103 Show or hide CRezBar\nToggle CRezBar 104 Windows sockets initialization failed. 105 A texture named %1!s! already exists. Overwrite? 106 Show or hide Project Bar\nToggle Project Bar 107 PCX file %1!d! is not half the size of %2!d!. 108 Show or hide My Dialog Bar\nToggle My Dialog Bar 109 A world named %1!s! already exists. Overwrite? 110 A sprite named %1!s! already exists. Overwrite? 111 Keys 112 Edit Mode 113 A sound named %1!s! already exists. Overwrite? 114 %lu KB 115 %lu KB Free on %c: 116 Unavailable 117 . 118 .lyt 119 .lta 121 dtx 122 .dtx 123 lta 124 .lta;*.ltc 125 A model named %1!s! already exists. Overwrite? 126 Error opening model file %1!s!. 127 Levels Of Detail: %1!d! 128 DEdit For Jupiter 129 \nProject\nDEdit\nDEdit Project (*.dep)\n.dep\nDEdit.Document\nDEdit Document 130 Please enter a name for the new world 131 New World 132 Unable to locate the file winpacker.exe. Please make sure that winpacker.exe is located in the same directory as DEdit.exe and try processing the level again. 133 Can't find class module object.lto. 134 World File - %1!s! 135 Number of Brushes - %1!d! 136 Number of Polies - %1!d! 137 Number of Points - %1!d! 138 Error opening world: %1!s!. 140 Are you sure you want to delete the selected world(s)? 142 spr 143 Ran out of memory saving the processor file! 144 lta 145 Error opening one or more files to compress the project. 146 rez 147 An error occured on file %1!s!. 148 .wav 149 WAV Files (*.wav)|*.wav|| 150 wav 151 LTA Files (*.lta;*.ltc)|*.lta;*.ltc|| 152 .spr 153 New Sprite 154 Please enter a name for the new sprite 155 Sprite Editor - %1!s! 156 Error saving sprite file! 157 Frame Rate: %1!s! 158 Error opening Quake map file: %1!s!. 159 Couldn't load binary code file %1!s!. 160 Error loading palette.dat. 161 A binary file named %1!s! already exists. Overwrite? 162 A code file named %1!s! already exists. Overwrite? 163 Import Texture 164 DSC Files (*.dsc)|*.dsc|| 165 notepad 166 You only have the binary data file for %1!s!. 167 Are sure sure you want to delete the selected code file(s)? 168 Please enter a name for the new class 169 Error creating code file %1!s!. 170 Select Object Type 171 Select World Type 172 Brush Node View 173 Select child node 174 Select parent node 175 Project 176 DEP Files (*.dep)|*.dep|| 177 World Editing 178 New Brush 179 Enter Brush Thickness 180 Hollow Brush 181 One brush must be selected in order to hollow. 182 No project is open. 183 Must have one brush selected to carve. 184 .pcx 185 Unable to load PCX file %1!s!. 186 %1!s! has an invalid texture size (%2!d!, %3!d!). 187 This level has out of date objects. Update? 188 .dsb 189 Please enter a palette number for the textures. 190 Object Height 191 scr 192 Are you sure you want to delete the selected file(s)? 193 Please enter the height above ground. 194 World 195 Sprite 196 Model 197 Texture 198 Sound 199 Ok 200 (Compiling %1!s!) %2!s! 201 (Loading %1!s!'s Binary) %2!s! 202 Note: You are VERY low on memory. Please save your work!. 203 Persp. (x/y/z) 204 Top (x/z) 205 Bottom (x/z) 206 Left (y/z) 207 Right (y/z) 208 Front (x/y) 209 Back (x/y) 210 Took %1!f! seconds to draw 25 frames at %2!d! x %3!d! 211 Must have one brush selected for this operation. 212 Cannot open file. 213 Terrain map has invalid dimensions. 214 Terrain map is invalid. 215 Grid: 216 Brush thickness must be greater than 0. 217 .dsc 218 %1!s! has an invalid bit depth (%2!d!). 219 Error writing to file %1!s!. Check if the file is read-only or if hard drive space is low. 220 Must have at least one brush select for this operation. 221 \nWorld\nWorld\nWorld Files (*.lta)\n.ED\nDEdit.Document\nDEdit Document 222 %1!s! is an invalid class module. 223 Object DLL %1!s! has an invalid verison (%2!d!). DEdit is using version %3!d!. 224 Create REZ file? 225 Create a new world? 226 Please select a world directory. 227 Yaw: %1!d! 228 Pitch: %1!d! 229 Roll: %1!d! 230 Worlds 231 Textures 232 Nodes 233 Properties 234 Models 235 Sounds 236 Sprites 237 Open MIP TGA File %1!d! (Cancel indicates done) 238 Number of Brushes - %1!d! 239 Save DTX file as... 240 Error saving DTX file %1!s!. 241 Error saving PCX file %1!s!. 242 Error creating project %1!s!. 243 Error creating world %1!s!. 244 Error creating sprite %1!s!. 245 Physics 246 New Physics Material 247 Please enter a name for the new physics material 248 View 249 Description 250 All 251 Geometry 252 Brush 253 Spacebar 254 Ctrl+ 255 Shift+ 256 +Mouse 257 +LMB 258 +RMB 259 Perspective 260 Parallel 261 Brush, Object 262 Brush, Geometry 263 Use the spacebar to create a vertex on the grid. This will start a new polygon if you're not already drawing one. 264 If you hold down CTRL while pressing the spacebar, it'll snap to the green vertex. You can split polygons by using this on two points on polygon. 265 Walkthru Move Mode: Move along XZ plane. Orbit Move Mode: Dolly to/away from focus. 266 Walkthru Move Mode: Move along the Y axis. 267 Walkthru Move Mode: Change orientation. Orbit Move Mode: Orbit around focus. 268 Move along plane of grid. 269 Zoom in and out. 270 Press this to set the focus point to the green point. 271 Hold down T and click LMB over brush. Each LMB click cycles to next brush under mouse. 272 Un-tags all selections. 273 Pressing G places the grid along the red polygon. 274 (8,9,0) 275 Pressing these keys places the grid along a principle axis (x, y, z). 276 Select vertices, brushes or objects from a rectangle. Hold B and left-click and drag rectangle. 277 Hold down E and right-click drag to extrude the red poly. 278 Hold down Q and right-click drag to scale the red poly. 279 Hold down R and right-click drag to extrude the red poly. This will delete the original polygon. This is useful for bringing out tunnels or doorways. 