\nAdd Event
40137 Runs the selected world
40138 Imports a TGA file and converts it into a bumpmap for use with the engine
40139 Shows the first texture pass\nPass 1
40140 Shows the first texture pass\nPass 1
40141 Removes the texture from the current selection\nRemove Texture
40142 Imports a TGA file and converts it into a normal map for use with the engine
40143 Allows viewing of how often prefabs are used an where\nPrefab Tracker
40144 Toggles viewing the level textures dialog for analyzing a level's texture usage\nLevel Textures
40145 Allows for search and replace inside of the projects textures\nSearch and Replace In Textures
40146 Opens the object search dialog\nObject Search
40147 Reloads the currently active world\nReload World
40149 When checked, properties on objects within Prefabs in the level will not be refreshed or updated when an Update Object Properties is done.
40150 Snaps the vertices of the currently selected objects\nSnap Vertices
40151 Does not report any errors with the MSG command if the property is within a prefab.
40153 Allows viewing of how often textures are used an where\nTexture Tracker
40154 Shows a listing of the items for the player based upon Monoliths game code objects\nLevel Items
40155 Makes the currently selected texture writable so it can be edited\nMake Texture Writable
40156 Runs through all levels and totals up how many objects of each class are used and where\nObject Tracker
40157 Adds a plane to the world centered around the marker.\nAdd Plane
40158 Centers the current selection around the current marker position\nCenter Selection On Marker
40159 Selects the first selected prefab in the prefab tab\nSelect Prefab
40160 Views the settings for filtering which objects can be selected\nObject Selection Filter
41000 Resets the texture coordinates to the defaults\nReset Texture Coordinates
57600 Create a new document\nNew
57601 Open an existing project\nOpen Project
57602 Close the active project\nClose Project
57603 Save the active project and all open worlds\nSave Project
57604 Save the active document with a new name\nSave As
57605 Change the printing options\nPage Setup
57606 Change the printer and printing options\nPrint Setup
57607 Print the active document\nPrint
57609 Display full pages\nPrint Preview
57612 Send the active document through electronic mail\nSend Mail
57616 Open this document
57617 Open this document
57618 Open this document
57619 Open this document
57620 Open this document
57621 Open this document
57622 Open this document
57623 Open this document
57624 Open this document
57625 Open this document
57626 Open this document
57627 Open this document
57628 Open this document
57629 Open this document
57630 Open this document
57631 Open this document
57632 Erase the selection\nErase
57633 Erase everything\nErase All
57634 Copy the selection and put it on the Clipboard\nCopy
57635 Cut the selection and put it on the Clipboard\nCut
57636 Find the specified text\nFind
57637 Insert Clipboard contents at the marker\nPaste
57640 Repeat the last action\nRepeat
57641 Replace specific text with different text\nReplace
57642 Select the entire document\nSelect All
57643 Undo the last action\nUndo
57644 Redo the previously undone action\nRedo
57648 Open another window for the active document\nNew Window
57649 Arrange icons at the bottom of the window\nArrange Icons
57650 Arranges the windows as overlapping tiles\nCascade
57651 Arrange windows as non-overlapping tiles\nTile Windows Horizontally
57652 Arrange windows as non-overlapping tiles\nTile Windows Vertically
57653 Split the active window into panes\nSplit
57664 Display program information, version number and copyright\nAbout
57665 Quit the application; prompts to save documents\nExit
57666 Must have at least one worlds directory to create a world.
57680 Switch to the next window pane\nNext Pane
57681 Switch back to the previous window pane\nPrevious Pane
59136 EXT
59137 CAP
59138 NUM
59139 SCRL
59140 OVR
59141 REC
59142 No world directory selected. Use '%1!s!'?