280 This is the same as R, but it scales the polygon. This is useful for creating doorways. 281 Inserts a vertex at the center of the green edge. 282 Deletes the green vertex. 283 Deletes the selected poly. Remember that Delete only deletes the vertex, which is most likely NOT WHAT YOU WANT TO DO. Deleting a vertex will most likely screw up your geometry (which is BAD). 284 +/- 285 DELETE 286 INSERT 287 END 288 Modifies grid spacing. First click in the view to change the spacing. Then press the + and - keys on the keypad. You can do this at any time, giving you more or less detail to the grid. 289 Hold down Z and right-click drag to resize the grid. 290 Hit F to flip the selected poly. If the poly isn't textured, it's a good idea to have normals on. 291 Hold C and move mouse to move the far clipping plane closer or farther. This is used cut down the number of polygons displayed. This is especially useful if the level you are working on is HUGE. 292 Select and move a brush so it intersects other brushes and press H. This will carve the selected brush's shape out of the intersecting brushes. 293 Enter brush mode. 294 Enter geometry mode. 295 Enter object mode. 296 Apply texture to selected brushes. 297 Apply color to gridlines of selected brush. 298 Undo. 299 Redo. 300 Next pane/Previous pane. 301 F6/SHIFT+F6 302 Move the green marker. 303 Move selected brushes and objects. 304 Move the green vertex. 305 Move all tagged vertices. 306 Reinitialize texture on selected brush or red polygon. 307 Tag the vertices of the red polygon. 308 Can't find client.exe. 309 World file %1!s! doesn't exist. 310 Run %1!s! 311 Warning: this computer program is protected by copyright law and international treaties. \n \nUnauthorized reproduction or distribution of this program, or any portion of it, may result in severe civil and criminal penalties, and will be prosecuted to the maximum extent possible under the law. 312 DEdit v1.0a\nCopyright (c) 1998-2002 LithTech Inc.\nAll rights reserved 313 LTA Files (*.lta;*.ltc)|*.lta;*.ltc|Tron Binary World (*.tbw)|*.tbw|OBJ Files (*.obj)|*.obj|| 314 No texture selected 315 Rez Files (*.rez)|*.rez|| 316 Couldn't open output rez file %1!s!. 317 %1!d! 318 Surface Flags 319 Enter Surface Flags 320 Error writing to texture file. Is it read only? 321 Error loading DTX file %1!s!. 322 Image sizes don't match. 323 Please enter texture flags for the new textures. 324 Please enter a mipmap count between 1 and 4. 325 Directory doesn't exist. Create it? 326 Unable to create directory. 327 Multiple textures selected. Convert each one to a PCX file? 328 Alpha set successfully. 329 Classes 330 Hold down A and click LMB over brush to apply the currently selected texture to that brush. 331 Cycle the current editing mode to the next mode. 333 Build 109.21 334 Error converting pixel format for %1!s!. 335 TGA file %1!d! is not half the size of %2!d!. 336 .tga 337 TGA Files (*.tga)|*.tga|| 338 Unable to load TGA file %1!s!.\nMake sure it is an uncompressed 24-bit or 32-bit image. 339 Prefabs 340 Error opening RPD file %1!s!. 341 Error loading RPD file %1!s!. 343 Scale Geometry 344 Enter a non-zero scaling factor 345 A physics material named %1!s! already exists. Overwrite? 346 Please enter a name for the new light attenuation preset 347 New Light Attenuation Preset 348 That light attenuation preset %1!s! already exists. Overwrite? 400 No valid directories specified 401 Error processing: %1!s!\nAborting batch reload. 402 Couldn't find: %1!s! 403 Error opening: %1!s! 404 Unsupported format: %1!s! 405 Error saving: %1!s! 406 Couldn't convert: %1!s! 407 Couldn't write to: %1!s! 408 Bad texture dimensions: %1!s! 12772 Ready 32771 Toggle Project Window\nToggle Project Window 32772 Import DTX files into the project\nImport DTX files 32773 PCX Files (*.pcx)|*.pcx|| 32774 .dep 32775 Please select a project directory and name 32776 A project or directory with that name already exists. Please select another name. 32777 Unable to create directory, %1!s!. 32778 \ 32779 DSB Files (*.dsb)|*.dsb|| 32780 DTX Files (*.dtx)|*.dtx|| 32781 Adds an object\nAdd object 32782 Shows objects properties\nObject properties 32783 Shows world information\nWorld info 32784 Sets shade mode to Wireframe polygons\nWireframe shade 32785 Sets shade mode Flat\nFlat shade 32786 Sets shade mode to Textured\nTexture shade 32787 Sets view to Perspective\nPerspective view 32788 Sets view to Top\nTop view 32789 Sets view to Bottom\nBottom view 32790 Sets view to Front\nFront view 32791 Sets view to Back\nBack view 32792 Sets view to Left\nLeft view 32793 Sets view to Right\nRight view 32794 Sets movement mode to Walkthru\nWalkthru movement 32795 Sets movement mode to Orbit\nOrbit movement 32798 Shows backfacing polygongs\nBackfacing polies 32799 Shows wireframe\nWireframe 32800 Shows normals\nNormals 32801 Shows objects\nObjects 32802 Removes extra edges\nRemove extra edges 32803 Resets all texture coordinates\nReset Texture coords. 32804 Resets all textures\nReset all textures 32805 Joins tagged vertices\nJoin vertices 32806 Processes world\nProcess World 32807 Compress project file\nCompress 32808 Imports a sound\nImport sound 32809 Import models\nImport models 32810 Creates a new sprite\nNew Sprite 32812 Cleans up geometry\nCleanup geometry 32813 Select color from palette\nSelect Color 32814 Shows edit grid\nEdit grid 32815 Exports Quake MAP\nQuake Map 32816 Sets view to 4-View Configuration\n4-View 32817 Import code files\nImport code 32818 Import binary files\nImport binary 32819 Compile all scripts\Compile all scripts 32820 Update script\nUpdate script 32821 Compile script\nCompile script 32822 Create a new class\nCreate new class 32823 Selects world class\nWorld class 32825 Changes node view to floating tool\nFloat node view 32827 Selection Mode 32829 Move Mode\nMove Mode 32830 Attachment/Detachment Mode 32831 Attach Mode\nAttach Mode 32832 Brush editing mode\nBrush Edit 32836 Geometry editing mode\nGeometry Edit 32837 Object editing mode\nObject Edit 32838 Add a container node\nContainer node 32840 Hollow the current brush\nHollow 32841 Shrink grid spacing\nShrink Grid 32842 Expand grid spacing\nExpand Grid 32845 Apply color\nApply Color 32846 Apply texture\nApply Texture 32848 Single node selection\nSingle Node Selection 32849 Multiple node selection\nMulti-Node Selection 32850 Imports PCX files\nImports PCX files 32854 Stamp the current selection (instant copy and paste)\nStamp 32857 Randomize textures\nRandomize textures 32858 Update planes\nUpdate planes 32859 Create REZ file\nCreate REZ File 32861 Center views on selection\nCenter View 32862 Finds concave brushes\nFind Concave Brushes 32865 Shows or hides nodeview toolbar\nToggle NodeView Toolbar 32866 Shows or hides worldedit toolbar\nToggle WorldEdit Toolbar 32867 Shows or hides tooltips\nToggle Tool Tips 32869 Add directory at selected item.\nAdd Directory 32870 Delete this directory.\nDelete Directory 32871 Map texture coordinates to selected polygon\nMap Texture 32872 Reload palettes 32873 Place objects at a user-defined height 32876 Rotates the current selection\nRotate Selection 32877 Imports a terrain map\nImport Terrain 32878 Toggles node Hiding\nHide Node 32879 Toggles children node hiding\nHide Children 32882 Undo preferences.\nUndo Pref 32883 Group selection\nGroup Selection 32884 Create a new DEdit project\nNew Project 32885 Close the active project\nClose Project 32886 Create a new DEdit world\nNew World 32887 Close the active world\nClose World 32888 Launch browser to LithTech web page\nLithTech HomePage 32889 Display the Advanced Select options 32897 Open up Options for DEdit\nOptions 32898 Display the Options dialog\nOptions 32899 Delete world 32900 Open selected world 32901 Delete selected world 32903 Add directory at selected item.\nAdd Directory 32904 Display debug window\nDebug Window 32905 Enables the use of Direct3D rendering in the active viewport\nUse Direct3D 32915 Exports DTX to PCX file\nExport PCX file 32917 Imports mipmapped PCX files into DTX\nImport MIPs files 32919 Texture properties\nTexture Properties 32920 Texture properties\nTexture Properties 32921 Edit palette.\nPalette 32922 Shows marker\nShow Marker 32923 Create list of textures used in world within the Debug Window\nShow World Textures 32924 Quick help.\nQuick Help 32925 Key mapping.\nKey Map 32926 Run the current world\nRun World 32927 Add box primitive.\nBox Primitive 32928 Add cylinder primitive.\nCylinder 32929 Open the DEdit online documentation 32930 Save the world with a new name\nSave As... 32931 Unhide all hidden nodes\nUnhide All Nodes 32932 Show the Texture Palette dialog 32933 Bind a selected object to current selected brush(es)\nBind to Object 32934 Activates the next undocked window\nNext 32935 Activates the previous undocked window 32937 Arranges the windows as horizontal, nonoverlapping tiles 32938 Arranges the windows as vertical nonoverlapping tiles 32941 Replace all copies of selected texture with new texture\nReplace All Textures 32942 Edits the flags of the currently specified surface\nSurface Flags 32943 Add pyramid primitive.\nPyramid 32944 Selects the texture of the currently selected surface as the active texture\nSelect Texture 32946 Edit the surface color.\nSurface Color 32956 Resets all detail levels of brushes to 0\nReset Detail Levels to 0 40004 Flip the polygon order of the selected brushes\nFlip 40005 Display a list of currently used classes in the world\nShow World Classes 40006 Edits the key configuration\nEdit Key Configuration 40009 Scale selected brushes by a given values along each axis 40010 Scales the current selection by a specified amount\nScale Selection 40011 Stuff new image data into dtx and properly scale mapping coordinates in all worlds.\nBatch Reload 40013 Insert Clipboard contents at their original location\nPaste 40015 Select all brushes in the world with this texture on a face 40016 Jumps to the next saved navigator position\nNext Position 40017 Jumps to the previous saved navigator position\nPrevious Position 40018 Allows for organizing the stored navigation positions\nOrganize Positions 40019 Launch reader to GameContentCreationGuide.pdf\nCreation Guide 40020 Selects all brushes and objects in the world\nSelect All 40021 Deselects all brushes and objects in the world\nSelect None 40022 Inverts the current selection\nInverse Selection 40023 Opens the Advanced Selection dialog\nAdvanced Selection 40024 Hides all currently selected brushes and objects\nHide Selected 40025 Unhides all currently selected brushes and objects\nUnhide Selected 40026 Sets shade mode to Physics polygons\nPhysics shade 40027 Creates a new container and moves all selected nodes under it\nGroup Selection 40030 Maximizes the view located in the upper left hand corner\nMaximize View 1 40031 Imports objects\nImport Object(s) 40032 Maximizes the view located in the upper right hand corner\nMaximize View 2 40033 Maximizes the view located in the lower left hand corner\nMaximize View 3 40034 Maximizes the view located in the lower right hand corner\nMaximize View 4 40035 Maximizes the currently active view\nMaximize Active View 40036 Create a new physics material.\nNew material. 40038 Aligns the textures of the currently selected face to be projected from the camera\nMap Texture To View 40039 Splits the current selection along a user defined plane\nSplit 40041 Uses the current selection as a carving brush\nCarve 40042 Add directory at selected item.