59143
59144
59145
59146
59147
59148
59149
59150
59392 Shows or hides the main toolbar\nToggle Main Toolbar
59393 Shows or hides the status bar\nToggle Status Bar
61184 Change the window size
61185 Change the window position
61186 Reduce the window to an icon
61187 Enlarge the window to full size
61188 Switch to the next document window
61189 Switch to the previous document window
61190 Close the active window and prompts to save the documents
61202 Restore the window to normal size
61203 Activate Task List
61215 Activate this window
61440 Open
61441 Save As
61442 All Files (*.*)
61443 Untitled
61445 Close print preview mode\nCancel Preview
61446 an unnamed file
61447 Node View
61448 Standard
61449 Non-object nodes are selected. Do you want to deselect these nodes and continue?
61450 DEdit Texture Palette File
61451 New Texture Palette
61452 Select a new texture palette name
61457 &Hide
61458 &Dock
61472 No error message is available.
61473 An unsupported operation was attempted.
61474 A required resource was unavailable.
61475 Out of memory.
61476 An unknown error has occurred.
61588 Linked %s
61589 Unknown Type
61696 Invalid filename.
61697 Failed to open document.
61698 Failed to save document.
61699 Save changes to %1?
61700 Failed to create empty document.
61701 The file is too large to open.
61702 Could not start print job.
61703 Failed to launch help.
61704 Internal application error.
61705 Command failed.
61706 Insufficient memory to perform operation.
61707 System registry entries have been removed and the INI file (if any) was deleted.
61708 Not all of the system registry entries (or INI file) were removed.
61709 This program requires the file %s, which was not found on this system.
61710 This program is linked to the missing export %s in the file %s. This machine may have an incompatible version of %s.
61712 Please enter an integer.
61713 Please enter a number.
61714 Please enter an integer between %1 and %2.
61715 Please enter a number between %1 and %2.
61716 Please enter no more than %1 characters.
61717 Please select a button.
61718 Please enter an integer between 0 and 255.
61719 Please enter a positive integer.
61720 Please enter a date and/or time.
61721 Please enter a currency.
61728 Unexpected file format.
61729 %1\nCannot find this file.\nPlease verify that the correct path and file name are given.
61730 Destination disk drive is full.
61731 Unable to read from %1, it is opened by someone else.
61732 Unable to write to %1, it is read-only or opened by someone else.
61733 An unexpected error occurred while reading %1.
61734 An unexpected error occurred while writing %1.
61828 The file is not supported by a Document Object server.
61829 %1\nUnable to register document.\nThe document may already be open.
61836 Unable to read write-only property.
61837 Unable to write read-only property.
61840 Unable to load mail system support.
61841 Mail system DLL is invalid.
61842 Send Mail failed to send message.
61856 No error occurred.
61857 An unknown error occurred while accessing %1.
61858 %1 was not found.
61859 %1 contains an invalid path.
61860 %1 could not be opened because there are too many open files.
61861 Access to %1 was denied.
61862 An invalid file handle was associated with %1.
61863 %1 could not be removed because it is the current directory.
61864 %1 could not be created because the directory is full.
61865 Seek failed on %1
61866 A hardware I/O error was reported while accessing %1.
61867 A sharing violation occurred while accessing %1.
61868 A locking violation occurred while accessing %1.
61869 Disk full while accessing %1.
61870 An attempt was made to access %1 past its end.
61872 No error occurred.
61873 An unknown error occurred while accessing %1.
61874 An attempt was made to write to the reading %1.
61875 An attempt was made to access %1 past its end.
61876 An attempt was made to read from the writing %1.
61877 %1 has a bad format.
61878 %1 contained an unexpected object.
61879 %1 contains an incorrect schema.