\nAdd Directory 40045 Apply Physics Material\nApply Physics Material 40047 Freezes the currently selected nodes.\nFreeze selected 40048 Unfreezes all nodes in the wolrd\nUnfreeze All 40049 Causes all objects with associated models to be displayed as models\nDisplay All Models 40052 Selects the container of the currently selected nodes\nSelect Container 40053 Causes all objects with associated models to be displayed as normal boxes\nHide All Models 40054 Cases all selected objects with associated models to be drawn as models\nDisplay Selected Models 40055 Cases all selected objects with associated models to be drawn as models\nDisplay Selected Models 40056 Causes all objects of the specified class with an associated model be displayed as a model\nDisplay Models of Class 40057 Causes all objects of the specified class with an associated model be displayed as a normal object\nHide Models of Class 40059 Center Marker on Selection(s)\nMarker to Selection 40060 Disconnects the prefab, stamping a copy into the wolrd 40061 Shows Thumbnail previews of all textures 40062 Place the Marker at the Camera position\nMarker to Camera 40063 Generates unique names for all currently selected objects\nGenerate Unique Names 40064 Allows browsing of objects\nObject Browser 40065 Loads a leak file for viewing\nLoad Leak File 40066 Closes any currently open leak file\nClear Leak Finder 40068 Patch Editing Mode\nPatch Edit 40069 Finds objects that have identical names\nFind Object Naming Conflicts 40070 Sets the resolution of all selected patches\nSet Patch Resolution... 40071 Introductory guide to DEdit 40072 Mirrors the current selection over the XZ plane\nMirror Up/Down 40073 Mirrors the current selection over the YZ plane\nMirror Left/Right 40074 Mirrors the current selection over the XY plane\nMirror Front/Back 40075 Hides all nodes that are not selected\nHide Inverse 40076 Unhides all nodes that are not selected\nUnhide Inverse 40078 Toggles being able to float individual tabls\nToggle Floating Tabs 40079 Import an existing world into the current world\nImport World 40080 Saves the current selection as a prefab world\nSave as Prefab 40082 Moves to the next vertex in the currently open leak file\nGo to Next Leak Vertice 40083 Moves to the previous vertex in the currently open leak file\nGo to Previous Leak Vertice 40084 Aligns the textures of the currently selected brushes\nAlign Poly Textures 40085 Loads lightmaps so they can be viewed\nLoad Light Data 40086 Unload any currently loaded lightmap data\nUnload Light Data 40087 Removes the selected texture from all brushes in the world. 40088 Center views on the marker\nCenter View on Marker 40089 Sets shade mode to Lightmaps Only\nLightmaps shade 40090 Scales all geometry in the world\nScale Geometry 40091 Zoom 50%\nZoom 50% 40092 Zoom 100%\nZoom 100% 40093 Zoom 200%\nZoom200% 40094 Zoom 400%\nZoom 400% 40095 Load a texture palette 40096 View all textures in selected directory 40097 Save texture palette file 40098 Add the selected texture to the Texture Palette dialog 40099 Create a new texture palette 40100 Remove the selected texture from the palette 40101 Import textures from currently active world 40102 Sort the textures in the current palette by filename 40103 Moves marker to specified position\nMarker to Vector 40104 Given the first selected polygons orientation, it will stretch the texture to fit across all selected polygons\nFit Texture to Poly 40105 Enables the displaying of class icons in the viewports\nShow Class Icons 40106 Show the Texture Palette window\nShow the Texture Palette 40107 Displays the level error detector dialog\nLevel Error Detector 40108 Displays the polycount 40109 Displays total polycount of all selected objects\nDisplays total polycount 40111 Edits the key associated with the currently selected polygon.\nEdit Surface Key 40112 Modifies whether or not the surface can be merged at processing time\nUnique Surface 40116 Edits the perspective view's field of view\nSet Camera FOV 40117 Moves the camera to the object and orients it to the same direction\nCamera To Object 40118 Toggles the displaying of dynamic lighting\nShow Dynamic Lighting 40119 Opens the rename resource dialog which allows for moving around of resources\nRename Resources 40120 Opens the rename resource dialog with all items in this palette added 40121 Allows for the updating of all worlds to reflect a change in the Object.lto file\nUpdate World Objects 40123 Replaces all currently selected prefabs with this prefab\nReplace Selected Prefabs 40124 Allows the renaming of the specified texture\nRename Texture 40125 Renames the currently selected prefabs\nRename Prefab 40126 Instantiates all selected prefabs into the world\nDetach Selected Prefabs 40127 Disconnects the selected prefabs, instantiating them in the world\nDisconnect Selected Prefabs 40129 Refreshes all the properties for every object in the world, giving the game code a chance to check values \n Update Properties. 40130 Adds an event\nAdd Event 40137 Runs the selected world 40138 Imports a TGA file and converts it into a bumpmap for use with the engine 40139 Shows the first texture pass\nPass 1 40140 Shows the first texture pass\nPass 1 40141 Removes the texture from the current selection\nRemove Texture 40142 Imports a TGA file and converts it into a normal map for use with the engine 40143 Allows viewing of how often prefabs are used an where\nPrefab Tracker 40144 Toggles viewing the level textures dialog for analyzing a level's texture usage\nLevel Textures 40145 Allows for search and replace inside of the projects textures\nSearch and Replace In Textures 40146 Opens the object search dialog\nObject Search 40147 Reloads the currently active world\nReload World 40149 When checked, properties on objects within Prefabs in the level will not be refreshed or updated when an Update Object Properties is done. 40150 Snaps the vertices of the currently selected objects\nSnap Vertices 40151 Does not report any errors with the MSG command if the property is within a prefab. 40153 Allows viewing of how often textures are used an where\nTexture Tracker 40154 Shows a listing of the items for the player based upon Monoliths game code objects\nLevel Items 40155 Makes the currently selected texture writable so it can be edited\nMake Texture Writable 40156 Runs through all levels and totals up how many objects of each class are used and where\nObject Tracker 40157 Adds a plane to the world centered around the marker.\nAdd Plane 40158 Centers the current selection around the current marker position\nCenter Selection On Marker 40159 Selects the first selected prefab in the prefab tab\nSelect Prefab 40160 Views the settings for filtering which objects can be selected\nObject Selection Filter 41000 Resets the texture coordinates to the defaults\nReset Texture Coordinates 57600 Create a new document\nNew 57601 Open an existing project\nOpen Project 57602 Close the active project\nClose Project 57603 Save the active project and all open worlds\nSave Project 57604 Save the active document with a new name\nSave As 57605 Change the printing options\nPage Setup 57606 Change the printer and printing options\nPrint Setup 57607 Print the active document\nPrint 57609 Display full pages\nPrint Preview 57612 Send the active document through electronic mail\nSend Mail 57616 Open this document 57617 Open this document 57618 Open this document 57619 Open this document 57620 Open this document 57621 Open this document 57622 Open this document 57623 Open this document 57624 Open this document 57625 Open this document 57626 Open this document 57627 Open this document 57628 Open this document 57629 Open this document 57630 Open this document 57631 Open this document 57632 Erase the selection\nErase 57633 Erase everything\nErase All 57634 Copy the selection and put it on the Clipboard\nCopy 57635 Cut the selection and put it on the Clipboard\nCut 57636 Find the specified text\nFind 57637 Insert Clipboard contents at the marker\nPaste 57640 Repeat the last action\nRepeat 57641 Replace specific text with different text\nReplace 57642 Select the entire document\nSelect All 57643 Undo the last action\nUndo 57644 Redo the previously undone action\nRedo 57648 Open another window for the active document\nNew Window 57649 Arrange icons at the bottom of the window\nArrange Icons 57650 Arranges the windows as overlapping tiles\nCascade 57651 Arrange windows as non-overlapping tiles\nTile Windows Horizontally 57652 Arrange windows as non-overlapping tiles\nTile Windows Vertically 57653 Split the active window into panes\nSplit 57664 Display program information, version number and copyright\nAbout 57665 Quit the application; prompts to save documents\nExit 57666 Must have at least one worlds directory to create a world. 57680 Switch to the next window pane\nNext Pane 57681 Switch back to the previous window pane\nPrevious Pane 59136 EXT 59137 CAP 59138 NUM 59139 SCRL 59140 OVR 59141 REC 59142 No world directory selected. Use '%1!s!'? 59143 59144 59145 59146 59147 59148 59149 59150 59392 Shows or hides the main toolbar\nToggle Main Toolbar 59393 Shows or hides the status bar\nToggle Status Bar 61184 Change the window size 61185 Change the window position 61186 Reduce the window to an icon 61187 Enlarge the window to full size 61188 Switch to the next document window 61189 Switch to the previous document window 61190 Close the active window and prompts to save the documents 61202 Restore the window to normal size 61203 Activate Task List 61215 Activate this window 61440 Open 61441 Save As 61442 All Files (*.*) 61443 Untitled 61445 Close print preview mode\nCancel Preview 61446 an unnamed file 61447 Node View 61448 Standard 61449 Non-object nodes are selected. Do you want to deselect these nodes and continue? 61450 DEdit Texture Palette File 61451 New Texture Palette 61452 Select a new texture palette name 61457 &Hide 61458 &Dock 61472 No error message is available. 61473 An unsupported operation was attempted. 61474 A required resource was unavailable. 61475 Out of memory. 61476 An unknown error has occurred. 61588 Linked %s 61589 Unknown Type 61696 Invalid filename. 61697 Failed to open document. 61698 Failed to save document. 61699 Save changes to %1? 61700 Failed to create empty document. 61701 The file is too large to open. 61702 Could not start print job. 61703 Failed to launch help. 61704 Internal application error. 61705 Command failed. 61706 Insufficient memory to perform operation. 61707 System registry entries have been removed and the INI file (if any) was deleted. 61708 Not all of the system registry entries (or INI file) were removed. 61709 This program requires the file %s, which was not found on this system. 61710 This program is linked to the missing export %s in the file %s. This machine may have an incompatible version of %s. 61712 Please enter an integer. 61713 Please enter a number. 61714 Please enter an integer between %1 and %2. 61715 Please enter a number between %1 and %2. 61716 Please enter no more than %1 characters. 61717 Please select a button. 61718 Please enter an integer between 0 and 255. 61719 Please enter a positive integer. 61720 Please enter a date and/or time. 61721 Please enter a currency. 61728 Unexpected file format. 61729 %1\nCannot find this file.\nPlease verify that the correct path and file name are given. 