61888 pixels
61889 *.dkc
61890 DEdit Key Configuration Files (*.dkc)|*.dkc|All Files (*.*)|*.*||
61891 Description
61892 Key
61893 Action
61894 Tracks mouse movement over various windows
61895 Allows sequential selection of all items beneath the cursor based upon order of depth
61896 Applies the specified texture to the selected brush with a single click
61897 Tests the rendering speed
61898 Splits the selected brush
61899 Uses the selected brush to carve the surrounding geometry
61900 Unselects all currently selected items
61901 Sets the grid so that it lies on the XY plane
61902 Sets the grid so that it lies on the YZ plane
61903 Sets the grid so that it lies on the XZ plane
61904 Initializes texture space
61905 Deletes the currently selected brushes
61906 Nudges the selected brush upwards
61907 Nudges the selected brush downwards
61908 Nudges the selected brush to the left
61909 Nudges the selected brush to the right
61910 Removes the currently selected edges
61911 Deletes the selected edges
61912 Splits the currently selected edge
61913 Deletes all currently selected polygons
61914 Aligns the grid in perspective view to the selected polygon
61915 Tags the currently selected polygon's vertices
61916 Flips the normal of the selected polygon
61917 Causes the camera to rotate so the selected vertex can be viewed from different angles
61921 Rotates the currently selected brush
61922 Locks the mouse to move the texture on the selected face
61923 Sizes the currently selected brush using the size handles
61924 Allows the editing of curves for those objects who have those as a parameter
61925 Sets mouse to move far clipping plane
61926 Sets mouse to resize the grid of the active window
61927 Positions the marker at the mouse's location
61928 Moves the selected vertex to the mouse's position
61929 Moves the selected vertex to the mouse's position
61930 Moves the vertices underneath the mouse's position
61931 Scales the currently selected face
61932 Moves the selected brush using the move handle
61933 Snaps the brush to the nearest grid positions
61934 Moves the node perpindicular to the plane of viewing
61935 Sets the mouse to control the camera's position
61936 Sets the mouse to control the camera's orientation
61937 Places a vertex in order to draw a brush
61938 Selects the item directly under the mouse cursor
61939 Selects the brush directly under the cursor
61940 Error: Unable to save backup file %1. You should ensure that the path specified in your Autosave Options exists. You can view this by going to Edit and then to Options and selecting the Auto Save tab.
61941 Moves selected verts to the nearest edge
61942 Moves the vertex under the mouse pointer to the nearest edge
61943 Moves the selected verts to the nearest vertex
61944 Moves the vertex under the mouse pointer to the nearest vertex
61945 Un-Join selected brushes
61946 Join selected brushes
61947 Triangulate selected brushes
61970 Sizes the currently selected object using the size handles
61971 File GameContentCreationGuide.pdf not found in LithTech documentation folder.
61972 Unable to open GameContentCreationGuide.pdf because an appropriate application is either not installed or not associated with the .pdf file type.
61973 Unexpected error code '%1!d!' returned while opening GameContentCreationGuide.pdf.
61974 Float
61975 Allow Docking
61976 Hide Project Window
61977 Maximize Upper Left
61978 Maximize Upper Right
61979 Maximize Lower Left
61980 Maximize Lower Right
61981 Maximize Active View
61982 Resets Viewports
61983 Freeze the currently selected brushes
61984 Unfreezes all nodes in the world
61985 Undoes the previous operation
61986 Redoes an undone operation
61987 Reduces the size of the grid
61988 Expands the size of the grid
61989 Applies the specified color to a surface
61990 Applies the specified physics material to the specified surface
61991 Maps the texture coordinates of the selected brush entities
61992 Sets the rendering mode to show physics materials
61993 Sets the rendering mode to display in wireframe
61994 Sets the rendering mode to show in fully textured polygons
61995 Sets the rendering mode to show polygons using flat colors
61996 Sets the rendering mode to show only the lightmaps of the polygons
61997 Sets the movement mode to walkthrough
61998 Sets the movement mode to orbit
61999 Selects the texture of the currently selected face
62000 Gets the surface color of the currently selected surface
62001 Hides everything that is not currently selected
62002 Hides all currently selected nodes
62003 Unhides all currently selected nodes
62004 Unhides all brushes except those that are selected.
62005 Brings up the rotate selection dialog
62006 Binds the currently selected brushes to an object that can be created
62007 Enables the displaying of models for the selected objects
62008 Hides the models of the selected objects
62009 Enables the showing of models for a certain object class
62010 Hides the models of a certain object class
62011 Enables the showing of models for all objects
62012 Hides models of every object in the level
62013 Controls zooming of the view
62014 When in rotate mode, moves the camera forward
62015 When in rotate mode, moves the camera backward
62016 When in move mode it moves the camera perpendicular to the plane of viewing
62017 When in move mode causes the camera to move faster
62018 When zooming this causes the rate of zoom to increase
62019 Enables the dragging of the viewport position
62020 Speeds up the drag navigation
62021 Puts camera into arc rotate mode
62022 When in arc rotate, allows the rolling of the camera
62023 Hide active tab
62024 Unhide all tabs
62025 From the dropdown list above, a style of control can be chosen. Upon selecting a certain style DEdit will adapt its controls as best it can to match the style. From there it can be further customized for greater ease of use. Please know that all current changes to control settings will be lost by applying a style.