61730 Destination disk drive is full. 61731 Unable to read from %1, it is opened by someone else. 61732 Unable to write to %1, it is read-only or opened by someone else. 61733 An unexpected error occurred while reading %1. 61734 An unexpected error occurred while writing %1. 61828 The file is not supported by a Document Object server. 61829 %1\nUnable to register document.\nThe document may already be open. 61836 Unable to read write-only property. 61837 Unable to write read-only property. 61840 Unable to load mail system support. 61841 Mail system DLL is invalid. 61842 Send Mail failed to send message. 61856 No error occurred. 61857 An unknown error occurred while accessing %1. 61858 %1 was not found. 61859 %1 contains an invalid path. 61860 %1 could not be opened because there are too many open files. 61861 Access to %1 was denied. 61862 An invalid file handle was associated with %1. 61863 %1 could not be removed because it is the current directory. 61864 %1 could not be created because the directory is full. 61865 Seek failed on %1 61866 A hardware I/O error was reported while accessing %1. 61867 A sharing violation occurred while accessing %1. 61868 A locking violation occurred while accessing %1. 61869 Disk full while accessing %1. 61870 An attempt was made to access %1 past its end. 61872 No error occurred. 61873 An unknown error occurred while accessing %1. 61874 An attempt was made to write to the reading %1. 61875 An attempt was made to access %1 past its end. 61876 An attempt was made to read from the writing %1. 61877 %1 has a bad format. 61878 %1 contained an unexpected object. 61879 %1 contains an incorrect schema. 61888 pixels 61889 *.dkc 61890 DEdit Key Configuration Files (*.dkc)|*.dkc|All Files (*.*)|*.*|| 61891 Description 61892 Key 61893 Action 61894 Tracks mouse movement over various windows 61895 Allows sequential selection of all items beneath the cursor based upon order of depth 61896 Applies the specified texture to the selected brush with a single click 61897 Tests the rendering speed 61898 Splits the selected brush 61899 Uses the selected brush to carve the surrounding geometry 61900 Unselects all currently selected items 61901 Sets the grid so that it lies on the XY plane 61902 Sets the grid so that it lies on the YZ plane 61903 Sets the grid so that it lies on the XZ plane 61904 Initializes texture space 61905 Deletes the currently selected brushes 61906 Nudges the selected brush upwards 61907 Nudges the selected brush downwards 61908 Nudges the selected brush to the left 61909 Nudges the selected brush to the right 61910 Removes the currently selected edges 61911 Deletes the selected edges 61912 Splits the currently selected edge 61913 Deletes all currently selected polygons 61914 Aligns the grid in perspective view to the selected polygon 61915 Tags the currently selected polygon's vertices 61916 Flips the normal of the selected polygon 61917 Causes the camera to rotate so the selected vertex can be viewed from different angles 61921 Rotates the currently selected brush 61922 Locks the mouse to move the texture on the selected face 61923 Sizes the currently selected brush using the size handles 61924 Allows the editing of curves for those objects who have those as a parameter 61925 Sets mouse to move far clipping plane 61926 Sets mouse to resize the grid of the active window 61927 Positions the marker at the mouse's location 61928 Moves the selected vertex to the mouse's position 61929 Moves the selected vertex to the mouse's position 61930 Moves the vertices underneath the mouse's position 61931 Scales the currently selected face 61932 Moves the selected brush using the move handle 61933 Snaps the brush to the nearest grid positions 61934 Moves the node perpindicular to the plane of viewing 61935 Sets the mouse to control the camera's position 61936 Sets the mouse to control the camera's orientation 61937 Places a vertex in order to draw a brush 61938 Selects the item directly under the mouse cursor 61939 Selects the brush directly under the cursor 61940 Error: Unable to save backup file %1. You should ensure that the path specified in your Autosave Options exists. You can view this by going to Edit and then to Options and selecting the Auto Save tab. 61941 Moves selected verts to the nearest edge 61942 Moves the vertex under the mouse pointer to the nearest edge 61943 Moves the selected verts to the nearest vertex 61944 Moves the vertex under the mouse pointer to the nearest vertex 61945 Un-Join selected brushes 61946 Join selected brushes 61947 Triangulate selected brushes 61970 Sizes the currently selected object using the size handles 61971 File GameContentCreationGuide.pdf not found in LithTech documentation folder. 61972 Unable to open GameContentCreationGuide.pdf because an appropriate application is either not installed or not associated with the .pdf file type. 61973 Unexpected error code '%1!d!' returned while opening GameContentCreationGuide.pdf. 61974 Float 61975 Allow Docking 61976 Hide Project Window 61977 Maximize Upper Left 61978 Maximize Upper Right 61979 Maximize Lower Left 61980 Maximize Lower Right 61981 Maximize Active View 61982 Resets Viewports 61983 Freeze the currently selected brushes 61984 Unfreezes all nodes in the world 61985 Undoes the previous operation 61986 Redoes an undone operation 61987 Reduces the size of the grid 61988 Expands the size of the grid 61989 Applies the specified color to a surface 61990 Applies the specified physics material to the specified surface 61991 Maps the texture coordinates of the selected brush entities 61992 Sets the rendering mode to show physics materials 61993 Sets the rendering mode to display in wireframe 61994 Sets the rendering mode to show in fully textured polygons 61995 Sets the rendering mode to show polygons using flat colors 61996 Sets the rendering mode to show only the lightmaps of the polygons 61997 Sets the movement mode to walkthrough 61998 Sets the movement mode to orbit 61999 Selects the texture of the currently selected face 62000 Gets the surface color of the currently selected surface 62001 Hides everything that is not currently selected 62002 Hides all currently selected nodes 62003 Unhides all currently selected nodes 62004 Unhides all brushes except those that are selected. 62005 Brings up the rotate selection dialog 62006 Binds the currently selected brushes to an object that can be created 62007 Enables the displaying of models for the selected objects 62008 Hides the models of the selected objects 62009 Enables the showing of models for a certain object class 62010 Hides the models of a certain object class 62011 Enables the showing of models for all objects 62012 Hides models of every object in the level 62013 Controls zooming of the view 62014 When in rotate mode, moves the camera forward 62015 When in rotate mode, moves the camera backward 62016 When in move mode it moves the camera perpendicular to the plane of viewing 62017 When in move mode causes the camera to move faster 62018 When zooming this causes the rate of zoom to increase 62019 Enables the dragging of the viewport position 62020 Speeds up the drag navigation 62021 Puts camera into arc rotate mode 62022 When in arc rotate, allows the rolling of the camera 62023 Hide active tab 62024 Unhide all tabs 62025 From the dropdown list above, a style of control can be chosen. Upon selecting a certain style DEdit will adapt its controls as best it can to match the style. From there it can be further customized for greater ease of use. Please know that all current changes to control settings will be lost by applying a style. 62026 This style is set up to emulate Max movement. The standard DEdit movement is still left in place using the I and O keys, but in addition this mode allows for dragging through the middle mouse button and orbiting with the V button. This movement mode is ideal when a certain subset of the level needs to be worked on specifically, such as when creating prefabs or refining textures on an object in a room. The major changes are listed below. \n \nV Arc Rotate \nLMB Arc Rotate.Roll \nMMB Drag \nShift Drag.Fast \nShift+V Vertex snap 62027 The style you specified could not be created for some reason. Please try a different style. 62028 Are you sure you want this style? 62029 You are about to change your style to the %s style. Doing so will cause any other changes you have made to your controls to be lost. Are you sure you want to proceed with selecting this style? 62030 This style is set up to emulate Maya movement. The standard DEdit movement is still left in place using the I and O keys, but in addition this mode allows for dragging through the control and middle mouse button and orbiting with the control and left mouse button. This movement mode is ideal when a certain subset of the level needs to be worked on specifically, such as when creating prefabs or refining textures on an object in a room. One important thing to note is that Maya traditionally uses Alt as the key for activating different movement modes. The Maya Alt key functionality has been transferred over to the control key in order to better operate with Windows. The major changes are listed below. \n \nCtrl+LMB Orbit \nMMB Orbit.Move \nCtrl+MMB Drag \nShift Drag.Fast \nE Node Rotate \nN Vert Snap Edge 62031 This style is set up for the traditional DEdit. Navigation is primarily done through the I and O keys, where I allows for movement and O allows for looking around the level. In addition orbiting around the marker or optionally a selection can be done by using the L key. This navigation mode is ideal for when the level needs to be navigated quickly, such as in initial level creation. 62032 While in texture move mode, this causes mouse movement to rotate the texture 62033 While in texture move mode, this causes mouse movement to scale the texture 62034 While in texture move mode, this causes movement to occur in finite increments 62035 Erases the most recently drawn vertex 62036 Adds a vertex to the drawing polygon 62037 Rotates the drawing polygon 62038 Uses the current drawing polygon to split the selected brushes 62039 Locks the input focus to the currently active view 62040 When scaling a face, pressing this allows the face to be extruded. 62041 Allows for movement around a specific point 62042 When orbiting, causes the mouse Y to zoom the camera towards the focal point 62043 While moving a node, this causes the movement to be constrained to a single axis 62044 When moving a node, holding this before starting causes it to be cloned, and have the clone moved. 62045 Sets the editing mode to brush editing 62046 Sets the editing mode to object editing 62047 Sets the editing mode to geometry editing 62048 Sets the editing mode to patch editing 62049 Adds an object to the world at the marker 62050 Adds a patch at the marker 62051 When rotating a node, this causes rotation to step in discreet amounts 62052 When tagging items, this causes the tagged objects to be added to the current selection 62053 When tagging items, this causes the selected status of them to be inverted 62054 While moving a vertex, this causes it to be snapped to the grid 62055 When moving a vertex, it causes the movement to occur into the view 62056 Show Icons 62057 Mirrors the current selection over the X axis 62058 Mirrors the current selection over the Y axis 62059 Mirrors the current selection over the Z axis 62060 Selects all nodes in a world 62061 Deselects all selected nodes, and selects all unselected nodes 