62026 This style is set up to emulate Max movement. The standard DEdit movement is still left in place using the I and O keys, but in addition this mode allows for dragging through the middle mouse button and orbiting with the V button. This movement mode is ideal when a certain subset of the level needs to be worked on specifically, such as when creating prefabs or refining textures on an object in a room. The major changes are listed below.\n\nV Arc Rotate\nLMB Arc Rotate.Roll\nMMB Drag\nShift Drag.Fast\nShift+V Vertex snap
62027 The style you specified could not be created for some reason. Please try a different style.
62028 Are you sure you want this style?
62029 You are about to change your style to the %s style. Doing so will cause any other changes you have made to your controls to be lost. Are you sure you want to proceed with selecting this style?
62030 This style is set up to emulate Maya movement. The standard DEdit movement is still left in place using the I and O keys, but in addition this mode allows for dragging through the control and middle mouse button and orbiting with the control and left mouse button. This movement mode is ideal when a certain subset of the level needs to be worked on specifically, such as when creating prefabs or refining textures on an object in a room. One important thing to note is that Maya traditionally uses Alt as the key for activating different movement modes. The Maya Alt key functionality has been transferred over to the control key in order to better operate with Windows. The major changes are listed below.\n\nCtrl+LMB Orbit\nMMB Orbit.Move\nCtrl+MMB Drag\nShift Drag.Fast\nE Node Rotate\nN Vert Snap Edge
62031 This style is set up for the traditional DEdit. Navigation is primarily done through the I and O keys, where I allows for movement and O allows for looking around the level. In addition orbiting around the marker or optionally a selection can be done by using the L key. This navigation mode is ideal for when the level needs to be navigated quickly, such as in initial level creation.
62032 While in texture move mode, this causes mouse movement to rotate the texture
62033 While in texture move mode, this causes mouse movement to scale the texture
62034 While in texture move mode, this causes movement to occur in finite increments
62035 Erases the most recently drawn vertex
62036 Adds a vertex to the drawing polygon
62037 Rotates the drawing polygon
62038 Uses the current drawing polygon to split the selected brushes
62039 Locks the input focus to the currently active view
62040 When scaling a face, pressing this allows the face to be extruded.
62041 Allows for movement around a specific point
62042 When orbiting, causes the mouse Y to zoom the camera towards the focal point
62043 While moving a node, this causes the movement to be constrained to a single axis
62044 When moving a node, holding this before starting causes it to be cloned, and have the clone moved.
62045 Sets the editing mode to brush editing
62046 Sets the editing mode to object editing
62047 Sets the editing mode to geometry editing
62048 Sets the editing mode to patch editing
62049 Adds an object to the world at the marker
62050 Adds a patch at the marker
62051 When rotating a node, this causes rotation to step in discreet amounts
62052 When tagging items, this causes the tagged objects to be added to the current selection
62053 When tagging items, this causes the selected status of them to be inverted
62054 While moving a vertex, this causes it to be snapped to the grid
62055 When moving a vertex, it causes the movement to occur into the view
62056 Show Icons
62057 Mirrors the current selection over the X axis
62058 Mirrors the current selection over the Y axis
62059 Mirrors the current selection over the Z axis
62060 Selects all nodes in a world
62061 Deselects all selected nodes, and selects all unselected nodes
62062 Causes the containers of the selection to be selected
62063 Brings up the advanced select dialog
62064 Allows for the scaling of the current selection
62065 Allows the saving of the selected nodes as a separate prefab
62066 Generates unique names for the current selection
62067 Creates a container and moves all selected nodes under it
62068 Flips the currently selected brush
62069 Extrude a polygon as part of the brush
62070 Extrude a polygon as a new brush
62071 Divides the currently selected face into sub-faces and scales the middle poly
62072 Sets the resolution of the currently selected patches
62073 Uses the current view vector in the perspective view to map the alignment of the texture on the selected faces
62074 Resets the texture coordinates on the selected faces to their original values
62075 Replaces the texture of the immediate polygon with the currently active texture for all polygons of scene
62076 Allows the wrapping of textures from one face to another
62077 Unable to open welcome.htm because an appropriate application is either not installed or not associated with the .htm file type.