62062 Causes the containers of the selection to be selected 62063 Brings up the advanced select dialog 62064 Allows for the scaling of the current selection 62065 Allows the saving of the selected nodes as a separate prefab 62066 Generates unique names for the current selection 62067 Creates a container and moves all selected nodes under it 62068 Flips the currently selected brush 62069 Extrude a polygon as part of the brush 62070 Extrude a polygon as a new brush 62071 Divides the currently selected face into sub-faces and scales the middle poly 62072 Sets the resolution of the currently selected patches 62073 Uses the current view vector in the perspective view to map the alignment of the texture on the selected faces 62074 Resets the texture coordinates on the selected faces to their original values 62075 Replaces the texture of the immediate polygon with the currently active texture for all polygons of scene 62076 Allows the wrapping of textures from one face to another 62077 Unable to open welcome.htm because an appropriate application is either not installed or not associated with the .htm file type. 62078 File welcome.htm not found in LithTech documentation folder. 62079 Unexpected error code '%1!d!' returned while opening welcome.htm. 62080 Error reading install directory from registry. Please verify that\nyou have correctly installed the LithTech Development System. 62081 Creates a dome primitive 62082 Creates a sphere primitive 62083 Creates a pyramid primitive 62084 Creates a cylinder primitive 62085 Creates a box primitive 62086 Displays the top view in the active viewport 62087 Displays the bottom view in the active viewport 62088 Displays the left view in the active viewport 62089 Displays the right view in the active viewport 62090 Displays the front view in the active viewport 62091 Displays the back view in the active viewport 62092 Displays the perspective view in the active viewport 62093 Edits the current surfaces flags when in geometry mode 62094 Edits the current surfaces color when in geometry mode 62095 When using the texture wrap this will cause the ending dialog to be skipped and the previous settings used 62096 Stores the current camera's position in the navigator list 62097 Allows the organization of all stored navigator positions 62098 Moves to the next navigator position in the list 62099 Moves to the previous navigator position in the list 62100 Fits the currently selected polygons textures to cover their surface\nFit Texture to Poly 62101 Toggles the displaying of the class icons in the viewports 62102 Shows the total polycount of all selected models 62103 Scales selected verticies relative to the marker 62104 Scales vertex under cursor relative to the marker 62105 Edits the key associated with the currently active polygon 62106 Surface Key 62107 Enter Surface Key 62108 Sets the current color to that of the first selected brush or polygon 62109 Toggles hiding of frozen nodes 62110 Moves the camera to the position of the first selected object and then orients the camera in the direction the object faces 62111 DEdit currently has lighting features enabled that can cause the imported lightmaps to appear incorrect. DEdit can disable these features for you, of which can later be reenabled through the lighting tab in options. \n \nWould you like DEdit to disable the conflicting lighting features? 62112 Conflicting Lighting Features 62113 Toggles the displaying of the dynamic lighting 62114 Rotates the selection counter-clockwise 45 degrees 62115 Rotates the selection clockwise 45 degrees 62116 Positions the marker at the center of the current selection 62117 Inserts an edge on the selected polygon by connecting the two vertices that lie closest to the current drawing polygon 62118 Mirrors the currently selected polygon's textures horizontally 62119 Mirrors the currently selected polygon's textures vertically 62120 Matches the texture mapping of the selected polygons to the mapping of the first selected polygon. 62121 While drawing a brush, this will cause the placed vertices to snap to vertices that already exist in the world 62122 While drawing a brush, if there are enough valid vertices already placed, this will close the brush and finish drawing. 62123 Replaces the texture of the immediate polygon with the currently active texture for all polygons of the selected brushes 62124 DEdit Textures (*.dtx)|*.dtx|Prefabs (*.lta, *.ltc)|*.lta;*.ltc|All Files (*.*)|*.*|| 62125 Disconnects all selected prefabs and instantiates them in the world 62126 Displays all commands in a chronological list 62127 Used to control the beginning time that is displayed in the view window 62128 The ruler indicating what times the above view corresponds to in seconds 62129 Displays the message of the currently selected command(s) 62130 Displays the message of the command located immediately underneath the mouse 62131 Specifies the number of seconds that should be displayed within the above view 62132 Specifies the duration of this command object 62133 Snaps the extrude amount to the gridsize of the current view. 62134 Applies the currently selected texture to the currently selected brush or patch 62135 .ltc 62136 The file %s exists and is read only. Unless it is modified to not be read only the file cannot be saved. Do you want to make this file not read only? 62137 Activates the next texture layer 62138 Removes the texture from the current selection 62139 Creates a plane centered around the marker of the specified size and orientation 62140 Centers the current selection around the marker 62141 Selects the first currently selected prefab from the prefab tab in the project bar 62142 Enter Preset Name 62143 Please enter the name for this preset