62078 File welcome.htm not found in LithTech documentation folder.
62079 Unexpected error code '%1!d!' returned while opening welcome.htm.
62080 Error reading install directory from registry. Please verify that\nyou have correctly installed the LithTech Development System.
62081 Creates a dome primitive
62082 Creates a sphere primitive
62083 Creates a pyramid primitive
62084 Creates a cylinder primitive
62085 Creates a box primitive
62086 Displays the top view in the active viewport
62087 Displays the bottom view in the active viewport
62088 Displays the left view in the active viewport
62089 Displays the right view in the active viewport
62090 Displays the front view in the active viewport
62091 Displays the back view in the active viewport
62092 Displays the perspective view in the active viewport
62093 Edits the current surfaces flags when in geometry mode
62094 Edits the current surfaces color when in geometry mode
62095 When using the texture wrap this will cause the ending dialog to be skipped and the previous settings used
62096 Stores the current camera's position in the navigator list
62097 Allows the organization of all stored navigator positions
62098 Moves to the next navigator position in the list
62099 Moves to the previous navigator position in the list
62100 Fits the currently selected polygons textures to cover their surface\nFit Texture to Poly
62101 Toggles the displaying of the class icons in the viewports
62102 Shows the total polycount of all selected models
62103 Scales selected verticies relative to the marker
62104 Scales vertex under cursor relative to the marker
62105 Edits the key associated with the currently active polygon
62106 Surface Key
62107 Enter Surface Key
62108 Sets the current color to that of the first selected brush or polygon
62109 Toggles hiding of frozen nodes
62110 Moves the camera to the position of the first selected object and then orients the camera in the direction the object faces
62111 DEdit currently has lighting features enabled that can cause the imported lightmaps to appear incorrect. DEdit can disable these features for you, of which can later be reenabled through the lighting tab in options.\n\nWould you like DEdit to disable the conflicting lighting features?
62112 Conflicting Lighting Features
62113 Toggles the displaying of the dynamic lighting
62114 Rotates the selection counter-clockwise 45 degrees
62115 Rotates the selection clockwise 45 degrees
62116 Positions the marker at the center of the current selection
62117 Inserts an edge on the selected polygon by connecting the two vertices that lie closest to the current drawing polygon
62118 Mirrors the currently selected polygon's textures horizontally
62119 Mirrors the currently selected polygon's textures vertically
62120 Matches the texture mapping of the selected polygons to the mapping of the first selected polygon.
62121 While drawing a brush, this will cause the placed vertices to snap to vertices that already exist in the world
62122 While drawing a brush, if there are enough valid vertices already placed, this will close the brush and finish drawing.
62123 Replaces the texture of the immediate polygon with the currently active texture for all polygons of the selected brushes
62124 DEdit Textures (*.dtx)|*.dtx|Prefabs (*.lta, *.ltc)|*.lta;*.ltc|All Files (*.*)|*.*||
62125 Disconnects all selected prefabs and instantiates them in the world
62126 Displays all commands in a chronological list
62127 Used to control the beginning time that is displayed in the view window
62128 The ruler indicating what times the above view corresponds to in seconds
62129 Displays the message of the currently selected command(s)
62130 Displays the message of the command located immediately underneath the mouse
62131 Specifies the number of seconds that should be displayed within the above view
62132 Specifies the duration of this command object
62133 Snaps the extrude amount to the gridsize of the current view.
62134 Applies the currently selected texture to the currently selected brush or patch
62135 .ltc
62136 The file %s exists and is read only. Unless it is modified to not be read only the file cannot be saved. Do you want to make this file not read only?
62137 Activates the next texture layer
62138 Removes the texture from the current selection
62139 Creates a plane centered around the marker of the specified size and orientation
62140 Centers the current selection around the marker
62141 Selects the first currently selected prefab from the prefab tab in the project bar